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Messages - SSH

#5061
Quote from: Barcik on Mon 22/09/2003 20:44:49
I'm just wondering whether there will be no unexpected problems when the Awards arrive.

I don't expect there to be any unexpected problems, otherthan organising the spontaneous applause  :P
#5062
Ahah! I had the same problem recently, but worked arouind it by chaging the baselines instead!
#5063
Grossy Grocers?
#5064
Ginny, yes I posted it in the original thread in Talk/Chat, before I realised how Minimi was administrating the competition.

but I guess you like the other guy's ideas more  :'(
#5065
Ah well, these things happen!

My entry is strong enough to come up from behind! I suggest that if anyone who has already voted thinks my entry is good enough to change their vote then they post again (easier to spot than edits) but mention that they have voted already so the vote doesn't count twice....  

Ah well, I least I'm in the running for the sportsmanship award  ::)

My votes are:
#1: Dragonrose
#2: Bluke4x4
#3: Dave Gilbert

EDIT:
Minimi has put my entry on the site now
#5066
Pirates?

Anyway, you are Sir Humphrey from Yes, Prime Minister and I claim my Civil Service Pension.
#5067
If you're going to be selling it, maybe we can give you lots of review quotes to stick on your game boxes...

"This is the best adventure game to come out of Ireland since Tim Schafer's 'Death to Westlife' "

etc. etc.

#5068
Why did you not put my entry in, Minimi? Did you not recieve it?

First I missed the Pop Idol auditions, now this...  :'( :'( :'(
#5069
You should keep your stuff for one game in one thread. And your website doesn't load for me... (using Opera)
#5070
First, you can edit posts rather than double-post  ::)

Now, if the player character is moving, even in a cutscene, the screen will follow them. So, if you do the MoveCharacter on the player (views set appropriately to match your animation). Now, to get the other character(s) to stay in the correct place, you could put in the repeatedly_execute:

character[CARTGUY].x=player.x;
character[CARTGUY].y=player.y;

during the cutscene.

So, I recommend having the driver, horse and cart all as one sprite, and the guy on the back as another (these are also two separate characters.

Then, to start them moving:
 MoveCharacter(EGO, 779, 59);
 SetGlobalInt(3, DisplaySpeechBackground(EGO, "This is fun!"));
 SetGlobalInt(2, 1);

and in your repeatedly_execute:

if (IsOverlayValid(GetGlobalInt(3))==0) {
 if (GetGlobalInt(2)==1) {
   SetGlobalInt(3, DisplaySpeechBackground(CARTGUY, "you like riding on carts?"));
   SetGlobalInt(2, 2);
 } else if (GetGlobalInt(2)==2) {
   SetGlobalInt(3, DisplaySpeechBackground(EGO, "I love carts, ever since I was a boy!"));
   SetGlobalInt(2, 3);
 }  // etc. etc.
}

and to do something when they stop moving, this goes again in your repeatedly_execute:

if (player.walking == 0) {

}

You might need to extra if statement to check that you are actually in your cutscene, or course. And presumably you've read the manual on how to do large scrolling screens...

the code above is actually taken (with a bit of modification) from my new game  http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=8436;start=0#lastPost
so you can see how it works.
#5071
Critics' Lounge / Re:C&C on my tune, please
Thu 18/09/2003 15:51:04
So, the tune is now in the final version of my game. Thanks for everyone's C&C, especially remixor who's version has been included (with a little modification to fix the truncation that was in my original MIDI).

Rendered MIDI at:
http://earth.prohosting.com/scothero/tookhand_remix.ogg

My vocal + guitar version at:
http://earth.prohosting.com/scothero/tookhand_vocal.ogg

and finally,
Game annoucne thread: http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=8436;start=0#lastPost

Thanks, folks!
#5072
Just a bump to announce that the final version is uploaded, and a new music pack complete with me singing (if you're unlucky enoguh to finish the game)

#5073
Since you've changed the voting rules, I suggest you edit the first post in the thread and youe website to reflect this, otherwise there will be confusion!

Vel is obviously convinced that my entry is bound to win, so he only has a chance of 2nd  ;D
#5074
 :( I thought this thread was going to be an announcement that FoY was finished  ::)
#5075
Yeah, I wroked it out after searching on google. There's 18 ways to do it, apparently:

http://www.google.com/search?q=how+to+make+a+baby

Incidentally, the cake thing reminds me of Chris Morris's thing a few years back:

http://www.everything2.com/index.pl?node=cake

(keep scrolling down, btw)
#5077
Advanced Technical Forum / Re:Task bar issue
Wed 17/09/2003 18:20:30
Well, it works for me (although it is still AGS very briefly at start-up). I'm using v2.56.

Some checks:
Did you save the game?
Do you have a custom icon: I do, I suppose you might need one to get it to update the title, too...
#5078
I've sent you my entry, too, Minimi.

And is it right that only those who submit a plot can vote? That doesn't seem right to me! ???

Ah well, it's your competition!
#5079
Advanced Technical Forum / Re:Task bar issue
Wed 17/09/2003 17:41:45
Its the very first thing visible when you load AGS: General Settings, top-left field "Game name"
#5080
Well you can always script up a slower movement by using repeatedly_execute, Timers and moving it one pixel at a time.

Exact code left as an exercise to the reader.

Or you could set the game frame rate to 10, which would slow eveyrthing else down, too...
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