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Messages - SSH

#3381
That shouln't be a problem. Running out of memroy after a while indicates a memory leak somewhere. I would guess that you're allocating a lot of strings or dynamic sprites and they are n ot getting cleared up correctly: either down to your code or a bug in AGS
#3382
Batfink "My wings are like a shield of steel!"
The Flumps
The Adventure Game! (I liked the Aspidistra best)
The Family Ness
Mr Benn

and books: There were these ones about Mylar, a robot horse and one about a guy who likes tomato-flavour crips and Australian football.
#3383
You said:

Quote from: Elliott Hird on Wed 19/10/2005 17:02:18
It works now, swapping x and y, but because I've made the walk non-blocking (of course) it runs the command first, THEN walks there. How could I work around this while still having it non-blocking? When they arrive there, I THEN want it to run the interaction.

Therefore, I assumed that you wnted it to run the CORRECT interaction on completing the walking...
#3384
Or set the object to ignore walkbehinds
#3386
Well, if a player clicked with the "look" mode on something, then while the char was walking to the object, changed mode to "interact", they might reasonably expect that the action performed on the object was "look" and NOT "interact". To do this, you must save the cursor mode.

Ditto, active inventory
#3387
Quote from: MrColossal on Wed 19/10/2005 17:51:29
As for the animation, try bobbing his hands up and down a few pixels when he walks. It would add some life and the overlap would help.

We don't want to see that part come to life, thanx very much ;) I think his stride is too long. A guy with his hands liek that would surely shuffle more...?
#3388

What's wrong with rep_ex?

What if the player changes the inventory item and/or the cursor mode before the onscreen char reaches the walkto point?
#3389
This should probably be in Beginners' Tech, but anyway.

What you need to do is :

in on_mouse_click:

store the value of player.ActiveInventory
store the value of mouse.Mode
store the x and y, as you do
set a flag variable to 1
make the guy walk to the right place

in repeatedly_execute:

if (player.moving==0 && flag==1) {
  flag=0; Processclick(stored x, stored y, stored mode);
}
#3390
Quote from: Ashen on Wed 19/10/2005 15:10:06
Dogtanian & the Three Muskerhounds
Mysterious Cities of Gold

Ahem, someone mentioned these already...

Quote from: SSH on Wed 19/10/2005 12:59:22
and i loved thos long series they had like Ulysses, Cities of Gold, Dogtanian, etc.

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Dungeons & Dragons

Less so D&D, but the others (and Ulysses 31) seemed to keep getting shown about once a year either after school, or over the summer holidays. I must've seen each of them 4-5 times, and I don't really remeber a damn thing about them, except the theme tunes and that I thought they were ace.

Nono the robot was cool, but I don't think I ever saw the D&D kids or Ulysees get home... maybe the series were cancelled before the reached home.

Quote
    Chockablock

Chockablock was for toddlers...

Jigsaw was good: anything with Wilf Lung rocks. I remember he invented a bicycle with things that hit the ground in attempt to trick worms into thinking it was raining. The was also the incredibily sinister Noseybonk.

and Johnny Ball's programs were good, too.
Quote
Quote
#3391
I can't understand people who disown their kids, no matter what they've done. Even if they've done something really terrible, if you love someone, you'd want to see them be reformed and even give up hope, surely?

I'm sorry about your experience, esper. Has it got any better since then? Or do they still think you are dead. Oh, and any hints of getting goat blood off of a purple velvet altar cloth?  :=
#3392
Quote from: Nikolas on Wed 19/10/2005 13:29:31
Ok. I just heard the most disturbing new, for quite a while. And to point out how disturbing, I was driving, heard this thing on the radio, pulled off and vommited. So any of you with the weak of heart don't read further.

That happened in the city where I live and work, Edinburgh.

Well, plenty of people fall out with their parents and don't talk to them. And a mother with a small kid is often late for things she might have arranged and may miss them altogether... you should know! So, I can see quite easily how it might happen. And if your kid is crying you don't really welcome other people sticking their nose in, especially if the child is 2/3 years old as they have tantrums over the silliest little things at this point.

#3394
Quote from: esper on Wed 19/10/2005 10:24:42
I love Nostalgic things...

It's not what it used to be, though...

Quote
3. The Wizard... I think it was called, about a Simon-like game that was really a test to see if kids were smart enough to be carried away by aliens.

Sounds like The Last Starfighter to me

Quote
The Snorks...
I saw this the other day, too. I remember painting a ping-pong ball red and stuicking on felt eyes and 8 felt legs to make my own Occie

Quote
Heathcliff (which, for some reason, I heard the themesong to at my local GameStop the other day)...
I remember prefrring this to the Garfield animation at the time


My favourite cartoons were Henry's Cat (especially the 15 minute ones), Count Duckula and i loved thos long series they had like Ulysses, Cities of Gold, Dogtanian, etc.
#3395
Advanced Technical Forum / Re: Save game crash
Wed 19/10/2005 12:52:54
Well, thats just plain false: XP is built on NT rather than DOS and is much better for it. However, its nowhere near as stable as Unix systems
#3396
I'm sorry to say that Jack Thompson has now found AGS, and more specifically the Princess Marian games. Some of you may recall that in Princess Marian part II, the player character, Princess Marian, could hit Super Scottish Hero with frying pan. Jack Thomson represent a John Thomas filing for divorce in Gulliville, Ohio after being assulted by his wife with a cooking pot. Mrs Thomas had downloaded my game and played it, and this obviously establishes an irrefutable link to the violence being inspired by my game. I'm going to have to sell the car and house to pay for this if it is successful, so please any support from the AGS community is much appreciated.
:'(
#3397
Quote from: Nikolas on Tue 18/10/2005 19:58:09
Muhammad was a pirate
Yay! Pirates of the Persian Gulf! yarrr! Cap'n Jack Saladin  at your serive, ye scurvy sea dog
#3398
Critics' Lounge / Re: is my machine too hard?
Mon 17/10/2005 14:28:10
Be careful you don't get sued under a disability discriminition legislation!

Seriously though, I hope there's a way to solve it for the deaf
#3399
I hope your new project does better than Arizona Scott! And can we have some alt-text for the dialuppers? And Darth should lock this for only havign 1 srceenshot  ;D
#3400
Indeed, people who know about cryptography never call anything "nearly impossible" to break. Every encryption can be broken by brute force attacks, it's just that good ones would require 1000 years or so of supercomputer time to do so, by which time you probably no longer care if it is broken. DES used to be resonabley secure, then triple DES, but now even AES is easily cracked.
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