One question: how would you get an organ on a ship? I mean, aren't they huge things? OK, ghostly magic and all, but it does seem a bit out of place. Or do you mean mouth-organ?
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Show posts MenuQuote from: Pumaman on Mon 27/06/2005 19:23:05QuoteVery nice, as well! I suppose there is a reason why you didn't create a sub-folder for sounds?
Well, the Music and Speech folders each correspond to a VOX file (music.vox and speech.vox, respectively). This logically seperates the files that will be bundled into the vox's, and those that are in the exe.
However, I can see the argument for a seperate Sounds folder to seperate them out from the rest of the game, if people think that would be useful?
Quote from: netmonkey on Mon 20/06/2005 00:16:55
1. A better global/room message editor.
Quote
3. Block check
It would be nice to check if you're blocking somehow, because then I could do something like this on repeatedly_execute always:Code: ags if(!cutscene && Blocking()) { StartCutscene(eSkip..); cutscene = true; } else if(cutscene && !Blocking()) { EndCutscene(); cutscene = false; }
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