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#5261
General Discussion / Re:Yufster HATE Thread.
Wed 16/07/2003 12:48:44
m0ds: You do realise that getting rid of Gen-Gen will just put more of the dross into the "Adventure related talk and chat" forum, don't you?Better hope that your sore wrist gets better soon, or stop painting those houses, becuase you'll have a lot more moderating to do!
#5262
If you want to have a gen-gen forum without so much "noise" why not just have a second gen-gen forum, but with stricter rules? Let's face it, there really are three classes of members:

Oldies (aka Communists :P)
Newbies
Temporaries

by temporaries I mean the people who log on, ask a few beginners quewstions in the tech forum, demand that CJ adds RPG features and then disappear again. There will always be this kind of noise on all the forums here: that's the internet. However, us other newbies do tend to stick to the rules about which forum to post in (after some initial mistakes, due to unclear subtitling in the top level IMO) and try and stick to the rules, especially once someone has pointed the edit button out to them.

If anyone breaks the rules for the new forum, then move their thread to the other gen-gen or lock or delete it, like when people get it wrong already. I would propose that Dark Stalkey would make an excellent moderator for this new forum!

I suggest that this forum is renamed "Beginner's General Discussion" and the new one is called "Low-bandwidth General Discussion" or something else that might discourage short posts about utter rubbish.

EDIT:
Dimitri: No, no left wing/right wing but rather strict rules on posting versus less strict rules. But, I agree with what you said.

Everybody's getting too uptight about this. Just lie down and let the squirrel give you a massage... with chilli sauce Bwuhahahahah!
#5263
As soon as you invite in someone who disagrees with the whole idea, they could invite everybody else...

Maybe this would be good, as I'd actually go and do something useful instead of spending too much time messing about on the forums.
#5264
General Discussion / Re:Yufster HATE Thread.
Tue 15/07/2003 19:41:14
It's something I've notcied before, but if this "general discussion" forum doesn't match the "Feel free to talk about anything and everything in this board." subtitle on the front page, maybe the subtitle should be changed. Maybe "Communist Oldie Authoritarians get shirty" would be better  ;)

j/k, guys!!!!
#5265
General Discussion / Re:Yufster HATE Thread.
Tue 15/07/2003 19:13:02
OMG: now I have paranoia: which camp am I in?

Newbie: I only started with AGS in January
Oldie: I help people out on tech/beginners forums
Newbie: I have had locked threads recently
Oldie: I have made three games
Newbie: but they were all rubbish and average about a score of 4 on the games page  :'(
Oldie: I'm working on Neole's Creation Game
Newbie: but "in production" is not enough
Oldie: I'm trying to help the "useful scripts collection"
Newbie: becoz i ares teh mighty |-|/\XXXX00OOR!

aaargggh! I'm so insecure!

#5266
General Discussion / Re:Yufster LOVE Thread
Tue 15/07/2003 16:51:55
[elton]
Caaaaan you feel the love tonight?
[/elton]
#5267
A gait is a slang term for genitals, and he wants it to "rub off"... hmmm!

j/k!

Your gait is the way you walk.
#5268
Oooo-arrrrrr
#5269
General Discussion / Re:Yufster HATE Thread.
Tue 15/07/2003 12:48:29
I do hope that this is highly ironic and that I've missed it. I contributed to the other thread of "calm down a bit Yufster" comments and I think it went too far in itself. Let's see the damage in this battle so far:

Yufster: comes onlione and finds a bunch of people moaning about hewr and feels a bit hurt but handles it with ironic humour. Now will soon find someone expressing hate about her and violent thoughts!

Helm: Has maybe missed some nuggets of wisdom because Yufster posted a lot and now has been accused (along with others and quite possibly ironically) of the terrible crime of being part of a far-left idealistic political party.

Well, I know who I think is the one who has suffered most.
#5270
Are the two characters always in the same place when this trhowing happens, or might they be in different places? Well, anyway:

how about:

function displaynice() {
return (((character[A].x > character[EGO].x) && (GetObjectX(0) >= character[A].x)) || ((character[A].x < character[EGO].x) && (GetObjectX(0) <= character[A].x)));
}

this checks if the object was thrown from the left or right and then checks if the object has hit or passed (if going fast) the character A.
#5271
Adventure Related Talk & Chat / Re:AGS Fighter
Fri 11/07/2003 15:59:07
Barcik: You could use a digital camera and get someone to photograph you in the different poses

From their FAQ:

How do I add or replace characters ?
====================================
      One good approach to add a character for the first time would be
      to edit an existing sprite-set and replace each image with your own art .
      Then , you will learn to edit the char.ini file as you feel the need !
--> You'll have to rename sprites as follow :
  |===============|=======================|=========|==========================|
  |    ACTION     |         SIZE       | FRAMES  |    NAME    |
  |               |               |(maximum)|            |
  |===============|=======================|=========|==========================|
  |  STATIC   |              |   20    | static1.pcx-static20.pcx |
  |  BLOCK   |        |    1    |  block1.pcx |
  |  GROUND-BLOCK |        |    1    | gblock1.pcx |
  |  CROUCH   | static_w  x  height   |    1    | crouch1.pcx |
  |  JUMP   |        |   *5*   |   jump1.pcx-jump5.pcx|
  |  HURT   |        |    3    |   hurt1.pcx-hurt3.pcx|
  |  GROUND-HURT  |        |    3    |  ghurt1.pcx-ghurt3.pcx|
  |  WALK   |        |   15    |   walk1.pcx-walk15.pcx |
  |===============|=======================|=========|==========================|
  |  WEAK PUNCH   |  wpunch_w  x  height  |   10    |  punch1.pcx-punch10.pcx|
  |===============|=======================|=========|==========================|
  |  WEAK KICK    |   wkick_w  x  height  |   10    |   kick1.pcx-kick10.pcx|
  |===============|=======================|=========|==========================|
  |  STRONG PUNCH |  spunch_w  x  height  |   20    |  punch1.pcx-punch20.pcx|
  |===============|=======================|=========|==========================|
  |  STRONG KICK  |   skick_w  x  height  |   20    |   kick1.pcx-kick20.pcx|
  |===============|=======================|=========|==========================|
  |  AIR-PUNCH    |  apunch_w  x  height  |   10    | apunch1.pcx-apunch10.pcx|
  |===============|=======================|=========|==========================|
  |  GROUND-PUNCH |  gpunch_w  x  height  |   10    | gpunch1.pcx-gpunch10.pcx|
  |===============|=======================|=========|==========================|
  |  AIR-KICK     |  akick_w  x  height   |   10    |  akick1.pcx-akick10.pcx|
  |===============|=======================|=========|==========================|
  |  GROUND-KICK  |  gkick_w  x  height   |   10    |  gkick1.pcx-gkick10.pcx|
  |===============|=======================|=========|==========================|
  |  KO/kicked    |     ko_w  x  height   |   *5*   |     ko1.pcx-ko5.pcx  |
  |===============|=======================|=========|==========================|
#5272
Spoiler

Like the passcode number to the pier, you mean? I didn't realise that another door had opened and so spent ages going through every nunber on the list once I'd used the obvious ones!
[close]
#5273
Here is teh AGS boy band, their name reflecting what happend if you do AGS forums and IRC too much...



EDIT:
Track listing:

1. Flying without WinXP
2. Seasons in the Sakura Sun
3. We've got a little world of our own (called Reality-on-the-Norm)
4. UnHaX00Rable

And of course, they are great rivals with taht other boy-band, Blue(cup).
#5274
Like the anim, Synth. It kinda points out the problems with the one Neole did:

1. The robe should obey gravity even when the body underneath moves around
2. The arms should wave a bit
#5275
Quote from: DGMacphee on Fri 11/07/2003 04:58:03
A good adventure game must have a little sex in it!
You can't have a "what is the best adventure game" thread without DG putting in some subtle (or not-so-subtle) Season of Sakura reference. Just because he has a sailor-suit fetish...

EDIT:
Oops, please forgive my double post and merge them, if you like
#5276
Quote from: Yufster on Thu 10/07/2003 22:03:35

Seb - "What have you done with the Princess?!"
Karrot - "Yeah, you evil dork!"
Seth - "Never! The Princess is Mine! Now my plan is finally complete!"
Seb - "You scoundrel! We'll never let you get away with this!"
Seth - "HA HA HA! I already have!"
Princess - "Noooooo! Helpppppppp!"

*Seth crashes through window with Princess and bounds away into the sunset*

Seb - "No! Princess!"
Karrot - "We have to go after him! We can't let him get away!"
Seb - "We'll never get across that harsh desert."
Seb - "Alive."
Karrot - "Yes. You're right. We should consult the Elder."


You are Kevin Smith, and I claim my free video rental
#5277
I did like the use of the cellphone, though.
Spoiler

It was funny that you had to remember that your mum was doing the horizontal tango with some opera singer guy who ends up being the best friend of the other opera singer that you need to get the mad factory guy to give you back the hands of your pedantic robot. And then phone her. It made a different from the normal point-and-click puzzles.
[close]
#5278
Maybe the default name for a sprite soucl be the imported filename (plus a number if importing a "tube")
#5279
Scorpiorus, do you think that your system could be used to have a broken-sword style dialog interface, with inv items at top and other topics at bottom (as pictures). Obviously, the normal dialog system couldn't be used, but would it work as a front-end?

I'm thinking of writing a script to turn dialog scripts into global scripts to allow greater flexibility...
#5280
Hands up who was in love with Smurfette?
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