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Messages - SSH

#3581
One question: how would you get an organ on a ship? I mean, aren't they huge things? OK, ghostly magic and all, but it does seem a bit out of place. Or do you mean mouth-organ?
#3582
How about an icon of someone putting a bag in a safe for "save" (save/safe pun) and taking it out for load? That would be less anachronistic.
#3584
What??? They're only supposed to snip a little tube? They cut my whole knob off!  Oh, hang on .... :=
#3585
Just so you can all share my pain, I'll let you know that I had the snip this afternoon! Pain's not too bad, no worse that shaving the night before was!

Apparently they encourage regular... ...to clear the tubes of any baby-makers left behind
#3586
If the character is doing a blocking walk, the region events get queued up until the game is no longer blocked, I believe. So walking over 2 regions DOES trigger both events, but if the second region event happens to cancel out the first region's events, or if it is too late by then anyway then tough. This also means that Gilbert's code will need to go in rep_ex_always, I believe. Another solution, though, I think is to make sure that all walking (including to hotspots, etc) are done NON-blocking.
#3587
Couldn't AGS produce a log file/warning of any missing speech files? I guess you'd want it to be easily dismissed if you just hadn't got round to doing them all yet, but you'd also want to see indetail which files it had managed to pick up
#3588
Indeed, i was trying to stick in in a MIDI program from memory, in a rush so the accuracy of the melody may be a little out. I'll try and hum it later, that will probably be better...
#3589
Quote from: Pumaman on Mon 27/06/2005 19:23:05
QuoteVery nice, as well! I suppose there is a reason why you didn't create a sub-folder for sounds?

Well, the Music and Speech folders each correspond to a VOX file (music.vox and speech.vox, respectively). This logically seperates the files that will be bundled into the vox's, and those that are in the exe.
However, I can see the argument for a seperate Sounds folder to seperate them out from the rest of the game, if people think that would be useful?

Actually, if sounds, music and speech are all in separate folders, then you could allow Dialog/Speech lines to have something like "&GREET Hi there, my name is Roger" which would look for speech\greet.ogg/mp3/wav/etc....

To have meaningful filenames would make adding speech much easier! You always have to go through the game after adding speech and test every line in case you got your numbering wrong!
#3590
General Discussion / Name that song, purleeze
Mon 27/06/2005 13:53:15
OK, i rmember this song was the theme tune of a rally program many yonks ago, but i wondered if it is actually a track by a proper artist. So, can the hive mind that is AGS forums please tell me what tune is this?

http://www.2dadventure.com/ags/whatisit.mid

Probably was a bit faster, on an electric guitar, too
#3591
Adventure Related Talk & Chat / Re: AGS Annual
Sun 26/06/2005 23:06:24
Haddas, You can have mine, as I'm NOT  :'(
#3592
After a quick look for "google maps neverland ranch" on google...

http://maps.google.com/maps?ll=34.745507,-120.088120&spn=0.006534,0.008326=k&hl=en
#3593
Missing from similar: CJ allows us to do it for free!
#3594
Here's my house... http://maps.google.com/maps?ll=55.988581,-3.396642&spn=0.007703,0.009259=k&hl=en

but its wierd, the very-high details bits in Scotland seem to be nearly entirely randomly placed, for example my house is visible, but central edinburgh isn't!
#3595
Adventure Related Talk & Chat / Re: .
Tue 21/06/2005 16:29:20
Any merchanding you find is guaranteed to be illegal copyright violations, Haddas...

on the other hand, maybe you can make up a game about a boy called Luther and his stuffed jaguar Descartes...?
#3596
When you say that AGSers are in it, how are we supposed to tell since none of the people look like anyone from AGS?
#3597
General Discussion / Re: Se7en (spoilers)
Mon 20/06/2005 23:30:40
Sorry!

Anyway, in half-blood prince, its hermione who dies... becuase no-ones expects THAT!
#3598
General Discussion / Poetry corner
Mon 20/06/2005 16:53:26
I'm just sharing this silly rhyme I just made up:

Young Amish ladies who are energetic
And never indulge in cosmetics
Have a natural beauty
That's derived, you see
From aesthetic ascetic athletics...


I'll get me coat...
#3599
Quote from: netmonkey on Mon 20/06/2005 00:16:55
1. A better global/room message editor.

As a 100% scripter, I must say, who cares...  ;) OTOH, this would be useful for the poor wee n00bs who use the interaction editor  :=

2. Enum support on dialog scripts

Lets face it, the dialog scripts coudl do with a whole bunch of stuff changing...

Quote
3. Block check
It would be nice to check if you're blocking somehow, because then I could do something like this on repeatedly_execute always:
Code: ags
if(!cutscene && Blocking()) {
  StartCutscene(eSkip..);
  cutscene = true;
}
else if(cutscene && !Blocking()) {
  EndCutscene();
  cutscene = false;
}


I think you can effectively check for blocking... with InterfaceDisabled or whatever its called now
#3600
General Discussion / Re: Se7en (spoilers)
Mon 20/06/2005 09:28:32
While we're on spoilers...
Spoiler

The Crying Game: ITS A MAN!

Sixth Sense: HE'S DEAD

Unbreakable: SJ PLANNED IT ALL

Signs: JUST LIKE THE WICKED WITCH OF THE WEST
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