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Messages - SSH

#5021
I'll bet'a re for you

geeddit... I'll be there for you, I'll beta for you

Oh, never mind...
#5022
Your numbers aren't quite right:

German, the native tongue of more than 90 million Germans and Austrians. Second is French, the main language of more than 65 million people in France, Belgium, Luxembourg and Monaco.

English ranks third as an EU primary language, with approximately 63 million speakers in Britain and Ireland.

see: http://www.visiteurope.com/language.html and http://europa.eu.int/comm/education/policies/lang/languages/lang/barolang_en.pdf

#5023
Critics' Lounge / Re:japanese character (C&C)
Tue 07/10/2003 16:42:56
Give him a bandana instead of a hat?
#5024
Are your speakers plugged in?
#5025
Quote from: Robert Eric on Fri 03/10/2003 01:13:51
Another example would be saying that I'm a homosexual isn't an intelligent flame, but saying that I'm a sick, disgusting french idiot with a child nose would be.

How about a self-flaming competition. First one to commit suicide wins?
#5026
Quote from: rEmiX0r!!11one on Fri 03/10/2003 14:58:31
Quote from: Minimi on Fri 03/10/2003 14:26:20
A chesspiece
A chessboard

I don't technically know of any games offhand that use these, but I'd be really surprised if there weren't any.


Broken Sword, in Spain uses both of these (and you have to work out the checkmate, too)
#5027
Maybe we could organise "Musical Projects" or "Cheddar Gorge: The Adventure"... every month, or quarter, or however long it takes people to grind to a halt on a project, you pass it on to someone else who passes theirs on to another, etc. until everyone has something new and interesting to work on. Keep going until all projects are finished (although the guy who does the credits will have a lot of typing to do)

This was meant as a joke, but I suppose it might even work in reality!
#5028
Quote from: Babloyi on Mon 06/10/2003 18:06:37
I really could identify with the girl in "Clan of the Cave bear" (if anyone's read it), but maybe that doesn't count cause it's a book, giving much more room for explainations and descriptions than a game.

Now there's a book with oodles of problem solving which would be ideal for turning in to an adventure game... anyone?

Just as long as it doesn't turn in to the tedious Jondalar-and-Ayla-meet-new-people-and-have-a-culture-clash-and-jealousy-problem---again thing of the fourth book (the fifth one was better, but still similar)
#5030
The answer is to use NARR, the special narrator character. This is hidden in an obscure bit of the manual (Text script global variables)

game.narrator_speech:  Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character

so instead of creating a dummy character,

game.narrator_speech = -1;
and then your &1 will pick up NARR1.WAV etc.
#5031
Do you still get the message displayed if you set the "Always display messages as speech" game option? Becuase you could set that only if the Vox was available:

if (IsSpeechVoxAvailable()) SetGameOption(OPT_ALWAYSSPEECH, 1);
#5032
Quote from: m0ds on Wed 01/10/2003 12:34:49
Treat others as you wish to be treated. Or I'll cave yer face in. ;)

Does that mean that you want everyone else to release their demos and games to you waaaay behind schedule, too?  :P
#5033
Mats:
Sorry that I didn't put anything of plot yesterday: I was in a hurry! Anyway, I've updated the top post with plot now.

Steve:
The games were not a bribe: I did the first one before I ever had this idea (although I have had some inklings of this plot since I went to Egypt in 2000, but as a film... then I discovered AGS earlier this year and did the games for Marian then realised the possibilities for a game of my plot...)

I hope to produce a really good demo and then get some help from people to do some of the more complex animation and stuff that is needed later on. There is going to be a cutscene about 2/3 way through that will blow you away, if it is done right!
#5034
LATEST: (29 June 2004)

Finally getting some work done on this since the demo. Have been consulting with various people on the story (thanks to you guys, you knwo who you are!) and now got some work on our hero's love interest progressing:

I think the story for the whole game is now complete, so here's some of what's on my todo list:

Characters: Akhenaten, Smenkhare, Tutankhamun, Boat Captain, Quarry workers, VIllage women, Priestly scholar, etc. etc.
Backgrounds: Quarry, Nile dock, Nileside village, Temple of Amun, Place at Amarna, Overview map, Desert landscape, etc. etc.
Dialogues: Millions of these to do!

LATEST: (29 April 04 5.30pm BST)

Bunch of bugs fixed in v1.2 (check about box... no version number means v1.0)... download link is the same.

(28 April 04):

Yes, the DEMO IS HERE! The moment that you've all been waiting for!

You can download it as 4.1M Zip or 3.7M RAR

or check out the blurb on the website website

Here's a screenshot to whet your appetite:



OLD UPDATES:

(27 April 04):

Well, the demo is very nearly ready. I've got a few descriptions left to add for some hotspots, which are already written but not typed in yet (and I left that bit of paper somewhere else ::)  )  but we have music, SFX, savegames with screenshots and lots more all ready.

so, hopefully... DEMO release tomorrow (Tuesday!)... its only 2 months later than I told Vel in the ezine!



27 Jan 04:

Well, now I've finished with the FOREGOs, I'll give you an update on the game progress.

Firstly, Vel has spoken to me about a preview in the AGS ezine. Hopefulyl that can be appearing soon. I have given him some exclusive screenshots, but I won't steal his thunder by posting them here.

Hopefully I can have a demo out by the end of February, although I don't promise. So far I've got the GUI nearly completed (just save/load boxes to do, but I'll leave them fro when I've got bored writing dialogues) and all the backgrounds for the demo are loaded into AGS. I think all the sprites are loaded too, but there always turns out to be two or three more that you need when you come to implement these things.

Most of the remaining work is going to be writing dialogs, I think. The way the icon-based dialog system works means that tehre will be a heck of a lot of dialog. I doubt that I'll have time to do a voice pack before end of February, or to finesse the music but there will be some music in there and hopefully some sound FX.

Also, Farlander has said that hes going to try and help me out with some cutscene GFX which is great. However, if anyone with 3D skills wants to PM me, I've got an awesome custscene that would look great in 3D. Also would liek to hewar from potential  voice actors for Ay (Old Grand Vizier), Maya (Helpful adjutant) and the Sphinx (booming deep voice)...

PREVIOUS:

Woot! At last I've got a walkcycle for Horemheb done. Thanks to PureGhost for the improvements to the character.


So, now that my wife has agreed to let me work on a serious game rather than a Princess Marian game, here's what there is so far:

PLOT:
The 18th Dynasty of Egypt is one of the most eventful. Tuthmoses IV had a dream as a boy that if he uncovered the Sphinx he would become Pharoah. Later in the dynasty, Akhenaten rejected the traditional polytheistic religion of Egypt and turned to workship Aten. He built a new capital at Amarna and the period of him and his two successors is known as "The Amarna period". Many, however, were angry at this blasphemy against the old gods and seceretly fought against it.

The game starts as our character, General Horemheb, a lowly born man who has worked his way up through the army, talks with Ay, Lord Vizier to the Pharoah, but secretly against his new religion. Horemheb also has covert feelings against "Aten" as the religion was involved in the death of his first wife. They discuss their feelings
and Ay mentions that if the Pharoah was got rid of, he would become regent of the heir, Tutankhaten (Tutankhamun's name at the time) and could make Horemheb more powerful and grant him nobility if he helped him. Horemheb also wants this as he is in love with Mutnojdmet, Ay's daughter, but out-of-reach to him as she is a member of the aristocracy.

So, with this in mind, he returns to the army cmap near the Sphinx and goes to sleep. In his dream, he has a vision of getting up and the Sphinx talking to him, just as happened with Tuthmosis before him. The Sphinx tells him that the power of the Great Pharoah Khafre, a great magician and builder of the second pyramid of Giza, will be his to command if he does as the Sphinx says. The Sphinx says that it is angry at the blasphemy of the Pharoahg and wishes to destroy him. It tells of a secret chamber in the second pyramid, never found by any thief who long since stripped the main chamber bare. So the adventure begins as Horemheb sets off to find the secret chamber and the secrets of power that lie within..

EDIT: cut out big bgs

Related threads:
Plot (this was when the player character was different, but now changed to Horemheb, but the story is pretty much the same)
http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=5530
Character C+C:
http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=6988

#5035
Advanced Technical Forum / Re:Idle issue
Tue 30/09/2003 19:49:22
Are you 100% that that script command gets executed? Maybe you could set a global or display a message to double-check?

Have you tried
SetCharacterIdle(NISH, -1, 1);

just in case that "Setting DELAY to 0 causes the idle view to be looped continuously when the character is not moving - this is useful when for example the character is swimming and they need to tread water when idle. " is kicking in...
#5036
You could put this code in your global repeatedly_execute script:

if (GetHotspotAt(mouse.x,mouse.y)!=0) {
SetMouseCursor(your hotspot-cursor number);
} else {
SetDefaultCursor();
}

   
#5037
The x and y and room are independent, so you can change the x and y before changing room of an NPC, or the other way around. The NPC will be visible only if they are in the current room. You can also have the NPC in no room by setting their room to -1.

For example,  look at my game "The Dark Cave". When you use the mobile phone, a split screen is used to show the other end of the conversation. This is donme by changing the room background and moving one character to -1 and two characters from -1 to the current room. The whole process is reversed when the phone conversation completes.

#5038
Can I suggest that future OQs take place in the forum. Minimi seems very busy with lots of other things, e.g. MAGS and may have even given up on the forums for a while, given some of his recent posts! If we don't hear from Minimi soon, can I suggest closing the voting at 11:59pm GMT Sunday 5th?

Can I also ask, have people had a chance to review my entry above that Minimi forgot to put on the website?

#5039
Or weird adventures not featuring Mr T....

didn't we just have a categorising discussion in another thread?
#5040
AGS Games in Production / Re:Thanks guys....
Mon 29/09/2003 19:20:38
Quote from: Mar85 on Mon 29/09/2003 18:56:00
F
QuoteFOr a start, it would be "The Gilbert Case", not "The Case Gilbert"!
Are you sure SSH? Check this http://kids.mysterynet.com/ it's an example...

And if you followed their example it would be "The Case of the Missing Adventure Game Programmer" or "The Case of the Gilbert Kidnapping" see here or here

or just "The Gilbert Case"

Hey, don't ask me why its that way round in the idiom! I don't make the rules. Anyway, English changes the rules every 5 minutes as I am sure you are realising. My wife is Spanish and has similar problems sometimes.
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