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#3081
I think you might need a plugin to get Audacity to do MIDI
#3082
N.B. I spoke to Yahtzee and he said that both 1213 and Adventures in the thingy of wotsit are adventure games. They are also in the games database under this category. Some might disagree with this, but it is certainly true that they cannot be both advneture games and non-adventure games! So, I think they will be disqualified from the non-adventure category. Please PM me if you have any major issues with this.
#3083
You gits! You said you would do it with me as well!  :'( :'( :'(

Oh well, if there were three of us, I guess it would be 90 minutes instead of just 75...
#3084
General Discussion / Re: StoryGen
Wed 18/01/2006 17:33:44
Warning: fopen(story.dat): failed to open stream: Permission denied in /home/develop/public_html/story/post.php on line 13

Warning: fwrite(): supplied argument is not a valid stream resource in /home/develop/public_html/story/post.php on line 18

StoryGen

Welcome to StoryGen!

Couldn't add your sentence!
#3085
If you mean that you want to have your screen 320x240 and have 40 pix at the bottom for the GUI, the answer is yes, you can do that.
#3086
Good job, but with my snow module, I used Rawdraw to create dynamic sprites to have various different snowflakes onto one sprite and then moved them all together on one overlay. This allowed more stuff visible but only using a smaller number of overlays...
#3087
Yes, this is known. Scorpiorus will have to fix this and he's not aroudn at the moment. However, there is the SimpleSnow moudle by me and Akumayos' weather module
#3088
Mordalles and buloght have both told me that they are having problems gettingn the awards nomination page to recognise them as logged in to the forums.  I think this is an issue of cookies, browsers and so on, rather than a bug in CJ's PHP, becuase plenty of others have managed to vote so far already. Please let us know here if you have this issue, or more importantly, know a way around it!
#3089
Adventure Related Talk & Chat / Re: AGS Wiki
Wed 18/01/2006 11:56:43
Well,  you can ask roger to agswiki in #ags

e.g. roger agswiki Gilbert

but, yes, I think it should be prominently mentioned on the main AGS page.
#3090
I'd like to put a few things up for consideration in the "Resources" category.

First, there's AGA (and others') AGS Wiki at http://americangirlscouts.org/agswiki/

then, there's the various modules I and other have made. Some of the best games of the year have used my Savegames with screenshots module (Prodigal and Stargate) plus I've done loads, as have others like strazer and monkey0506. The wiki has a somewhat complete list. Please add your own module if it's not in there!
#3091
We want results!
#3092
General Discussion / FOREGO nominations closed
Tue 17/01/2006 19:38:29
Please sticky!

FOREGO nominations are open alongside the AGS Awards. More details in this thread. You can only sumbit the form once, so put all your Award and FOREGO nominations down on the one page! Nominations close at the end of the month.
#3093
Yes, thanks to the wonderful CJ and the even less wonderful AGA, we now have everything ready to accept your nominations for the AGS Awards and FOREGOs.  Check out the links to category definitions and remember YOU CAN ONLY SUBMIT THE FORM ONCE.

That's important, so I'll say it again. YOU CAN ONLY SUBMIT THE FORM ONCE.

Once all the nominations are in, I'll add em up and annouce the shortlists. Nominations closed at 1530 GMT on 31st January.

That link again:


AGA's Awards page: http://www.americangirlscouts.org/AGSAwards/




N.B. Moved nominations close forward by a few hours... for administrative reasons
#3094
Try shift-click on Refresh
#3095
Can't you write the size (in a long, for example) and then write the data, then read the size, then read the data...
#3096
I think you should draw larger foreheads on your characters, to get their facial proportions a bit better... and a bit more neck. But, looking good, and that car does look well done.
#3097
Quote from: khrismuc on Tue 17/01/2006 13:39:53
Code: ags
if (Maths.Sqrt((player.x-cEnemy.X)^2+(player.y-cEnemy.Y)^2)<=20) {
Ã,  ...
}


It would be more efficient to square the right-hand-side than to root the left hand side, especially where it is a constant.

Code: ags

if ((player.x-cEnemy.X)*(player.x-cEnemy.X)+(player.y-cEnemy.Y)*(player.y-cEnemy.Y) <= 400) {

#3098
Great game, Trisk, now taht I'm finally playing it. I hope you haven't heard anyone complaining about the save/load now with v1.1. Anyway, I'm having great fun with this, but the only thing I'd say is that some rooms it isn't obvious where the exits are: e.g. the bedroom in the cottage: it took me ages to work I  needed to go to the far left of the room. Maybe the IF-style room description could give some hints on this?
#3099
This game has some innovative ideas and I love the delerium state. However, I'd like to reiterate some of BB's points, because they are niggles I had too, and you might pay me a bit more attention...  ;)

Quote from: big brother on Sun 18/12/2005 03:14:59
- Hotspot titles would be nice, especially when you're strapped to the cart. The book is almost indistinguishable from the sink. (black pixels vs. dark gray). It would be nice if every attempted action elicited a response. Also, the "think" action is used to open doors???
I agree. I found it very hard to find the book.

Quote
- The "rocking the cart puzzle by clicking with a certain timing or rhythm" was bogus. There's no hint about timing the clicks, so I just solved it by clicking 5 million times. Annoying. Sure I could probably solve it faster if I took the extra time to learn how it was supposed to work, but there's no incentive for the player to do that.
You were supposed to do it in a rhythm? Now someone tells me!

Quote
- All dialogue "cutscenes" need to be skip-able.
Oh yes

Quote
- I liked the sneaking puzzle with the flickering lights (although it's unlikely, not being seen when directly across the hall when the lights are on), but the trial and error aspect of it sucked. When you use the mind on the orderly with the glasses it says something about how his vision is blocked by the guy he's talking to. I should be able to cross the hall to the side they're on without being seen (line of vision), but that wasn't the case at all. If a puzzle is meant to be solved through trial and error (learning the pattern of the lights), punishing the player with death for getting it wrong is annoying.
My thoughts exactly. The line about the vision being blocked made me think I needed to cross the corridor and go in one of those doors on the other side.

#3100
Good stuff, but make them walk a wee bit faster, please!
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