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Messages - SSH

#2881
Critics' Lounge / Re: Sir Mightyknight
Mon 20/03/2006 13:38:20
Wow! Your art has really improved in the last 4 minutes.
#2882
If you are using the dialog editor, no chance. If you are using scripts to do all your talking, then its easy: just create a function that does the necessary transitions and then calls cWhoever.Say instead of using the function directly.
#2883
Just wait until rharpe comes along and realises what it is you've been subtley alluding to...  ;)
#2885
Oh yeah, I forgot about that :D

However, in my experience the plugin is a bit broken anyway. One thing one could do for multi-player games is  make the game multi-player via different key controls on one keyboard, then start a VNC server and let someone else log in to the computer. Then you can press keys for player 1 and the other person can press the keys for player 2!

See www.realvnc.com for details of VNC
#2886
Since some people had problems, try this: http://www.shoptender.com/podquest19.mp3
#2887
Except that function is a plugin one and so can't be updated...
#2888
Use the Credits moduel instead. The plugin wont work with AGS 2.71 or later.
#2889
Did they actually play the Mystery CJ ?
#2890
I suspect you are using a game template that is from an older version of AGS, so it has to recompile it, which is why it is asking to save? Which version are you using?
#2891
PEBKAC error, I guess  ;)
#2893
Looks like you should have captured the video from AGS on a faster PC: you can see the slowdown when the rain starts...  ;)
#2894
If Microsoft designed the ipod packaging... by Microsoft!

http://video.google.com/videoplay?docid=36099539665548298&q=microsoft+ipod

And Sky's live action version of the Simpson titles:

http://video.google.com/videoplay?docid=8008463048690287283&q=sky+simpsons+live
#2895
Characters are portable from room-to-room, so if your character can put inv items down again then they are useful (however, most point-and-clicks dont allow this, unlike IF games).

#2896
Quote from: Alun on Tue 14/03/2006 10:51:28
The fact that many people misconstrue "Homo sapiens" to be a plural doesn't make it correct.

Langauge is defined by its use. Therefore, if lots of people use it like that then it is correct.

Out of interest, would you describe Homo Sapiens as a primate? Because primate is a back-formation from the latin primates. English is not latin.

Just so we don't get to OT:
#2897
Quote from: Alun on Tue 14/03/2006 09:00:59
Er, ProgZ, just a minor heads-up: A human is a Homo sapiens, with an S.Ã,  Not Homo sapien.Ã,  That's a very common mistake; a lot of people assume the "S" is just a plural ending, but it's not--it's part of the name.Ã,  There's no such thing as a "Homo sapien".

Plenus stercoris es

Quote from: Wikipedia
Homo sapiens is Latin for thinking man. As with all Linnaean species names, this is singular in Latin (plural would be homines sapientes) but it is generally treated as plural in English, with the corresponding singular back-formation Homo sapien.
#2898
General Discussion / Re: Time Travel?
Tue 14/03/2006 09:57:03
Time travel is obviously impossible.

« Last Edit: 21 Aug 1971, 17:37 by SSH »
#2899
Quote from: dkh on Mon 13/03/2006 16:41:16
Mozarts "40th Symphony" followed by Rachmanninovs "Flight of the Bumblebee":

Rimsky-Korsakov, I think you'll find
#2900
Well, I suspect that there is a hard limit of 256 deeply embedded into AGS, but there's a soft limit because room files and savegame files are probably all ijncreased in size if the limits get bigger.
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