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Messages - SSH

#2801
Great stuff..!

Note to all module authors: please add your modules to the list of modules in the wiki
#2802
General Discussion / Re: Objects
Mon 17/04/2006 18:44:59
Get a drawing program that has layers, like Paint.NET
#2803
Use divs and CSS instead of evil frames or tables. See ssh.me.uk for an example of a very simple layout. A decent free editor like Nvu is good for setting these up. But you can also look at mod_perl to change normal URLs into wierd scripty ones
#2804
or do

Code: ags

String monthmap[13];

function game_start() {
monthmap[1]="January";
//etc...
}

#2805
Personally, I'd go about it by asking CJ if I could borrow his PHP code from the AGS games page... ;)

You'll need a mysql backend, I guess, too.
#2806
I'd check out Wretched's demo in the Games In Production: he's made an AGS plugin that makes 3d easy, it seems. Kinda works somthing like Moho, from what I can see...
#2807
General Discussion / Re: I(vy) do comics too
Fri 14/04/2006 15:49:57
I found some stuff on Adams' blog based on whats in his book. It also reminded me which book I need to relocate, too: http://dilbertblog.typepad.com/the_dilbert_blog/2005/12/humor_formula.html
#2808
Awesome! Kinda similar to Moho, I guess?

Anyway, I'd love to see this. This is teh uber-great!
#2809
Or, becasue it seems to be fixed now, you could DIY at: http://www.agagames.com/agswalkthroughs/sendGame.php
#2810
General Discussion / Re: I(vy) do comics too
Fri 14/04/2006 09:54:28
Spot the difference...  ;)

#2811
I recommend having fadeout as an array, too. Then, when you run FadeObjectOut:

Code: ags

int i=0;
while (i<10 && fadeout[i]) {
  i++;
}
if (i==10) Display("Error, reached max number of fading objects!");
// your existing code in here, with lots of "[i]" added...


and in rep_ex:

Code: ags

int i=0;
while (i<10) {
  if (fadeout[i]) {
     // your existing code in here, with lots of "[i]" added...
  }
  i++;
}
#2812
Awesome! Now, modulify it!
#2813
I'd have thought that one optimisation would be that AGS could do the rectangle check first then only do pixel-perfect if the rectangle check sees a hit...
#2814
For those of us without the time to look at the whole source, I'd love to hear an explanation of the technique you used, dkh, especially for speed optimisation.
#2815
I think by default GUIs Z value is the same as its gui number
#2816
General Discussion / Re: I(vy) do comics too
Wed 12/04/2006 21:15:04
Indeed, just becasue you look like a red-haired version of Ivanova from Babylon 5 you think you can get away with some duff comics? Actually, the penguin one and the fridge one were good, but they are generally more recognition funny than ROFL funny.

Scott Adams, Dilbert's creator has written a lot of tips about homour in his books, and he doesn't always follow his own advice, but his humour is also mainly based on familiar situations. He advises to take it one step further than just a cartoon of the situation: go an extra mile. I can't find the books just now, though... aargh untidiness!
#2817
I know what you mean, something like Windows folders where there is a preview pane as well as thumbnails...

of course you can always copy/paste into another program but thats a pain...
#2818
I'd love to see the dalek walkcycle  :=
#2819
You've still posted the names of 3 military personnel :P
and I already sent the original pic to Al-Queda anyway...

surely the DoD want to keep their technology to raise the dead and bring fictional characters to life secret, too!
#2820
put in some code to do mouse.Mode=eModeWalkto?
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