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Messages - SSH

#861
My walkcycle generator is now being adapted to run in 1024x768 mode, but some people may prefer 800x600 or 640x480. The code is written such that any of these modes should work, so it is a shame that this cannot be selected at runtime or at least in the user config: what it is compiled with is fixed so I have to give people 2 or 3 versions of the compiled exe...
#862
More to the point, having my blog inside AGS may distract people from MY BLOG!  ;D
#863
Since its a wiki, what's stopping you? ;)
#864
I got this when trying to copy a sprite in from clipboard and then edit it:

---------------------------
Application Error
---------------------------
An unexpected error occurred. See below for details.

System.ComponentModel.Win32Exception: Error creating window handle.

   at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)

   at System.Windows.Forms.Control.CreateHandle()

   at System.Windows.Forms.ToolStripDropDown.CreateHandle()

   at System.Windows.Forms.Control.get_Handle()

   at System.Windows.Forms.ToolStripManager.ModalMenuFilter.PreFilterMessage(Message& m)

   at System.Windows.Forms.Application.ThreadContext.ProcessFilters(MSG& msg, Boolean& modified)

   at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FPreTranslateMessage(MSG& msg)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at AGS.Editor.Program.RunApplication(String[] args)
---------------------------
OK   
---------------------------
#865
Quote from: LeChuck on Mon 21/07/2008 02:51:14
I'd still like to know what letter people associate with the active inventory being used, though.

You could make the letter "U" be the "touch" the first time it is pressed and "use inventory" the second (and then back to touch the 3rd and so on)
#866
Also, look at the OtherRoom module, which hides the complexities of turning on/off stuff in other rooms inside a nicer interface.
#867
It would be great if there was an option to compile a game so that AGS gave a dialog box warning if it was run without a setup file (e.g. when run from a zip without unzipping) saying "Game could not find setup file, if you are running this game from a zip file it is recommended that you unzip it first"
#868
Quote from: Pumaman on Sat 19/07/2008 14:03:42
* have some sort of RSS reader pre-configured to look at AGS-related blogs such as SSH's

Yay! Free advertising! I must start putting pay-per-impression ads in my feed;)
#869
Vista solves this problem, you know... :P
#870
I understood that up to "Let's Go"...  :=

But thanks for this insight, bicilotti!
#872
I have to ask if there's a reason that you can't use an object, character, overlay or gui?
#873
Assuming nothing else is changing on the screen background, you only need to grab the original bg once right at the beginniong, rather than every game cycle.
#874
Just in case anyone is interested (and I know bicilotti is!) I've updated my games rating trawl for July 2008 and added in a column for the cup rating which leads to some interesting things:

http://ssh.me.uk/ranking200807.html

The 5-cup games have user ratings of 86-93%

The 4-cup games have user ratings of 67-93% (Lowest: Dance Til You Drop)

The 3-cup games have user ratings of 27-91% (Lowest: Marty Chonks In Dances With Camels, Alien Threat, Ace Quest)

The 2-cup games have user ratings of 29-88% (Highest ranking: Quest for Glory 4 1/2   , Principles of Evil I, Casablanca,The Day After, Trevor Daison in outer space - Chapter one, Maniac Mansion Mania - Episode 9 - radioactive, Maniac Mansion Mania Episode 15: Place Machine, Bernard's Room. Lowest: Adventures of PQT, Don the Dweeb, Henk Stroem in Lost In Cellar)

The 1-cup games have user ratings of 1-89% (Highest ranking ones are Maniac Mansion Mania Episode 2 - Commotion, Rude Awakening!, Unfinished, Battle Warriors : Rovendale Tactics, La Gran Castanya and Rapstar 1.5. Lowest ranking: Proof of Fiction, Scnidersom and Murder)

#875
General Discussion / Re: Game title request
Wed 16/07/2008 10:52:41
Any of those pipe-placing games whatever they were called.

#876
Quote from: Pumaman on Mon 14/07/2008 20:08:56
The maximum room height is 1400 pixels (in a 320x200/320x240 game), or 2800 pixels (in a high-res game).
The room width is unlimited.

Does this pose a problem for you?

Is this still the case in the 3.10 beta with native co-ordinates? If the pathfinder only has 1400 lines, then 1024x768 games will be somewhat restricted.
#877
I'm blowed if I know, Guest... ;)
#878

Code: ags

String whatever()
{
  //...


   return "to sender";
}
#879
Hints & Tips / Re: help
Mon 14/07/2008 17:26:22
Quote from: guest on Mon 14/07/2008 17:18:21
Help i'm in the graveyard got
Spoiler
hand and bible, lit the candles and now just wandering about
[close]

Spoiler

Check the verses on the pillars in the church. They might lead to the correct "enlightenment"
[close]
#880
You should probably change the numbers in the inv window control within the gui. The spacing is set there and seems like the defaults are too small in hi-res mode...
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