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#5421
Quote from: CJ on Tue 10/06/2003 22:17:09
Quote from: InCreator on Tue 10/06/2003 01:22:06
1) First, silly one.
Is there any way to make a Dialog Editor better so it's GRAPHICAL and lot easier to use.
Dialogs are like algorithms so they can be shown
in schematic view.  Like schematic view in 3ds max, for example.

It would be possible, but once they get used to it people tend to find graphical interfaces annoying because they slow you down.

The dialog script is not exactly difficult to learn, I don't really see the value in me spending a month rewriting it as a graphical interface, which half of the forum would then probably complain wasn't as good as the old text-based method. Sorry.

Becuase you can import the script, someone could make a third-party editor to do this, if they felt like it. Anyone, anyone?

#5422
General Discussion / Re:Tell me, gentlemen...
Tue 10/06/2003 16:08:00
Disclaimer: despite the fact that I'm happily married, this advice is probably wrong.

Think about what you want. You either want a relationship with her where you can trust her and be happy (obviously preferable), or you don't want a relationship with her. At the moment you're not in either of those, so you're not happy.

You must talk to her about it. 99% of arguments I've had with my wife were becuase one of us misunderstood what the other one said or one of us didn't say something we should have. (The other 1% is something about toilet seats) in other words... not talking enough.

If you carry on like you are now, your life will be torture. You must talk to her and sort it out: you might lose her, but only if that would have been the best thing for you anyway.

My wife is very possesive of me. So there's a few people I don't talk to (i.e. exs) because it would upset her. Maybe you could say that she should loosen up, but she's more important to me by far than those other people, so my priority is obvious. Also, I kinda like that she's so possesive! On the other hand, my wife has no exs, but she has lots of male friends. But I trust her so its OK.
#5423
Quote from: Barcik on Tue 10/06/2003 15:27:41
The best way to find out which game is the best is to play them all by yourself and choose.

Hmm, yes, so if I want to find out whioch is the best movie of all time, you suggest I should take years out of my life to watch them all?  ???
#5424
Critics' Lounge / Re:Colored Cartoons
Tue 10/06/2003 12:37:29
El One, are you sure that you're not a professional artist slumming it with us AGSers?
#5425
Dave, I will personally give you a big pile of
Spoiler
respect, which is nearly as good as
[close]
money if you release your BS interface as a template!
#5426
Surely part of the point of the forum quiz is to stop people from posting if ther'e just going to put adverts or loads of one-line posts saying "me too" or something. So I think the questions should stay. On the other hand, I think that anyone with over, say, 240 posts should be given the title of "Supreme Grand Poobah" instead of just "member".

Of course, this just encourages people to post silly messages to reach the target. Maybe one could rate posts like some BBs do and you have to have a number of good posts. Or you apply as Farlander says, to the clique of the elite modertors to have a particular title. But then, who cares about titles when you have your avatar, signature and whatever you call that bit of text under your avatar...


EDIT:
By the way, has anyone else noticed that the "hide" directive doesn't work on these forums in preview mode or in the "most recent 10 posts". This is a real shame, cause you can get spoiled...
#5427
Maybe the easiest way to do this would be to allow people to start a particular dialog option from a  script:

RunDialogOption (int topic, int option)

and have some mechanism to return to the script when the option finishes. With just this, the AGS programmer can create full-colour icons for dialog options. You'd have to do quite a bit of scripting to surround it, but at least you could use existing dialog scripts rather than have to code up lots of DisplaySpeech es.

What do you guys fink?
#5428
Why are there still questions about titles like "Newbie" and "Memeber" since everyone is a member except CJ, Mittens and Moderators?
#5429
What editor are you using? Photoshop and PSP both have functions to take a 24-bit colour pic and convert it to 16-bit (e.g. 32768 colours). They might do a better job than AGS does.  

Can you post your pictures and a screen  shot from your game? Don't use a lossy format like JPG, btw!
#5430
Quote from: Eggie on Fri 06/06/2003 15:38:30
I think he said AGS GAME

Hmmpff! OK, then, here's Van Gogh the Crazy Homeless Wierdo then...

#5431
Quote from: oversizedchicken on Fri 06/06/2003 12:08:21
you see the images look fine on full screen preview, but when i test the game some of the lines get thicker?

Remember that AGS uses 16-bit colour and your paint program is maybe 24-bit colour. So your anti-aliased lines are maybe getting quantised into less colours, so the lines end up looking thicker? Try reducing the colour depth in your editor and see if that helps, or at least gives you the same thickness as you get in AGS.
#5432
I'm not sure that that's quite right, either Timosity, becoz you're including two ifs in the braces.

In general it's a good idea to increase indentation on every "{" so that you can see if you've closed all of them. Also, some external editors will show you matching bracket pairs again so you can see if you've matched them.

Is this in the AGS editor wish-list?
#5433
I would guess that maybe somehow your conversion of the second game to the latest version of AGS didn't work 100%... maybe try doing it again in a fresh copy and test it on its own?
#5434
You're missing the "}" that ends your last function: there is one closing the if interface but noit the function...
#5435
General Discussion / Re:virus hoax
Fri 06/06/2003 11:42:26
Quote from: terranRICH on Fri 06/06/2003 03:20:48
I never listen to emails no matter what they say

My emails are generally pretty quiet, anyway...  ;D
#5436
A bit too kinky for my liking, this time Neole. By the way, in true Matrix sysle, did you realise that "Neole" is an anagram of "Le One"!
#5437
I claim the award for narcissism... all three of my games have featured me...

http://www.angelfire.com/space/little_flower/ags.html

although they are really intended as presents for my wife...
#5438
Gaugin's portrait of boyd1981 (the only guy I could find with a Van-Goghy beard)

#5439
Advanced Technical Forum / Re:Character shadow
Wed 04/06/2003 14:37:37
Quote from: Scorpiorus on Tue 03/06/2003 18:50:41
Quoteand three other walkbehinds.
You mean they cross that walkbehind? Looking at the background I can't see any other possible walkbehinds could cross the one for the shadow.

Even if there were, you could maybe work-around it by making the thing that you were walking behind an object rather than part of the background.

On the other hand, in theory it might be useful to have overlapping walk-behinds, given that they can have different baselines. Maybe it's one to add to the list of enhacement requests...
#5440
Cool! I wish I could draw like that.

Suggestion: You could add another bunny come along, look at the remains of his friend and toast the alien with a flamethrower!
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