Its the "if (IsGamePaused ()) return;" that Radiant mentioned that stops keypresses being processed normally in that function, which is why it must go BEFORE that.
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Show posts Menuint double_click; if (button==LEFT) { SetMouseCursor(GetCursorMode()); // stops wait cursor appearing double_click = WaitMouseKey(DELAY_TIMEOUT)*IsButtonDown(LEFT); SetDefaultCursor(); if (double_click) { SetNextCursorMode(); } else { ProcessClick(mouse.x, mouse.y, GetCursorMode()); } }
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