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#2921
Sorry for the double-post, but I wanted to make sure this wasn't missed.

If you have a function in a module (and probably global) script that took a "const string" and you change it to take a "String", then when this function is called in a room script with a string literal, it fails unless you add a blank line to the script or somesuch to make it become "dirty".
#2922
General Discussion / Re: MrColossal's Avatar
Wed 01/03/2006 11:10:47
Squinky actually looks liek this:

#2923
Gilbert your link to the online manual is broken, unfortuantely. You want: http://www.adventuregamestudio.co.uk/manual/
#2924
Gilbert, that's what probably means  ;) :P

AGS 2.72 beta is obsoleting GetGameParameter, which will only be used by people writing advanced scripts, generally. However, if you want to use the sprite width and height options of GetGameParameter there is a workaround that will stay compatible with AGS 2.72:

a) Create a Dynamic Sprite of the normal sprite you want to know the width of
b) Then use the DynamicSprite properties to get the height and width

Actually GetGameParameter's sprite width and height are a bit rubbish and the 2.72 replacements are much better, as the new one give them in standardised (320x200) co-ords, while the old one does it in whatever resolution they are in, and it is impossible to adjust these to work in every game setting.

#2925
Good advice before updgrading versions, but you probably wont have any problems.
#2926
Well, even if it had a more-clumsy function-based interface (kinda like how LISP does it)...

Code: ags

Array myarray;
List mylist;

myarray.setq(key, value);
mylist=myarray.keys;
int i=0;
while (i<mylist.Length) {
  Display("Key %s Value %s", myList.Item(i), myarray.Lookup(mylist.Item(i)));
}


#2927
Whenever you obsolete old functions, CJ, can you provide a #define so that module-writers can make code work on the latest beta or the previous stable release, please?

Lots of my old modules that used GetGameParamter are broken, but I don't want to maintain two versions of them if I can avoid it.

#2928
Oh, that's OK then
#2929
I released this ages ago here but hadn't got around to making a thread for it.

Anyway, I just fixed a small bug which seemed to pop up when using with CCS, so now v2.03 is available:

Download here (Requires AGS 2.71!)

Documentation


Demo game also included.

Monkey has also done one that's a bit different, so try them both and see which you prefer. But mine can do subtitles with the speech...
#2930
Hah! I predicited on #ags yesterday that you'd be kicking yourself soon, buloght. I'm glad I was right, because it shows that you've got the balls to admit when you are wrong. I hope that you make more games and enter more coding contests! Make a remake of the classic Ghostbusters C64 game with Ben Jordan and Percival Q Jones in it...

Anyway, now all you need to do is confess to being Mordalles's alter ego and that your real name is  Jean Fourie...

#2931
Why wasn't I invited to the Anti-Buloguht League meet Wintermeet?  :'( :'( :'( :'( :'(
#2932
Awesome font, Aquilo. Once you've released your game, I'd really encourage you to share the font with others, but of course that is up to you!
#2933
Learn where your shift-key is, that's my advice.
#2934
I guess PHP probably has something similar, as may other scripting languages, but when I write stuff in perl I almost always end up using the hashed-arrays (associative arrays). I would love that AGS had such things as they are so handy.

For those that don't know them (I'm sure CJ would)... http://en.wikipedia.org/wiki/Associative_array
#2935
Now updated for the latest beta. See first post for details.

btw, Aquilo (or anyone else) please let me know when you release any projects with my modules in, as I love to see my stuff being used!
#2936
The Rumpus Room / Re: AGS Questionaire!
Mon 27/02/2006 09:51:06
Name:

Andrew MacCormack

Age:

31

Male

1. How long have you been involved in the AGS community?

3 years

2. Why did you get involved in AGS?

I wanted to find some free adventure games, then I found various made with AGS. Then, I decided to make a game as Valentine's Day present for my wife, which turned out to be the first in a series of 8 games (so far)...

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?

AGS is popular for a number of reasons, and being free is one of them, although that was maybe more significant at the beginning, now the resources, support and community are bigger factors.

4. How big a part does the AGS community play in your life?

Well, I'm on most days.

5. Have you been involved in making any games using AGS? You may list them if you want

Yes, the 8 Princess Marian Games, Pixel Hunt, Awakening of the Sphinx demo and I hope my help and modules have contributed to various others.

6. Answer these questions if you have been involved in making AGS games:

a. Were you interested in game design/programming before you started using AGS?

Yes, but never successfully, really.

b. If no, do you feel that you would have got into game design without AGS?

Not really

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?

No.

d. Has AGS inspired you to try and take up game design professionally?

Vaguely. If I win the lottery, I'm definately starting up a games design company ;) If only I ever bought a ticket...

7. Do you feel that there is a gender divide in the AGS community?

Yes. Girls get proportionally more attention for their stuff. On the other hand, it usually tends to be better anyway. Hopefully both these reasons will encourage more girls to join!

8. Are you likely to feel differently about a game if you discover it’s made by a female? In what way?

Not really.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?

AGS makes it easy for anyone to get involved in computer games design. Therefore, yes!

10. Do you feel that there is a difference between the types of games created by males and females?

No.

11. Any other comments?

PLAY ACE QUEST
#2937
I'd neve have noticed that bad review of buloght's game if he hadn't made such a fuss about it.
#2938
General Discussion / Re: Mohammed cartoons
Sun 26/02/2006 23:16:30
In my religion, buloght is God and anyone who criticises his games as unplayable is a blasphemer  ;)
#2939
Glad you're back, Jozef, even if you didn't like my epic CUTE game ;) Actually, you do seem less generous here than you used to be with some games dismissed out of hand. For example "Awesmoe Quest" is actually Meta and is deliberately like that, the dialog is escapable and the game features some of the mst innovative puzzles ever and was nominated int he AGS Awards for a number of Categories. Likewise, Mind's Eye and maybe buloght's game (which I haven't played)

However, buloght you are way out of order and I'm surprised at you. I've been impressed by your work so far but you have to accept that some people might just not get it at all and they are entitled to say so. If they can only play your game 2 minutes becasue they find it hard then its hardly unfair that they base their judgment of the game on that.
#2940
General Discussion / Re: Mohammed cartoons
Fri 24/02/2006 20:25:07
In case there is a war we should take advantage, declare and independent state of AGSland and make CJ supreme-dictator-for-life
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