Quote from: flamingdog on Fri 23/09/2005 07:32:08
In the game I'm currently working on, I'm trying to give at least one unique statement for every possible object/hotspot interaction... It's proving to be the biggest ballache of the whole process, but one of the most fun at the same time. I'm aiming to try and show something of the character, the world, the plot, through the things that are said, chiefly.
My experience is that it is much harder to do if you want to have serious responses, rather than jokey ones. Jokey ones are much easier. In the Awakening of the Sphinx demo, during dialogues you could click on topic icons, inventory items or anything in the background and talk about it. This gave huge flexibility to the game player but made writing all the responses such a pain! It took ages, and some of them are probabyl pretty rubbsih. If you then also add the capability to have one response on first click, another on second click, etc. Then you have an enourmous task.