Is there any way to pre-populate the cache, if a particular cutscene uses a lot of new sprites? Something like:
ImAboutToUseSprite(234);
ImAboutToUseView(COMPLEXANIM); // pre-populate cache with al sprites in view
or is that not necessary due to the new mind-reading plugin for AGS?
ImAboutToUseSprite(234);
ImAboutToUseView(COMPLEXANIM); // pre-populate cache with al sprites in view
or is that not necessary due to the new mind-reading plugin for AGS?
