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#801
General Discussion / Re: Chrome!
Thu 04/09/2008 19:42:35
Quote from: InCreator on Thu 04/09/2008 16:19:54
Because other 20 times I want to google fast.
Chrome automatically googles if it doesn't match a site...
#802
General Discussion / Re: Chrome!
Thu 04/09/2008 12:37:30
By the way, Google have fixed their EULA to be less Nazi, and it applies retrospectively to all of us who didn't read it properly and clicked OK.
#803
Quote from: magintz on Wed 03/09/2008 18:39:57
If I gained some weight, died my hair and let it grow and grew some hefty man boobs.....

... scary.
You're too busy doing those confused.com ads, I bet... ;)

#804
General Discussion / Re: Chrome!
Wed 03/09/2008 19:44:48
Quote from: InCreator on Wed 03/09/2008 19:19:22
The browser I change to someday, won't steal focus from address bar if page suddenly becomes fully loaded.
Like, when I start Firefox, google.com starts to load. I don't want google, I start typing address. Blam! Google is loaded. And half of my typing goes to nothing since focus is lost from address bar.

Minor thing? Fall for this 20 times per day.

Chrome can't do this.
I wait.


Why don't you use a blank start page? :-\
#805
General Discussion / Re: Chrome!
Wed 03/09/2008 11:47:48
Quote from: Ultra Magnus on Wed 03/09/2008 09:57:50
Also, the main selling points seem to be pretty gimmicky.

The main selling point to me is separate processes per tab. I hate when browser or site bugs brings my whole browser down.
#806
General Discussion / Chrome!
Tue 02/09/2008 20:12:54
Just downloaded it and so far it looks good!  :=
#807
Since the games DB (and hence d/l links for most games) was down for most of Mittens, is the deadline for voting getting extended?
#808
Quote from: LimpingFish on Fri 22/08/2008 20:52:09
I like to thank CJ for fixing the forums! Hoorah! \o/

I've missed them so! :'(

I'd like to thank CJ for increasing the traffic to my blog by making the forums go down!  :=
#809
Its probably due to rounding errors. Initialise a variable to be the transparency value, inc and dec the variable and then update transperncy with the varible.
#810
Hints & Tips / Re: Ben Jordan: Case 7
Wed 13/08/2008 22:54:59
Try everything again... perhaps you'll see something has changed
#812
Quote from: Pumaman on Mon 11/08/2008 18:36:03
Quote from: InSPIREd on Fri 08/08/2008 21:07:43
1280x800
1440x900
1680x1050
1920x1200
2560x1600

Thanks, I think you're right about this.

However, the problem is that the lowest of these is 1280x800, which is an even larger resolution than AGS's current maximum (1024x768). Although it could be supported, most people don't want to have to draw graphics at that sort of resolution (which would also increase file size dramatically).

One option would be to make a 640x400 game, which could be doubled up with the 2x filter to 1280x800 full screen, but I think what we're after is a widescreen resolution in between -- something like 960x600 -- where the resolution is at the sort of level that people would want to use for their games. Unfortunately that doesn't seem to exist...


Well, 720x450 would let you 2x scale to 1440x900
#813
Quote from: evenwolf on Mon 11/08/2008 10:27:00
Quote
Uncertainty (e.g. Heisenberg's)


Redwall, I'm no physicist either, but I'd say you'd be safer quoting Murphy's Law in the future.   I know I do all the time!

I prefer Cole's Law:

Spoiler

Thinly sliced cabbage
[close]
#814
Having met two other AGSers in person should have inspired you... even though some would say that neither of us have made a proper game either...
#815
Try putting a breakpoint inside the rep_ex function and then step into the Increase method to see whats happening.
#816
Are you checking that timer anywhere else, as IsTimerExpired only ever returns true once.

Much better to code your own timer by setting a variable and decrementing it every cycle,
#817
No, it wouldn't. You'd need to declare temp as a pointer which you can't do to user-defined structs.
#818
So, you want to be able to generate objects outside of your module but for your module to know about them? That's not possible. You'll need to make the repeatedly_execute function in the same place that you declare the object.

However, if your module implements a game time calendar I can't see why anyone would want more than 1, so what's the harm in putting the declaration in your module? If they don't want it at all, they can just remove the module.
#819
But how should AGS know what "this" refers to?

Try this:

Code: ags

struct my_struct {
  import function do_stuff();
}

my_struct inst_name;

function repeatedly_execute() {
  inst_name.do_stuff();
}

#820
To put that another way: store whether the character is there when the verb coin opens, rather than when the verb is selected.
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