Amazing, you'd never have foudn that yourself with google...
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Show posts MenuQuote from: WHAM on Mon 07/07/2008 15:49:30Quote from: SSH on Mon 07/07/2008 14:30:34
Have you tried Monkey's properties module? I think it should do what you want.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27385.0
What would I be giving the properties for? Is it possible to create 300 Characters to give the properties for? I was under the impression you can only have 50 or so characters in an AGS game.
Quote
System limits
This section tells you the maximums for various parts of the system. If you have been wondering "How many rooms can I have?" or something similar, chances are this section will answer it.
There are maximum...
40 objects per room
100 local messages per room (excluding script)
299 state-saving rooms per game
300 inventory items
30000 imported sprites
30 controls on each GUI
500 dialog topics
3000 dialog-script messages
30 options per topic
20 screen overlays at a time
500 script GlobalInts (not including your own variables)
50 script GlobalStrings (not including your own variables)
5 background frames per room
20 mouse cursors
unlimited characters
unlimited views
unlimited GUIs
unlimited loops per view
unlimited frames per loop
Quote from: alkis21 on Mon 07/07/2008 12:26:56cool, now I can expect lots of people to go and look that up in my blog
despite the rather bitter comment about DITR. :
this.x = mouse.x + this.OffsetX;
this.x = mouse.x + this.OffsetX - (this.width/2);
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