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#3941
Many will be surprised by this news, but the Fountain of Youth team have made some big changes in the way the game is heading. To avoid  the biggest legal problems, the main character has been changed from Indiana Jones to another well-know character who has featured in a series of games already. This was made possible by myself being already on the team of both developments. Secondly, to fit in more with the mood of Princess Marian as the main character, the McGuffin has been changed from the Fountain of Youth to the Fountain of Unicorns.

You may hear m0ds making some sour grapes comments, but unfortunately that is because he has been dropped from both the music and the project management. Our new musical director has shown herself to be a talented musician for her age and we expect big things in the future.

I hope that you can enjoy the new game, and that it will bring you some Christmas cheer.  :=



Download link, 1.27M zip

For more games in the Princess Marian series, please go here

#3942
Quote from: Czar_RebornING on Wed 22/12/2004 13:33:09
Can't get more underground than this!

That is where you are wrong:

http://www.thecoremovie.com/
#3943
If our macros could be parameterised, and if we had the ?: operator...

#define SafeID(x) ((x == null) ? -1 : x.ID)


btw...

Having this semi-OOP stuff will make co-operative programming easier, but it would be great if there was a way to have multiple "files" in a global script and a way to import and export them
#3944
No, try and catch are C++/Java keywords used to do exception handling. That way, you can make a piece of code never have any runtime errors occur. But I think that you should be able to use && and || on the boolean result of an == to null... CJ get fixing!
#3945
Er... would it work if you put more brackets around the == null comparison?

Indeed, it might make life easier if there was a shorthand like

if (something.safeID == INVENTORY)

where safeID was like ID, but was also defined for the null pointer too, as -1 or something

or even...

try { if (something.ID == INVENTORY) { .... } }
catch {}

:=
#3946
General Discussion / Re: An AGS short film
Wed 22/12/2004 07:40:50
I'm waiting for the first one of spring....
#3947
Is there a way that some kind of static linking ability could be added to AGS, so that all plugins are incorporated into the EXE?
#3948
Quote from: AGA on Wed 22/12/2004 03:32:39
There's only one place you should go for underground news ¬¬

The Wombles?
#3949
General Discussion / Re: Is 64 Bit Worth It?
Wed 22/12/2004 07:26:43
Of course, you already can get proper 64-bit Linux, and we use it at work for running our logic synthesis and place-and-route jobs. The speedup from a Pentium system to an Opteron is huge, and there's nothing quite as fast as a run done over 4 CPUs super-threaded.... 

64 bit apps do run slightly slower than 32 bit apps on a 64-bit machine... why? Well, the instructions and data are bigger and so you cant fit as many in the cache
#3950
Quote from: Matchew link=topic=18226.msg222628#msg222628it's Erin Go Bragh

In Scots Gaelic it's gu. Alba gu bragh!


And on reflection, I think its about time that someone accused you of being DGMacphee
#3951
Quote from: Matchew on Mon 20/12/2004 16:17:43
Did you see Dinosaur? (phew you could even smell the shite)


All that renders is not Pixar
#3952
It took another Irish schoolgoer to make Yufster look coherent, I notice...  :=

I better add that my surname is MacCormack, a good old Irish name... Erin gu bragh
#3953
Quote from: Pumaman on Sun 19/12/2004 18:11:21
As illogical as that reasoning might be, I do agree with the overall point. Schumacher has made F1 boring with his constant winning -- I used to enjoy it, but nowadays I don't bother to watch.

What's needed is for the people in charge to say to him "Look Micheal, you're the best driver we've seen in a long time, but I'm afraid you're just too good. We're going to have to let you go."

If only they'd do that to Celtic and Rangers....
#3954
Except Linux has a thing called shared object files
#3955
Yeah, the scum. How unsportsmanlike of him to be the best driver. You'd think it was a competition or something. He's not even American!

btw:

Three golden rules:
1. Is your post interesting, helpful or funny? If not, don't post it.
2. Post in a mature manner. Remember, the minimum age here is 16 - if you're unable to act that age, don't post.
3. If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.

See if you can count the number of rules broken in this thread by only the 4th post!
#3956
Our local Chinese and Indian resteraunts both have Christmas trees up, although I must say that trees are probably a hangover from the pagan winter solstice festival and so its maybe the Christians who should be the last ones having Christmas trees. Apparently there is a huge reduction this year in the number of Santa Clauses in shops becuase people are really now seeing Christmas as a consumer spending festival than ANY kind of beleif system, be it one originated by Coca-Cola, the Maccabean revolt or one originated by Jesus.

I must say its kind of sad and funny seeing kids programs doing their Christmas specials without any kind of reference to Christmas. Disney ones are the worst...

Although I also notice that any Chirstians who object to people celebrating the pagan festical of Halloween are branded as fundamentalist nuts.
#3957
Or you could just turn off the music in setup and use your favourite media player... actually, I dunno how doable it is, but it would be nice if you could turn on and off large features that might appear in your compiled game... ie. turn of MP3 player, CD Audio, and even configure yourself the number of objects, hotspots per room (up to a hard max of 250, say)... would this be doable if they were DLLs?
#3958
StrCopy(character[SAILOR].name, "Roger Saymore");

SetInvItemName(5, "cup of tea");

but I don't think you can for HS or Objects, but that may change in the 2.7 beta

(You had misspelled StrCopy. I also added some extra sample code to SetInvItemName. Hope you don't mind! )
#3959
Quote from: Problem on Thu 16/12/2004 13:11:11
Unfortunately in his forums he said that he doesn't want to finish it.

Ummm, quote from today at 6.50am:

Quote
Now, I'm not gonna lie to yez, this is kind of a pet project for me and I don't want too many bugs left in it when I release it properly, not like what happened with 7 Days. This is a very elaborately programmed game, so there are going to be bugs, and a lot of them, so if you want to beta test, I need you to beta test it HARD. Make it your beta test BITCH. Try everything you can, and save often; you never know when a bug will bring down the game.
#3960
Maybe not the right place for this, but there's no MP3-free version of AGS 2.62 on the main download page...
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