Well, with Steve's comments, and also showing the game to my wife yesterday night I found a bunch of bugs... so this new 1.1 version has those fixed and less spelling mistakes too.
No, there are more. It is possible to discover the secret chamber that the Sphinx describes in the intro, although that's as far as it goes for now. This is about 5% of the game story...
Thanks. There are probably a few more places I could do some extra animations, but graphics aren't my strong point and I wanted to get this out as it's been hanging around at 95% done since early February. I moved some of the huge intro expostition into the dialog choices, and I think the balance is OK.... but please ANYONE let me know if soemthing doesn't make sense or it looks like I've missed something out of the story in the game. Its sometimes difficult to remember if everything in your head or notebook is in there!
I noticed that too... there ARE other SFX but a lot of them were too quiet to hear (especially if the music is on). There was also one broken sound. So now I've fixed the length and volue of the SFX so it should be better now. I may also add some general footstep sounds later on.
Thanks for the great feedback Steve. If you are still stuck having been to all the starting 5 locations, ask me and I may be able to throw some light on things
Don't forget that you can talk about any item in the background during dialogs
Quote from: SteveMcCrea on Wed 28/04/2004 21:28:53Ooops. I already made the idle view change for that screen, but forgot the speech view...
The interface is very well done, but you probably don't need me to tell you that. The only problem I had was when looking at the pyramids in the map screen, when the character changes to the full size talk view.
QuoteWell, a right click can describe it if you're impatient
I'd also make the floating text fade in much quicker. It's a bit frustrating having to wait two seconds to see the description.
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Are there just five locations in the demo? And is there nothing to do except talk to people and look at stuff?
No, there are more. It is possible to discover the secret chamber that the Sphinx describes in the intro, although that's as far as it goes for now. This is about 5% of the game story...
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Looking good!
I loved the characters ducking to get into the tent, and the "amazed" animation of the main character. Interesting script - seems nicely paced, with not too much exposition.
Thanks. There are probably a few more places I could do some extra animations, but graphics aren't my strong point and I wanted to get this out as it's been hanging around at 95% done since early February. I moved some of the huge intro expostition into the dialog choices, and I think the balance is OK.... but please ANYONE let me know if soemthing doesn't make sense or it looks like I've missed something out of the story in the game. Its sometimes difficult to remember if everything in your head or notebook is in there!
QuoteI also spelled Pharaoh wrong every time, had "destory" instead or "destroy" and various others which are fixed now. I dumped out a translation file and spellchecked it.
Oh, I also noticed the Sphinx says "msy" and not "may" at one point.
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[EDIT] The only sound effect I noticed was the footsteps going down the steps into the pyramid, and they seemed out of sync with the animation - way too late.
I noticed that too... there ARE other SFX but a lot of them were too quiet to hear (especially if the music is on). There was also one broken sound. So now I've fixed the length and volue of the SFX so it should be better now. I may also add some general footstep sounds later on.
Thanks for the great feedback Steve. If you are still stuck having been to all the starting 5 locations, ask me and I may be able to throw some light on things

Don't forget that you can talk about any item in the background during dialogs