Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SSH

#3801
Are you sure that both your computers haven't been hijacked and are sending 99% of the world's spam?

I'd check your router's config page and see if there's a way to reset the router via that. Also: can you conenct to the router's config page when the rest of the connection goes down?

I'd also be worried that a different router doesn't get reconginsed by your computer. I mean, 802.11 is 802.11... the computer shoudlnt even need to know who makes the router.

Also, have you tried connecting to the router with a cable rather than wirelessly, doe shte problem still occur?
#3802
General Discussion / Re: Bitching singles
Tue 15/02/2005 07:57:31
Talking about overprice Valentines presents.... my wife named a star after me. I mean, how could she waste so much money on a thing that isnt even acknowledged by proper astronomers, etc.  On the other hand, she did buy the closest available star to the one I got her at our last wedding anniversary  ;)
#3803
Quote from: Pumaman on Sun 13/02/2005 22:22:04
Quote from: Lava on Sun 13/02/2005 14:55:51
This forum should include polls stuff for making vote

This is a discussion forum, not a multiple choice quiz; allowing polls just leads to pointless "which is your favourite My Little Pony" threads.


Yeah, cause we NEVER have threads like that now...  :=

Anyway, back OT: I make a policy of only abandoning each game a maximum of one time
#3804
Is that an onion ring you guys are sharing?
#3805
Ummm... you dont HAVE to rescript, just don't check "enforce object oriented scripting"
#3806
Oh, and while I'm suggesting, it would be nice if dialog scripts had autocompletion, and could pick up enumerations/defines from the (a ?) script header.

#3807
Quote from: Peter Thomas on Sun 13/02/2005 09:15:41
Geoff: Yes, as ironic as it sounds, I've prayed very fervently about it. For about the last 3 or so years actually, every single day, probably twice or more a day. I prayed that God would take away this 'sin' from me, and well, quite frankly, after that long, I grew kind of sick of it.

Leaving aside whether homosexuality, or homosexual practice or whatever is a sin (and you've heard my calls for tolerance on this before) I've never heard of any kind of Christianity where you sinning is God's fault for not taking the sin away from you. When I was a teenager I used to pray that God would stop me from wanking. Eventually, I realised that if wanking IS a sin, then it's my reponsibility to stop doing it. Personally, I think the biggest "sin" of pornography is the way it exploits men and women and the attitudes it engenders in those using it of  the people withitn as sex objects. The biggest sin about homosexuality is the attitude it engenders in those who get very angry about the whole issue and start spitting hate, from both sides (although mainly the Christian).  The fault is not that of the "homosexuality" or the "pornography" but of selfish,  insecure people.

Incidentally, I notice how when politicians talk about censorship of movies they always bundle sex and violence in together. Personally, I've never wanted to commit violence after seeing a violent moive, on the other hand, after seeing a sexy movie...  ;)
#3808
Quote from: Pumaman on Sat 13/11/2004 21:02:00
Changes from Beta 16 to Beta 17:
* Added export/import single GUI function.
* Added enums for parameters to StartCutscene, SetDialogOption, SetSpeechStyle and SetVoiceMode.
* Fixed object and hotspot o-names not being available in the script editor if you had only just created them.

;D Yay! go CJ! I might stop complaining now... for  a little while!
#3809
Quote from: Rui "Erik" Pires on Sun 13/02/2005 01:49:36
Slightly off-subject but not an awful lot, related to interaction editor. If this were to disappear overnight, I'd only miss the "If Player has been in room X" interaction, because - correct me if I'm wrong - there's no script counterpart. How come?

You mean HasPlayerBeenInRoom ... ?  ;)
#3810
Quote from: RickJ on Sat 12/02/2005 19:37:46
CJ, if you were to dispense with the interaction editor, as you lament, what form would interaction events take in the script?   I suppose the programmer would enter keywords or predefined function names to identify interaction events.  If this were so, would it not be a possibility to execute interactions defined in  both the script and in the interaction editor?   I guess what I am suggesting is cutting the tight intergration of the interaction editor and the script.  Essentially allow the interaction editor to do what it now does except for the script.  Add to the script language what you alluded to in your comments.   The programmer would have a choice to use the interaction editor or to do script programming (or possibly some combination of the two).

This is already possible, thanks to an abuse of AGS's text parser. You can call a room script  from a global scipt by one method and one alone, but it is enough: CallRoomScript and on_call. OK, it only allows one function in the room's script to be called, and you have to use global variables to pass in info, but it is entirely possible to use this mechnism to entirely bypass the interaction editor in AGS. In fact, thanks to Radiant's template, we do this in the upcoming FoY demo, and I'm thinking of putting out a game template to demonstrate the method. There's also no reason why this can't be extended to check for interactions and use them instead if they exist.

In fact, CJ, while I'm on the subject, please dont chnage the way CallRoomScript works, because according to the manual, it shouldn't quite work how it does. You can actually set it up to run as interactions with objects, hotspots, regions, rep_ex, enter room, leave room, etc. All I'd ever want to change is a way to call different functions, and you can always work around that.
#3811
* SSH  begins the open-source AGS reverse-engineering project  ;)

The text editor already behaves differently when opening from the interaction editor, as it is more blocking, so why not have a different editor for those (less features) and have a separate better one that can be opened from the menus that allows multi-editing? Would that work. Or you could make the scripts available through the AGS COM plugin thingy and then we could do what we like with them.,.. ;)
#3812
Quote from: Pumaman on Sat 12/02/2005 12:14:14
QuoteI spelled it wrong in my post, but not in the game.  It gives that message with BOTH a lower and capital R

I just gave it a quick test and it worked fine; does PreviousRoom appear in the autocomplete list when you type "player." ?

Are you sure you're using the latest versions of all the editor files?

Oops, I must conclude in the end that I did have a typo in it, becuase I deleted it and typed it again  using autocomplete and it works now.  :-[
#3813
Quote from: Pumaman on Fri 11/02/2005 19:30:37
QuoteIf you import a module that you are allowed to edit the properties of, you still cannot edit it's permissions.... is this right?

Correct, if you are not the module's author, then you have no right to start restricting what other people can do with it.

But I am the module author. I started creating the module in one game and then exported it, added it to another game and then expanded it in the new game... maybe you need a "allow users to edit permissions" permission, too!

Quote
That's the way #defines work, and why they're bad. It's the same in C and other preprocessors.

I think C does actually understand the unary "-" there properly in the example I give.

Quote
QuoteIf I use player.Previousroom in a room script, it tell me that it is not a public member of character...

That's because it has a capital R. Use autocomplete, man! :P

I spelled it wrong in my post, but not in the game.  It gives that message with BOTH a lower and capital R
Quote
#3814
Yeah, and if a game has bad graphics, you can always close your eyes when you play it...  :=
#3815
General Discussion / Re: comming to Lissabon!
Fri 11/02/2005 09:52:23
Well, a search on multimap for Lissabon gave Lisbon, so maybe that's how the dutch spell it...?

EDIT:
And the Germans, Finns and Swedes, according to Wikipedia...
#3816
Now, if only we could pass function pointers as arguments.... we could do callbacks nicely! As it it you have to hardcode your fucntion names in somewhere, and I'm trying to make a generic module...

AskYesNo(string question, function *yesfn, function *nofn) would be nice;

Also, I notice that if you move gui control clcik functions into a module they don't work, even if you export/import them...  :'(
#3817
Terminator 3D was pretty cool,  I thought, but you had to go to a Theme Park to experience it.
#3818
Or if there were tabs like Firefox or Opera at the top of the editor and you could use those to switch between files. OK,  there might be problems administering this between room/global files, but at you could open the editor with global/header and module files in tabs. SciTE has tabs like that, so it should be feasible in Scintilla.

While we're on editor suggestions, SciTE has the ability to print and export to HTML, etc from the editor. This might be a nice way to print AGS scripts with all the nice syntax highlighting, etc included...

Quote from: SteveMcCrea on Thu 10/02/2005 02:12:54
Quote from: SSH
In the latest Beta version, you can make a Room enumeration and the editor will auotcomplete for you after you've typed 3 characters... even better than #defines

I get that same autocomplete behaviour with v2.6x with this ugliness in the script header:
Code: ags

#define ROOM_LIBRARY_PRESENT	1
#define ROOM_LINGUIST_TENT	2
#define ROOM_STONETABLE		3
#define ROOM_WORMHOLE		4
/*
import int ROOM_LIBRARY_PRESENT;
import int ROOM_LINGUIST_TENT;
import int ROOM_STONETABLE;
import int ROOM_WORMHOLE;
*/

I think it was Scorpiorus who showed me that trick.

Yeah, I remember that, but using an enum now saves the hackiness and has a lot less typing as well, because you dont always have to specify the number if you're using contiguous room numbers

enum Rooms {
eRoomIntro=0,
eRoomMenu,
eRoomCutscene1,
eRoomEntrance,
...
eRoomCredits=99
}
#3819
Competitions & Activities / Re: February MAGS
Thu 10/02/2005 09:07:08
Since everyone else is announcing their titles, mine will be called "Pixel Hunt" and will concentrate on plot, characters and gameplay rather then graphics (in other words, the graphics suck bigtime). I am also using this game to check the development of a game using AGS 2.7 beta object-oriented scripting and plan to publish the game as open-source, so that others can see how it might be done.

Game has 9 characters, 10 locations, and will have at least 4 different endings. Everyone else's games look really interesting, so it looks like a bumper crop of MAGS games might be on the way...
#3820
Quote from: Captain Mostly on Wed 09/02/2005 18:32:42
If the guy doesn't know Peter's gay then how can it be considered that he's discriminating against him by cracking anti-gay jokes?

Don't get me wrong, I don't think that anti-gay jokes are ok, but if this guy wasn't aware of Peter's sexuality then he won't have been making them as a direct dig at him, so it doesn't count as discrimination, no matter how little he enjoyed it.

That's not the case. A manager who goes around saying that he thinks that people who have kids are less productive and more likely to take time off and so on is still discriminating whether he knows if any of any of his staff have kids or not. Just becuase having children is (slightly?) more likely than being gay doesn't change whether its discrimination or not. Of course, if no-one is affected then people are not so liekyl to report the discrimination, but then that's a different question.
SMF spam blocked by CleanTalk