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Messages - SSH

#701
Can I just check: are you using AGS 3.1 where the ability to run scripts during dialogs was added?
#702
Assuming both laptops have wireless, you should be able to set up an ad hoc connection (enable "Allow other computers to use my internet connection" in windows.) and route all the stuff through a single machine, eliminating the need for a hub. You can try this out at home, first.

see: http://en.kioskea.net/configuration-reseau/partage-connexion-internet.php3 and other google results...
#703
Quote from: dkh on Tue 11/11/2008 16:13:29
I personally never saw a use for %= though.

Code: ags

// Make x position wrap around at screen edge
x++;
x%=System.Viewport_Width;

#704
You could:

make a ChrisTChangeRoom function which sets a global variable "nocleanup" to 1. Use this in all scripts. Then in your on_event, only cleanup  if nocleanup is 0. Then always reset it to 0 in the on_event handler, too.
#705
Here I am, kilted up to be best man at my brother's wedding!

#706
Quote from: Vel on Tue 11/11/2008 14:22:53
That link works for me, SSH. As for the article, I thought it sounded gratuitous, altough it might not really be. The lyrics are translated literally, mostly line by line, hence the weird word order at times. Do let me know what you think.

I'd say that the "itself" was gratuitous rather than "the"...

Well, I'm not much of a prog rock fan, but I really like the first track. The others are OK.
#707
http://nebosvod.awardspace.com/index.php?p=4 is broken: gives me a SQL error or 4...

and some of the grammar in the lyrics and titles seems a bit odd (shouldn't it be "So close to THE sky itself"?)

but when the album finishes downloading, we'll see about the important thing: the music! :D
#708
Just in time for AGS 3.2!  := ;D
#709
Quote from: abstauber on Thu 06/11/2008 13:02:49
Generally - if I want to move raw stuff, I have to create a dynamic sprite, put it on an overlay and move that?

Yes. It may be worth having a look at the Credits module, which uses overlays for scrolling credits.
#710
To be honest, I think the generic approach will be too CPU-intensive and you're better creating an animation manually. I bet that your game doesn't actually require that many things to dissolve...

But if you really want to, the latest AGS has a DynamicSprite Getpixel function that couild form the basis of this. You want to scan along the dynamic sprite line by line. Each line you then "explode" into a larger sprite a few pixels high to represent small delays between different pixels going up, then put that sprite on an overlay and move it up the screen (don't forget to modify the dynamic sprite to take out the moving pixel line, too). You'd have to make the dissolving sprites move fast enough that you don't run out of overlays.

A "re-solve" as opposed to dissolve would just work the same way, but backwards.

Other possibilities are to have multiple versions of the exploded sprite where you make the pixels move further out from their original position, or rotate somewhat or something to give a different visual effect.
#711
Quote from: RickJ on Thu 06/11/2008 04:02:34
@snarky: I remember our squinky and a chick squinky talking about having the same nick.. It may have been Deirdra. Anyway I think our girl squinky uses squinkycakes or something like that over here on AGS.

The Inquisitive Stranger, actually...
#712
Are you going to hunt skunk-apes, too?
#713
Quote from: Vel on Sun 02/11/2008 18:10:24
Why won't you use AGS?

Because Playfirst are paying all the bills for the game and they have their own SDK that they insist on Dave using, perhaps?

Believe me, the game isn't suffering for the sake of not being written in AGS. Although probably the cost and development time are...
#714
Congratulations OneDollar! The best game won!
#715
Personally, I'd prefer the Interactions to all be lumped in with the Properties, and I know a lot of people don't even realise the interactions section is there... (maybe a tip of the day required here...?)
#716
Are these in-game screenshots? Where's the cursor?
#717
Quote from: Akril15 on Thu 30/10/2008 00:41:55
Was the game at all inspired by that Far Side cartoon with the three cavemen sitting together, each holding out a clenched fist, with one of them muttering, "Darn, another tie"?

Well, I used to read Far Side cartoons about 10 years ago, but if was inspired by that one, it was deep in my subconscious as I don't remember it at all!
#718
My wife and I spend too much of out spare time doing up our daughter's rooms...

(see http://www.facebook.com/album.php?aid=10463&l=51119&id=1219068443)
#719
Quote from: Makeout Patrol on Wed 29/10/2008 04:46:23
Well, that's because Bush went for the more extreme running mate, which is a pretty consistent tactic in American elections... there's a name for it, but I forget how it works. Basically, nobody's going to assassinate Bush because then Cheney will president. McCain's doing the same thing.

Let us all pray for McCain's ongoing health if he does win...
#720
Critics' Lounge / Re: background practice
Tue 28/10/2008 13:35:07
Here's a couple fo examples:

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