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Messages - SSH

#4001
Quote from: Geoffkhan on Fri 22/10/2004 16:47:26
So why are some people so close-minded and believe everything the media tells them?

Becasue they're American  :=

Seriously, though, Interesting points.... I hope that a new administration in the US might consider a new investigation
#4002
Quote from: m0ds on Fri 22/10/2004 13:46:23
then getting it sent to you within the UK - and then you'd need to deliver it to me in the UK..

typo!
#4003
Critics' Lounge / Re: C&C on Titlescreen
Fri 22/10/2004 13:57:07
The only thing I'd agree with Goel on is the helipad... it is a little big, although it obviously needs to be a bit out of proportion to make the H visible.

The rest is great, except your horizon seems bumpier than it should be...

#4004
General Discussion / Re: c++ free program
Fri 22/10/2004 13:07:40
// C++ version of 99 Bottles of Beer, object oriented paradigm
// programmer: Tim Robinson timtroyr@ionet.net
#include <fstream.h>

enum Bottle { BeerBottle };

class Shelf {
    unsigned BottlesLeft;
public:
    Shelf( unsigned bottlesbought )
        : BottlesLeft( bottlesbought )
        {}
    void TakeOneDown()
        {
        if (!BottlesLeft)
            throw BeerBottle;
        BottlesLeft--;
        }
    operator int () { return BottlesLeft; }
    };

int main( int, char ** )
    {
    Shelf Beer(99);
    try {
        for ( ; ; ) {
            char *plural = (int)Beer !=1 ? "s" : "";
            cout << (int)Beer << " bottle" << plural
                 << " of beer on the wall," << endl;
            cout << (int)Beer << " bottle" << plural
                 << " of beer," << endl;
            Beer.TakeOneDown();
            cout << "Take one down, pass it around," << endl;
            plural = (int)Beer !=1 ? "s":"";
            cout << (int)Beer << " bottle" << plural
                 << " of beer on the wall." << endl;
            }
        }
    catch ( Bottle ) {
        cout << "Go to the store and buy some more," << endl;
        cout << "99 bottles of beer on the wall." << endl;
        }
    return 0;
    }


There are two other versions of this program at : http://www.99-bottles-of-beer.net/c.html
#4005
Critics' Lounge / Re: which cross? et al.
Fri 22/10/2004 11:58:11
Quote from: jaz on Fri 22/10/2004 08:52:45
BTW: The word "Cathedral" is derived from "Cathedra" - a throne that is the official chair of a bishop. Only cities that were seats of bishop could call the church which belonged to cathedra cathedral. Apart from cathedrals which were mostly build to show power and wealth of bishops and archbishops, there were countless small chuches (even much smaller than Isegrim's) in every city, town or village.

Indeed, although also the difference between a town and a city was that a city had a cathedral and a town didn't. This is not always the case anymore, but  for example, Wells is a tiny place but is a city, while Swindon is much much bigger but yet a town...
#4006
General Discussion / Re: Banner Game Name
Thu 21/10/2004 19:13:56
In which way does Petteri's quote from jetlag's link not answer the question?
Quote
Apprentice (notice HighwayGal'sWoman's feet), Grr! Bearly Sane, King's Quest II VGA, The Uncertainty Machine, Demonslayer 4 and Astranded.

Or do you mean the question of who could do it first, well, probably the person who made the montage, which is CJ I guess

DAMN YOU ESSEB FOR ANSWERING FIRST
#4007
Mmmm, I once wondered "If I won the lottery I could start an adventure game company and hire the best AGSers... how much would it cost". My guess was around the million mark, too."

Another development model might be, however, to have all but maybe 3 folks (manager, lead artist and lead designer) work on a freelance basis, paid by the pixel, kinda thing. That would allow more possibilities... hmmm....

When I win the lottery, I'll let you know. It might take a while, since I don't buy a ticket...

#4008
Quote from: Barbarian on Thu 21/10/2004 05:57:41
See, you've just proven that "Himalaya Studios" is open minded an willing to listen to and respond to the typical/average/little-guy "Adventure Gaming Fan", which in turn may attract more potential customers to become interested your projects.

Who are you calling little?  >:(

j/k

Anyway, thanks for fixing your typo  ;) AGD2! I hope that you have success commercially, and that you can get QFG out this year!
#4009
Have you tried downloading the latest engine and placing it beside the game. You then rename the game to something I can't remmeber and run it with a more up-to-date engine.

Which game is it exactly that you're trying to run? If it is a DOS-engine game, it wont be able to run full-screen anyway.
#4010
General Discussion / Re: 'ken Jury Duty
Thu 21/10/2004 12:13:21
Read the John Grisham book "Runaway Jury" and you'll get some tips on how to make sure your ARE on a Jury. I think a sure-fire way to get out is to claim that both the defence and prosecution offered you money ...
#4011
Well, you may have noticed the new avatar, and I'm trying to work out how to make the full-size version look like its flying rather than just falling or maybe floating while farting...

I know the idea might be to have some clouds whizzing past, but how best to do that? Any reference pics welcome, as I couldn't find any....



Please ignore the atrefacts in the blue, that was just a bad conversion...
#4012
General Discussion / Re: 'ken Jury Duty
Wed 20/10/2004 17:29:34
Leer at the defendant/judge/counsel constantly, whether they be male or female. This makes it unlikely that you will be selected. If any of them are black, make a KKK hood out of a pillowcase for added effect...
#4013
From the webiste about... history page:
Quote
Company founders, Britney K. Brimhall and Christopher T. Warren, previously established AGDInteractive, LLC (formerly known as Tierra Entertainment), a company which nearly single handedly resurrected classic adventure gaming.

Nearly single handedly? All that typing "EGO" in the scripts over the years must have gotten to them...
#4014
General Discussion / Re: Just my luck!
Tue 19/10/2004 17:13:58
Quote from: Developer on Tue 19/10/2004 16:16:01
Well first off I've been around here for 3 years, and know AGS very well. And I never give out info unless someone PMs me. But thanks for lending a hand. :D

So why did you only register less than 3 weeks ago?  And if you've been around that long, don't you know forum ettiquette better? And why do you need an artist when your icons under your avatar say that you do backgrounds and characters yourself? Maybe you have valid answers to these questions, but when you don't say anything about your project and you make claims that have no evidence to support them then don't be surprised if no-one PMs you to find out more! You could at least say what its a fangame OF!
#4015
General Discussion / Re: About hair
Mon 18/10/2004 18:17:19
Quote from: Rincewind on Mon 18/10/2004 17:14:52
And I don't care if girls have long hair or are clean shaven

Oh yeah... which of these pics do you prefer, then?

#4016
Quote from: mostly @ uni on Mon 18/10/2004 10:43:06
I've always found that a man's game is like his willy,.

Interesting theory non?

Is that why some people put their games in the "Long" category when they're obviously not?

* SSH  is proud of his games, warts and all  ;)
#4017
Quote from: poop743 on Sun 17/10/2004 21:04:41
Moore is a propagandist hippy
Quote from: Mr Flibble on Sun 17/10/2004 21:07:47
You can't possibly believe that DG (or whoever you are)

but Moore is a propagandist hippy, he just happens to be a correct propagandist hippy
#4018
Since the Linux engine is 2.61, I guess that its important to mention that the AGS games should have been created with 2.61 or earlier...
#4019
AGS Games in Production / Re: The Bar
Fri 15/10/2004 14:59:54
Why does no-one dig up my GIP thread  :'(
#4020
Quote from: VII Toast on Fri 15/10/2004 14:30:12
Adventure Game Studios

n00bs who post too much
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