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Messages - SSH

#5001
Maybe this would be a good competition in the Comp/Activity forum (or not), but how about some brain exerice by thinking of ways in which very graphical puzzles could be done in a text adventure and vice versa. For example, Hitchhiker's guide to the galaxy has some cracking puzzles. For example, you start in bed and can't do ANYTHING until you open your eyes, get out of bed and turn the light on. Or when you teleport on to the Vogon ship, you get:

You can smell nothing, see nothing, taste nothing, hear nothing, feel nothing...

repeatedly, except occasionaly you get:

You can see nothing, taste nothing, hear nothing, feel nothing...

at which point you need to type "SMELL", you smell smelling salts and wake from your unconciousness!
#5002
The Rumpus Room / Re:The MSPaint game
Mon 13/10/2003 12:41:20
Quote from: uNdEaD pRiEsT on Mon 13/10/2003 12:25:18
can i join?

Of course, just post the next picture in the chain!

For example:


Next: If you could employ your favorite hunk/babe as a secretary...
#5003
Quote from: Yufster^_^ on Fri 10/10/2003 21:12:57
Oh sure, Beef is fine. At least, until I come across an injured Cow abandoned at the side of a road, and nurse it to good health, and grow attached to it, and condemn the eating of this animal too, as I have seen the kindess and intelligence it displays.

As I have done with every animal on the above list.

Do they have a lot of herbivorous aquatic mammals of the genus Trichechus dumped at the side of the road in Ireland, or is your street an unusually cruel one?

And are the police after the serial animal-dumper?
#5004
The trouble is, adding new sprites will have different sprite numbers that the old ones. Shame that you can't choose the sprite numbers that you add...
#5005
So eating beef would be OK, then, Yufster?  ;D

I would delegate the running to someone else and live a life of lesuire, enjoying some time with my wife and daughter.
#5006
The exits to walk off of a screen are not always good: the clifftop  right at the start is terrible, especially in windowed mode: only 1 pixel wide! In places you can get stuck behind a walkbehind (in the casino at the show enterance haeding back to mirror balcony, for example): not good :(

There's something wierd happens to Larry's sprite as he enters Fat City, too
#5007
Quote from: Tìmosíty on Fri 10/10/2003 12:13:49
I've gotta go up the pub and watch the Rugby World Cup opener, it's already on,

Congrats to the Wallabies on winning, but I was just checking the Scottish fixture list and saw that we're playing in Townsville. Any AGSers live there? Do the Powerpuff Girls really stay there?
#5009
These should be  default #defines for the less-memorably named RemoveWalkableArea and RestoreWalkableArea.
#5010
Quote from: Anym on Thu 09/10/2003 18:08:51
various thoughtful things

Hey, n00b, why are you making sensible posts at a reasonable rate. Are you some kind of freak? You should be posting 20 times a day in the wrong forums and starting threads about r0x0Rs sites that you have found.

j/k, btw
#5011
First, Double-check that your left, right, up and down views have the correct sprites assigned.
Second, what are the x, y co-ords of the player and the location you are trying to face?
Third, do you have diagonal views?
Fourth, does the walking of your character look correct in the direction you want to change to?

#5012
so, your dialog script should call run-script X as you seem to have got.

What you need to do, is in the appropriate part of dialog_request:

DisplaySpeech(JACK, "The new code is %d", GetGlobalInt(99));

however, for codes < 1000 (first digit 0) you will not get the leading 0s displayed.

The easiest way to work around this is to make sure that codes are always >= 1000!

chnage the game_start code to:

SetGlobalInt(99, 1000+Random(8999));
#5013
Quote from: DGMacphee on Thu 09/10/2003 14:34:06
But I am saying that adventures can exist without graphics, thus graphics are unecessary --- they're purely cosmetic.

The world can exist without Australians, therefore Australians are unnecessary...

Croissants can exist without chocolate, therefore pain au chocolat are unecessary

* DG goes off to join an Interactive Fiction forum instead...
#5014
Actually, it would be handy if there was a bit more consistency across function names:

Here's how totrun off various things:

RemoveWalkAbleArea
ObjectOff
DisableHotspot
character[X}.room = -1
LoseInventory
GUIOff
StopMusic
RemoveOverlay
DisableRegion
SetWalkBehindBase(X, 0)
SetDialogOption(X, Y, 0);

Can't they all be Disable or all Remove or all Off?
Maybe CJ could set up some default #defines to make a more consistent API?
#5015
In your game_start global function, put this code:

SetGlobalInt(99, Random(9999));

which will make Global Int 99 have your 4-digit random number

to make a character ask 3 random questions, you could do it various ways. For example:


int askno=0;
int asked[10];
int question;

while(askno < 3) {
askno++;
question=Random(10);
while (asked[question]==1) {
question=Random(10); // if question already asked, pick another
}
asked[question]=1
if (question==0) {
DisplaySpeech(GATEKEEPER, "What is your name?");
// script your own response stuff here
} else if (question==1) {
DisplaySpeech(GATEKEEPER, "What is your quest?");
// script your own response stuff here
} else if (question==2) {
DisplaySpeech(GATEKEEPER, "What is the air-speed velocity of an unladen swallow?");
// script your own response stuff here
} else if (question==3) {
// alternative method: use a dialog to ask the questions
RunDialog(3);
} // etc.

}
#5016
Quote from: Sledge Hammer on Tue 07/10/2003 18:56:12
It is difficult to get reliable numbers for French because it is spoken in many countries.
German is also mother tongue for many Swiss.
Perhaps your numbers are correctly, perhaps mine.
Isn't so important either.

Of course, you're right: it isn't very important. I didn't mean to be pedantic: I just got interested in how many there were and went off and found the numbers on the EU website!
#5017
Howard Carter is congratulated on his discovery of Tutankhamun's tomb by another archeologist:

#5018
Does the abort (ALT-X) work?
#5019
Put this in your room's repeatedly_execute interaction (run_script)

if (GetHotspotAt(mouse.x,mouse.y)==YOURHOTSPOTNUMBER)
{
ObjectOn(YOUROBJECTNUMBER);
} else {
ObjectOff(YOUROBJECTNUMBER);
}
#5020
Trying to overthrow the Pharoah isn't enough intrigue for you? If you want a taste for the intrigue and mystery that awaits:

What lies hidden in the secret chamber within the pyramid?
What exactly IS the power that the Sphinx is promising?
What does Ay get out of all this?
Who is the mysterious co-regent Smenkhare?
Where does the Pharoah's young son, Tutankhaten (aka Tutankhamun) fit in to all this?
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