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#841
Quote from: Paper Carnival on Wed 30/07/2008 14:43:30
AGS is made for adventure games. Sure, you can cheat your way around creating more than just adventure games (Colourwise being a perfect example), but it's just not worth the trouble.

Why not?
#842
Completed Game Announcements / Re: ColourWise
Wed 30/07/2008 14:47:34
The example I give changes one line per increment (like the colours change gradually and of course like every gray code) and also has the property that it is "inverted" for the opposites. There is also a neat symmetry in that the colours one could change to from a position are often rotated versions of the same symbol.
#843
I know Timmy's brother Martin, so maybe I could get you a discount.  :=
#844
Completed Game Announcements / Re: ColourWise
Wed 30/07/2008 11:00:36
Well, of course, you should make the symbols correspond to some kind of gray code, perhaps?

e.g.

     |   |           |   |           |   |   
 +   +   +-  +-  +-  +- -+- -+- -+  -+  -+  -+
                 |   |   |   |   |   |         


#845
General Discussion / Re: A UFO theory.
Tue 29/07/2008 13:58:48
Quote from: Nacho on Tue 29/07/2008 11:28:22
I' ve studied so many SPECTACULAR cases that ended being NOTHING that you must apologize me if I don' t start to run to save your live if you shout "The wolf is coming!" (Nacho hopes that "Peter the sheeperd and the Wolf" parabola is known in the anglosaxon world...)

Ah, Nacho, how we love your Nacho-isms. This might have read a wee bit better as:

"I've studied so many SPECTACULAR cases that ended up being NOTHING that you must forgive me if I don' t start to run to save your life if you shout "The wolf is coming!" (Nacho hopes that "The boy who cried 'Wolf!'" parable is known in the Anglo-Saxon world.)"

Funnily enough, Marian calls this fable "Peter and the Wolf", too. Perhaps the Spanish generally confuse Prokofiev with Aesop? Oh, and a parabola is a conic section generated by the intersection of a right circular conical surface and a plane parallel to a generating straight line of that surface. A parable is a short story with a moral.
#846
You've probably got the wrong speech type set in your global settings.
#847
General Discussion / Re: laptop problems...
Mon 28/07/2008 17:53:02
Laptops usually have a little tray with the keys on that is detachable and connects to the motherboard by a ribbon connector which can be very hard to use. It's probably not washable.
#848
General Discussion / Re: laptop problems...
Mon 28/07/2008 17:26:40
Check:

http://www.cybertechhelp.com/forums/archive/index.php/t-28128.html
http://sillydog.org/forum/sdt_6574.php

If that doesn't work:

You may find that a bit of grit got under the keycap for the Fn key and is forcing the switch on. Very carefully, lever off the keycap, making sure to keep all the bits and note how they fit together. Give it a good clean then spend 2 hours trying to fit it back on.
#849
General Discussion / Re: laptop problems...
Mon 28/07/2008 16:26:39
I seem to recall that I had a computer that it's Graphics Card drivers had the very silly feature of being able to rotate the screen 90 degrees. There's usually an icon in the system tray, or try going via the control panel.

Does the keyboard problem happen if you have the other keyboard disconnected?
#850
General Discussion / Re: AGS tips.
Mon 28/07/2008 16:23:31
Don't spend all your time responding to posts in the forums instead of making your game

Damn!
#851
Perhaps the child was thinking of this pirate:
#853
Quote from: subspark on Thu 24/07/2008 19:51:22
As for the AGS splash screen, can we please at last have a build number displayed in the top right corner or something!!! I'm sick of trying to upgrade or hold off upgrading to an unknown version of AGS on multiple computers.

Press Alt-H-A to get the About dialog (in every 3.0+ version of AGS at least)
#854
Quote from: Ghost on Thu 24/07/2008 16:56:09
Still, I *do* like the idea of the Gun Gun. If each fired gun also fires guns, it'll be one rad Redeemer replacement.

Where did you get that Gun?
*Homer looks sheepish*
Errr, it was fired from a Gun Gun?
*Bart turns up with a Gun Gun*
And where did you get that, young man?
*Bart looks sheepish*
Ummm, It was fired from a Gun Gun Gun?
#855
What, I haven't advertised here yet? Check my sig...
#856
These limits are of course mainly gone in AGS 3.0+, you know...
#857
Many n00bs say "oh, i need higher limits" for games that never materialise, but QFG2's stats were postted by Erpy on the agdi forums the other day:

Quote
Total sprites: 12859/30000
Sprite folders: 163/500
Total views: 428/600
Total GUI's: 50/50
GUI buttons: 226
GUI labels: 156
GUI sliders: 9
GUI textboxes: 13
GUI listboxes: 6
Inventory items: 103/300
Characters: 119/300
Dialog topics: 376/500
Dialog messages: 924/3000
#858
Quote from: paolo on Wed 23/07/2008 18:53:58
So excellent job, guys. I'm off to give you nice big fat top marks now. Hm, what do you have to do around here to get four cups, I wonder?

It would help if the took 5 minutes to release a version with easier ways to jump to cursor modes... its definitely the worst gameplay feature, although a double-click to run to speed up the sometimes too-slow walking would help.
#859
Dragging a new GUI button, it snaps back to half its size and co-ordinates after drawing it

I think GetTextWidth (and height?) are getting confused, too. They seem to return double the size.

Actually, what seems to be happening, is that even in native co-ords mode, DrawingSurface.DrawString doesn't use native co-ordinates unless you explicitly set UseHighResCoordinates on that D.S. However, all the graphical D.S. functions default to high res coordinates when in native mode.

#860
Start up the Windows Task Manager. On my PC just now I have 109 processes, 6 or 7 of which are actively consuming CPU resource. Multitasking time slices your CPU between the active processes and so only one thing happens at once meaning all these processes are competing for your single core. Having more cores lets more things happen at once, when they need to.
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