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Messages - SSH

#4421
I think that this and another of  Kinoko's threads here are all the same problem we sorted here:
http://www.adventuregamestudio.co.uk/yabb/index.php?board=2;action=display;threadid=13211
#4422
General Discussion / Re:Sex and Dating.
Fri 16/04/2004 16:46:18
Quote from: Moresco on Fri 16/04/2004 16:34:58
The only good reason I ever had for sex was this boy:

That sounds a bit different from how you meant it... :o

Anyway, I'm quite a jealous guy and my wife is quite a jealous lady. The thought of her with anyone else would really make me feel sick: it wouldn't matter if that person was before ro after we met, so I'm gald that I'm her first and only and she feels pretty much the same way (although with her Spanish nature, our reactions would be different: I would be very sad and she would be a homicidal maniac) about the reciprocal situation.

Anyway, I think I'd like to get some jogging hints from Farlander sometime. Since he seems to find it equivalent to sex I must be doing something wrong when I jog... I find it equivalent to a heart attack...
#4423
Quote from: Kinoko on Fri 16/04/2004 15:41:32

else Unhandled();  


You're elsing the wrong if!

The else Unhandled should go before the
if ((GetGlobalInt(17) == 1) && (GetGlobalInt(18) == 1) && (GetGlobalInt(19) == 1) && (GetGlobalInt(20) == 1)) {
line

#4424
I think the problem is when you are still in GIVE mode, but there is no longer an inventory item selected (so player.activeinv=-1) -1 is  an invalid argument for GetInvName, so...

An immediate workaround is to change the global script to:
/**/ if ((GSagsusedmode==4) && (character[GetPlayerCharacter()].activeinv>=0)){
/**/ GetInvName(character[GetPlayerCharacter()].activeinv ,usedinvname);
/**/ RemoveExtension(usedinvname);
/**/ if (type>0) type+=4;
/**/ }

LoseInventory updates activeinv, I believe, but why is unhandled_event being called?
#4425
General Discussion / Re:The English are crazy
Fri 16/04/2004 15:06:13
David who?

Now if Barry Ferguson was cheating on his wife, that would be a story  :P
#4426
I'd check the monitor cables and plugs/sockets on the monitors and see if there are any pins that are bent and strighten them... thats happened to me before. Check that the power from whichever power socket you were plugging both monitors into is OK. Check the monitors/power cables/monitor cables with a different computer if possible just to be sure before you start fiddling around inside if you don't know what you're doing....!
#4427
Funnilly enough, Demorgan makes me think !(A & B) == ( !A | !B), but then I do design logic circuits for a living...
#4428
General Discussion / Re:how old are YOU?
Thu 15/04/2004 13:34:15
29, just like my profile says. Born in the pre-Thatcher years. But some of you guys were born in the nineties! But I'm still not older than foz.
#4429
How about Display("Here comes %s a line break", "[");
Does that work? (too lazy to try it, sorry!)
#4430
All computer forums and chatrooms rely for their success in there being a number of women there for the guys to preternd that they are not trying to chat up. So if you want to restore #ags or the whiteboard to its former glory then pretend to be a hot, enigmatic but computer-literate chick who is slightly flirtacious...

It's what that Russell Clarke from Waterford, Ireland and  that OneThinkingGuy did, and it worked for them...
#4431
Heh, my wife used to have an English pronunciation book and tape for Spanish people called "Ship or Sheep"... and the stereotypical movie mexican says "Here eeet eees"...

On the other hand, I get a good excuse when my wife asks for keys!  ;)
#4432
A more general mechanism might be if there was a switch to disable all automatic handling of events and require that scripts  call a HandleEvent(); function (similar to ClaimEvent's operation). It would mean that the IsInteractionAvailable function would have to dummy-run through an interaction and see if HandleEvent would be called...

#4433
Great joke, bad drawing...

#4434
$10000 and full custody of the fruits of our "endeavour".
#4435
At the end of every any_click script, put:

else {
RandomMessage();
}

or something like that. The joy of cut-and-paste...

or maybe, you could actually only really use cursor modes 8 and 9 and use a global variable to keep track of whether you are REALLY in mode 9 or if you are in modes 10-12 instead?
#4436
You're forgetting the photos from the post-AGM party. Don't you remember the inflatable chicken?
#4437
Quote from: redruM on Wed 14/04/2004 14:19:18
EDIT - Putting any interaction in ANY CLICK shouldn't affect the unhandled_event thingy, because it never remotely checks for it. But it does.

I think it is this assumption that you have made that is wrong... where do you get this from?
#4438
But since ALL clicks on a hotspot trigger the Any Click interaction, the unhandled_event function shouldn't be called, as the click is now handled (by the Any Click interaction).
#4439
Critics' Lounge / Re:Water animation, again...
Wed 14/04/2004 14:20:12
Two things seem a little wrong with the animation to me:

1. The white bits seem to stay in the same place rather than move downsteam
2. The water below the bridge is hardly moving compared to that behind the bridge... this is maybe what someone was talking about before? I assume you used the same paramters for both parts... I guess that the closer bit needs some perspective correction for speed... probably only trial and error will get it right!

I don't think that the styles clash, btw.
#4440
DG, it was good to see you at the Norton AGM the other day. I didn't know that you were a shareholder too.
:)
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