I think you might need a plugin to get Audacity to do MIDI
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Show posts MenuQuote from: khrismuc on Tue 17/01/2006 13:39:53Code: ags if (Maths.Sqrt((player.x-cEnemy.X)^2+(player.y-cEnemy.Y)^2)<=20) { Ã, ... }
if ((player.x-cEnemy.X)*(player.x-cEnemy.X)+(player.y-cEnemy.Y)*(player.y-cEnemy.Y) <= 400) {
Quote from: big brother on Sun 18/12/2005 03:14:59I agree. I found it very hard to find the book.
- Hotspot titles would be nice, especially when you're strapped to the cart. The book is almost indistinguishable from the sink. (black pixels vs. dark gray). It would be nice if every attempted action elicited a response. Also, the "think" action is used to open doors???
QuoteYou were supposed to do it in a rhythm? Now someone tells me!
- The "rocking the cart puzzle by clicking with a certain timing or rhythm" was bogus. There's no hint about timing the clicks, so I just solved it by clicking 5 million times. Annoying. Sure I could probably solve it faster if I took the extra time to learn how it was supposed to work, but there's no incentive for the player to do that.
QuoteOh yes
- All dialogue "cutscenes" need to be skip-able.
QuoteMy thoughts exactly. The line about the vision being blocked made me think I needed to cross the corridor and go in one of those doors on the other side.
- I liked the sneaking puzzle with the flickering lights (although it's unlikely, not being seen when directly across the hall when the lights are on), but the trial and error aspect of it sucked. When you use the mind on the orderly with the glasses it says something about how his vision is blocked by the guy he's talking to. I should be able to cross the hall to the side they're on without being seen (line of vision), but that wasn't the case at all. If a puzzle is meant to be solved through trial and error (learning the pattern of the lights), punishing the player with death for getting it wrong is annoying.
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