Quote from: Paper Carnival on Wed 30/07/2008 14:43:30
AGS is made for adventure games. Sure, you can cheat your way around creating more than just adventure games (Colourwise being a perfect example), but it's just not worth the trouble.
Why not?
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Show posts MenuQuote from: Paper Carnival on Wed 30/07/2008 14:43:30
AGS is made for adventure games. Sure, you can cheat your way around creating more than just adventure games (Colourwise being a perfect example), but it's just not worth the trouble.
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Quote from: Nacho on Tue 29/07/2008 11:28:22
I' ve studied so many SPECTACULAR cases that ended being NOTHING that you must apologize me if I don' t start to run to save your live if you shout "The wolf is coming!" (Nacho hopes that "Peter the sheeperd and the Wolf" parabola is known in the anglosaxon world...)
Quote from: subspark on Thu 24/07/2008 19:51:22
As for the AGS splash screen, can we please at last have a build number displayed in the top right corner or something!!! I'm sick of trying to upgrade or hold off upgrading to an unknown version of AGS on multiple computers.
Quote from: Ghost on Thu 24/07/2008 16:56:09
Still, I *do* like the idea of the Gun Gun. If each fired gun also fires guns, it'll be one rad Redeemer replacement.
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Total sprites: 12859/30000
Sprite folders: 163/500
Total views: 428/600
Total GUI's: 50/50
GUI buttons: 226
GUI labels: 156
GUI sliders: 9
GUI textboxes: 13
GUI listboxes: 6
Inventory items: 103/300
Characters: 119/300
Dialog topics: 376/500
Dialog messages: 924/3000
Quote from: paolo on Wed 23/07/2008 18:53:58
So excellent job, guys. I'm off to give you nice big fat top marks now. Hm, what do you have to do around here to get four cups, I wonder?
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