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#4621
Great as usual, Nacho: I assume you know about the arm shading disappearing in one frame and the shoe stripes doing the same, too?

His near arm/hand seems a little stiff when it reaches the further back position: maybe there should be a little wrist "snap"? But that's nitpicking, really.

#4622
General Discussion / Re:ARGGH! SNIPERS!!
Wed 18/02/2004 16:33:55
Quote from: shbazjinkens on Wed 18/02/2004 16:23:56
Some drugs are addictive enough that "experimenting" with legalization could be pretty harmful in itself.

The difference from guns, of course, is that the gun can be fatal to multiple OTHER people than the person who decides to use a gun. Drugs are only potentially fatal to the person who decides to use them. Also, there is plenty of scope for them to be cured fo their addiction, while being cured of being shot has a lower success rate.
#4623
Quote from: James Kay on Wed 18/02/2004 15:24:46
1. Background panel for dialog options (Lucasarts stylee). Possible, I presume. But how? (I mean, have something nice in the background of the dialog options rather than the usual standard black)

Yes: set the Game option "Dialog options on GUI X" to some GUI number...

Quote
2. Can I spread a cutscene skip command over several rooms? E.g. Room 1, Startcutscene(1) [whatever], NewRoom(2), blah blah, NewRoom(3); blah blah EndCutscene(); ? Will skipping it in Room 1 then go to the end of the cutscene script in room 3?

Yes. Skipping a cutscene effectively invisibly fast-forwards your script until the EndCutscene command.
#4624
The Rumpus Room / Re:The MSPaint game
Wed 18/02/2004 12:49:52
I know that I look rough in the mornings, but I'm not from outer space, honest!
#4625
Taking Hueij's comments about what she's wearing and applying them to loominous's babe, we get:



which looks pretty good to me. Now all I have to do is animate her...  ::)
#4626
General Discussion / Re:ARGGH! SNIPERS!!
Tue 17/02/2004 17:50:54
Quote from: Squinky on Tue 17/02/2004 17:23:17
I say, if somebody wants to kill themselves or screw up their heads, let them. But then, who takes care of them when they go brain dead on the shit? Thats the prob I see with that. Also, I don't really fancy the idea of people walking around high all the time...since theirs no practical way to test if you've taken many of these drugs in the last couple of hours, you couldn't see if somebody was doing them while driving or at work....

True, but then why do you think that people don't already drive while drugged anyway? Places that have legalised cannabis have generally seen only a very small increase in the number of people who take it.

#4627
General Discussion / Re:ARGGH! SNIPERS!!
Tue 17/02/2004 16:36:26
The problem is that if you ban guns, then by definition only criminals have them. Therefore if a law-abiding citizen encounters a an armed criminal, the citizen is GUARANTEED to be less-well armed. Studies have show that there is a deterrent factor if there is a chance that the law-abiding citizen might be armed, so as long as some good guys have guns, the world is a safer place.

However, most gun deaths in the US are not caused by criminals, but rather by household accidents becasue the NRA has such a powerful lobby against any kind of gun control that they can't even pass a law stating that guns must be kept in a  gun safe to stop children getting at them.

Of course, if they legalised hard drugs too then:

a) It would probably put all the drugs criminals out of business as the big tobacco companies moved into the market
b) Governments could tax the drugs quite highly but still they would have a cheaper street price because of the legal risks are gone
c) Governments wouldn't have to spend so much money on policing it all
d) Health warnings could be placed on the drugs
e) Most drugs deaths are ultimately down to the inconsistent purity of drugs on the street, and so government regulation would eliminate this problem too
f) The drug money would not be going to criminals, so the criminals would be poorer

Not that I ever want to take drugs, but if you look at the effect alchohol prohibition had in the US, why should it be any different with drugs? Some things are just counterproductive to ban...
#4628
You want:

[if (UsedMode("open")) {
Go();
ObjectOff(0);
}

if (UsedMode("close")) DisplaySpeech (EGO, "It's already closed.");



if you dont use braces around the if code, it will only treat the first statement as being conditional: the other statements will ALWAYS run...
#4629
General Discussion / Re:VoIP Phone Service
Tue 17/02/2004 15:34:27
Rode:

www.alitalia.com
#4630
General Discussion / Re:About Mittens
Tue 17/02/2004 15:07:59
Not quite, either AGA. You forgot the four people with title "Mittens '02" who are those that only atteneded the first one and "Mittens Crew" refer to those who attended the '03 one only. Also, you only get "moderator" if you are a moderator of the current forum, which is why your name doesn't have one here even though you are a moderator in other forums...

See also:
http://www.agsforums.com/yabb/index.php?board=;action=mlmemgrp

Now, what the heck is going to happen after mittens 04? You'll need 7 different possibilities:

Attended 02 , 03, 04 only
Attended 02 and 03
Attended 02 and 04
Attended 03 and 04
Attended all mittens meetings...

#4631
General Discussion / Re:Squinky under trial
Tue 17/02/2004 13:10:43
Let me guess, you dreamed that you were eating lots of Ryvita, and whe you woke up, the AGS manual was missing from under your pillow?
#4632
I know this works becuase its what is in my game...

You'll need a GUI called TOOLTIP with object 0 a text label...

int ttt; // tooltip transparency
string oldloc;

function repeatedly_execute() {

 // Set tooltip
 string locname;
 GetLocationName(mouse.x, mouse.y, locname);
 if (StrLen(locname)==0) {
   int invat=GetInvAt(mouse.x, mouse.y);
   if (invat>0) GetInvName(invat, locname);
 }

 if (StrComp(locname, oldloc)==0) {
   if (ttt>0) ttt--;
 } else {
   ttt=200;
 }  
 StrCopy(oldloc, locname);
 
 if ((ttt>100) || StrLen(locname)==0) {
   GUIOff(TOOLTIP);
 } else {
   int ttx,tty;
   ttx=mouse.x+10;
   tty=mouse.y-10;
   GUIOn(TOOLTIP);
   if (mouse.y<50) {
     tty=mouse.y+10;
   }
   if (mouse.x>260) {
     ttx=mouse.x-30;
   }
   SetGUIPosition(TOOLTIP, ttx, tty);
   SetLabelText(TOOLTIP, 0, locname);
   SetGUITransparency(TOOLTIP,ttt);
 }



hmmm, needs some more comments!
#4633
Quote from: The calm voice of reason on Mon 16/02/2004 17:31:19
That's it. No more expresso for you, young man!

*cough* *splutter* *choke*
#4634
General Discussion / Re:Squinky under trial
Mon 16/02/2004 14:20:58
I am ALWAYS having dreams about missing trains, buses, planes, etc. but then its something I tend to worry abotu a lot in real life...

When I was a teenager I dreamed a few times that the cast of Sesame Street were chasing me and wanted me to wear a dress and I had to climb this Christmas tree to escpae but it bent over so I was nearly touching the ground...

The other night I dreamt that there was this guy with flames coming out of his eyes, like someone had stuck a flamethrower thrugh the back of his head! Eeek!

but my wife has these really cool dreams that could all be made into great movies... shame that we don't write them down and sell them as screenplays!
#4635
Quote from: Minimi on Fri 13/02/2004 15:35:02
Vel, I know it's your age that you react like this, but cmon your only 15 years old! I'm sure you'll think very differently about things when you start to grow up. Now go back to your toys!! I love you!  :-*

says the 17-year-old  ::)

If I ever get a captial question in Who Wants to be a Millionaire? it will be Vel that I phone...
#4636
Quote from: m0ds on Fri 13/02/2004 14:08:58
Something you'll find with every developer is that he or she started many, MANY different games before they found one they liked making and finished it.

m0ds knows what he is talking about here: he has finished many many games now  :P

Seriously, though, a few points:

1. As Barcik said, a brianstorm can be great: just write down every stupid idea you have, don't try and consider their feasibility, etc. once you run out of silly ideas, look through them all and you migth get inspritation fo rsomething taht WOULD work
2. Every writer of games, stories, etc. reaches a point where it is really hard work to carry on with a project. THat's what distinguishes wannabees from published people: perserverence through the dull bits
3. Make a game thread ijn the Games in Production forum with what you've got. Publish as much as you can. Release the game in parts so you can get out what you've already done. Any of these might give you loads of good feedback and encourage you beyond measure. You might even get suggestions on plot or offers of help!
#4637
General Discussion / Re:Valentines Day
Fri 13/02/2004 12:48:29
When I bump into those I was interested in as a teenager, they just say "bah" to me....

or was that "baaaaahhhh"?
#4638
General Discussion / Re:Lost in translation
Thu 12/02/2004 17:55:56
Donde esta las llaves? Mata rile rile rile...
#4639
Because you've selected your test windows to use a GUI which isn't set up completely... read the manual section about usining a GUI for text windows...
#4640
Another statistic: if all the blonde girls in the world were laid one beside another, no-one would be at all surprised...  ;)

Also, Barcik, the west coast of the USA is famous for being dimmer than the east...
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