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#5181
You'll only get my vote if you spell my name right...  ;D

The game is great. I really like your artwork. Maybe when you have more time you can extend this game to a larger non-MAGS one!
#5182
Here's another AGS wallpaper: shrunk for the forums, but 800x600 underneath.
#5183
Look at the very very bottom left of this page:

http://www.revgames.com/

Quote
last updated 04-Aug-2003
&copyRevolution Software Ltd 2003
webmaster tonyw
be vigilant

And they should know!
#5184
Analagous to the dump-all-text options for proofreading and translation, how about a dump-all-graphics option to help those poor sould like myself who are going to make an increible game (now, now, please stop laughing :P ) and hope that someone like Miez or Neole offers to redo the graphics after they see how cool the game is? Then, the game coulkd re-import the graphics in one go if the same file names were used. BMP would be easiest, I guess.

What do you think?
#5185
One of the characters could have a big transparent area underneath and then you could manipulate baselines to achieve this, maybe?
#5186
The help file doesn't give the types of return values (int, string or void) for built-in functions. This might be handy and avoid confusion.

As evidenced in this thread: http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=7835

EDIT: Apologies for mentioning this suggestion in two threads. Is that the right way to do it? If not, what is and can there be some guidance on that in the FAQ for the tech forum, please?

THX!
#5187
Timosity: DisplaySpeechBackround returns an int, although the manual doesn't make this clear:

Quote
DisplaySpeechBackground (CHARID, string message)

This command works by creating a text overlay with an automatic removal time delay. The overlay ID is returned by this command, so you can save it for use later with IsOverlayValid and RemoveOverlay, if you want to remove the text prematurely.

However, the following manual entry indicates that overlay IDs are integers:

Quote
IsOverlayValid (int overlay_id)

Checks whether OVERLAY_ID is a current overlay or not. Returns 1 if it is, 0 if it isn't.

SUGGESTION: Maybe CJ can put the return values of functions in the manual too? I guess most are int or void.

Hobbes:

The manual doesn't say how the time the speech is displayed for is determined. ANyone know? CJ?


EDIT:

Oops! Hobbes: what you want is && (IsOverlayValid(GetGlobalInt(13))==0)

I got  the sense of that function the wrong way around!
#5188
My bad, Necro... sorry I didn't read the whole of your post trail.  :-\

Here's my suggestion to try and make up for being an ass:

Can I suggest putting a Display("HERE");
inside the first part of the if, so you can see if the SetGameOption bit is even being called. This might also indicate if it is being called at an unexpected time. If you have already tried this: did the message display?
#5189
Hobbes,

you need to use IsOverlayValid on the return value of DisplaySpeechBackground to check if the lat line of dialog has disappeared yet and then move on to the next line of dialog: e.g.

if (GetGlobalInt(11)==3) {
if (GetGlobalInt(12)==0) {
SetGlobalInt(13, DisplaySpeechBackground(MARGE,"Blah blah blah...."));
SetGlobalInt(12, 1);
} elsif ((GetGlobalInt(12)==1) && (IsOverlayValid(GetGlobalInt(13))) {
SetGlobalInt(13, DisplaySpeechBackground(MARGE,"...yadda yadda yadda..."));
SetGlobalInt(12, 1);
} etc.

Lots of cutting and pasting for you m'lad!
#5190
MacOS X is a version of UNIX, I believe, and AGS is available for Linux and FreeBSD, so maybe it wouldn't be too hard? But CJ or Erica may be able to comment better on that!
#5191
Quote from: Necro on Tue 12/08/2003 11:18:31
Ok, but I havent changed my code and the SetGame Option no longer functions.
I am as puzled as you are. All I am doing is changing a game option and the 2 if statments are definatly true because I tested them with debug info on screen.

It's not really my place to say (sorry if I'm offending anyone!), but maybe this will save some time:

Necro: you still haven't said which option you are trying to change! Have you tried changing other options? Why not post your code?
#5192
Competitions & Activities / Re:August MAGS
Tue 12/08/2003 10:33:05
Quote from: Czar on Fri 01/08/2003 17:33:11
16th century - 1501-1600
17th century - 1601-1700

Darn, I was going to do a game, but the plot hinge son it being set in 1500, so it doesn't mee t the rules. Ah well, maybe next month  ;D
#5193
In what way are these cool or even kool? Next time can you put a warning in the subject so that people know you are posting gross pictures, please?
#5194
You forgot that on 22 May, the invention of your eponymous phrase by DYDO:

"Flip a D"

referring to adding the anonymiser stuff to an [ img ] : the service which you have so admirably performed so many times.
#5195
Still no-one worked out those unidentified anagrams, then?
#5196
Quote from: Femme Fatale on Thu 07/08/2003 14:13:17
Shit, I know you impersonated me on IRC.Do it again and die.
What the fuck makes you think that we're all paintballers? Make a game first, then rant and rave. Never assume. You'll make an ass of yourself.

You've failed your Anger Management parole, Sasha...  ;)
#5197
That  backward's guest made me realise:

DGMacphee is an anagram of "Camp Hedge"
or Daniel Machphee -> "Mad Penile ache"

And Derek Stockley is an anagram of "Reeky desk clot"

Las Naranjas is an anagram of "Sans Anal Jar"

Captain Mostly -> "My Satanic Plot"

OneThinkingGal => The Ink Ganglion,

Gilbert Cheung => Chug treble gin

Eric Feurstein => Fiercest urine

Linus Larsson => Nolan Sisters

Mark Lovegrove =>OK Gravel Mover

Telemachus Stavrapolous => Savour Helm's Lacate Soup!

Not forgetting "Kills traced unto un" or "U cant stun rodekill"



and CJ is an anagram of JC!


EDIT:

Can you spot the deliberate mistake and who the penultimate ones are?
#5198
General Discussion / Re:Anger
Thu 07/08/2003 11:49:17
Quote from: Femme Fatale on Thu 07/08/2003 11:46:38
I get REALLY angry sometimes.

Why did you feel the need to shout "REALLY"? Let's try and deal with this. Tell me about you relationship with your mother....
#5199
How about "I can't Bear it any more" or "Bearly Sane" as titles?

Look for the bear insanity
The simple bear insanity
Forget about your kiddies and your wife
I mean the bear insanity
That means violence and profanity
And a psycho wiping out some measly life....
#5200
General Discussion / Re:guy or gal
Wed 06/08/2003 13:46:17
Quote from: EvenWolf on Wed 06/08/2003 13:41:09
DYDO:  No no!!! guy OR gal, remember! You can't have both!

Be original: make the first adventure game with a hermaphrodite as the main character.

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