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#3401
Advanced Technical Forum / Re: Save game crash
Sun 16/10/2005 21:41:18
Have you got Microsoft Anti-Spyware Agent Enabled? This can, in my experience, slow down disk access a huge amount, especially if you are doing stuff with EXEs...
#3402
HoN, I think AGS's behaviour is correct. A function parameter which is a "String" means that the function can modify the string. If you pass it a literal, it cannot modify the literal, so therefore if you want a function to accept literals, you must declare it as const string. If you want to use all the new methods, you can always assign the function argument to a new string as the first thing in the function.

and you can initialise strings to "" if you do:

String n="";
#3403
Well, previously the time-limited game competitions worked becuase people generally rushed out a just-working thing in the time limit and then produced a final robust version later on. As long as people make the modules open source, then you can work on their ideas anyway, even if there is some flakiness.
#3404
It's a well-known "feature" that the autocompleter ignores comments when populating. It can be handy sometime, e.g. having autocompletion for #defines by making a commented-out declaration of the same name
#3405
hat, Farlander, hat


Maybe someone should make a game called Nacho Ayala and the Comedy Misspelling of Doom?
#3406
What would be good would be a program where you draw a torso, thigh, shin, foot, upper and lower arm, hand and head and then it creates a walkcycle for you with no anti-aliasing around the edges to give a nasty white outline in AGS...
#3408
Not to mention my musical "BalaRONy":

What's the Story in BalaRONy, wouldn't you like to know?
What's the Story in BalaRONy, wouldn't you like to know?
Raising the dead, including himself, with Davy we should go... Ba La RON y
Or up to the Castle inventing with Van Ess, he's ever to naughty and ever so nefarious


Based on Balamory, of course  :=

#3409
Have you recently placed any large magnets near the screen, like, for example, a loudspeaker? THese can mess up monitors bigtime, including colours

Also, check the pins on the monitor connector an case they are bent, a gentle nudging with long-nosed pliers can fix bent pins. See if you can borrow someone else's monitor cable and insert the cable gently.

I assume its a CRT and not LCD: check that the subpixel rendering in Windows is turned off on a CRT: that can make things look like they have pink edges
#3410
If I may suggest: a very cool scripting challenge would be to write a "handwriting" module which would draw on the screen some text as if it were being written by hand!

Or the old Star Wars scroller would be an interestign one, too
#3411
I think the previous competition dies becuase the task set was to code soemthing that AGS could already do.

Maybe the list of "script modules that should be wirtten" can be consulted for ideas for a new compo, since those are things taht people would actually want... http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22711.0

#3412
EDIT:
After some experimenting with ProgZmax on #ags,. we find that the only way to have AA text on a GUI is to have NO background image for the gui at all.
#3413
Just to let everyone know: http://www.diygames.com is back! It seems they lost all their emails, though, so Jozef might need to resend his articles before we see them!
#3414
Could you add the possibility of using Objects as well as layers, Gil? That way, the objects can be BEHIND things in the room, instead of always on top...
#3415
Not having to use the interaction editor!
#3416
Maybe if we set up a rotation of the people who play games a lot: AGA, jane, Jozef, Andail, ... anyone else? Then even if one person forgets one month, then it will be someone else the follwoing month anyway.
#3417
I just got this error after moving my mouse off the windowed game:

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x7C93426D ; program pointer is +1099, ACI version 2.71.884, gtags (1,1)
#3418
Hint for module developers:

When I am developing modules, I often use GUI labels to display debug info and trace script stuff. This can be dangerous, as twice I have accidentally left the debug code in which breaks it for everyone else, as they don't have those gui labels.

So, how to solve it? Create a Module at the top of you rmodule list called Debug or something. In the header define DEBUG_MYMODULE and then put #ifdef DEBUG_MYMODULE around all your debug code in your module-under-development. That way, even if you export the module with it all in, no-one else gets the debug stuff and it will work!

Yay!
#3419
Good points: actually, I realised the fractional part stuff myself... and Gil, because my code doesn't do walkable areas, I think you'd maybe say WalkDirect and UniversalMoveDirect. But great idea! I'll get around to coding it up sometime...
#3420
The player pointer refers to the currently active player, so you can do

player.Walk instead of cEgo.Walk and it will automatically get the right one when you change player characters. Easy as pie!
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