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Messages - SSH

#921
Quote from: GarageGothic on Fri 04/07/2008 18:57:49
And a link to prove it! :)

Thanks GG, this got more traffic to my blog than it's had for ages...!  ;D

And I think I sing myself quite enough to prevent me from being unsung, but thanks for the mention, Bucket!
#922
Can you give more detail? What settings are you using, most pertinently, Overlay or GUI mode?
#923
Quote from: Lt. Smash on Sat 05/07/2008 18:15:16
no this shouldn't be wrong.

I know it shouldn't be wrong, but the limit I described of 32000 implies it is
#924
Now, to make an AGS-based IRC client...  :=

Then a stickam client...  ;D ;D ;D
#925
Quote from: Pumaman on Fri 04/07/2008 18:53:59
Default values for parameters are stored by the compiler as 16-bit ints, therefore they're limited to 32000.

The manual says shorts go from -32768 to 32767, is it wrong?
#926
* SSH takes notes for future pick-of-the-months
#927
Scotch, you rock!
#928
Also, the way I do it supports blink views, which Dave also has, which is why I go to the bother of Animating by hand. Its horses for courses, really: Dave just wanted things the same as the built-in, but on top of GUIs, you wanted more graphical effects...
#929
Heh, and Will Wright's Spork
#930
So, your one isn't compatible with voice packs? Mine was primarily made for Dave G, and I know that he needs voice support...
#931
If you don't use Say, how do you display the text?
#932
Wouldn't it be easier to turn on Window's built-in accessibility controls that do the same thing?

Keycodes of typable characters can be easily done in script like this:

Code: ags

if (keycode=='+') { // do stuff }

#933
Congrats! Make sure you name it Donna, Avenger of Blood
#934
Critics' Lounge / Re: Some BGs for Criticism
Thu 03/07/2008 18:02:49
Not a very helpful comment, but I think they both rock!
#935
Rather than mock people's scripting, isn't it better to show the better way?

Code: ags

function funcPI() {
  lstSell.Clear();
  int i=0;
  while (i<50) {
    if (invAllInv.ItemAtIndex[i] != null)  lstSell.AddItem(invAllInv.ItemAtIndex[i].Name);
    i++;
  }
}


Mirek, what does "Omlouvam se, ale tohle prodavat nebudu." mean?
#936
Well, this has been updated so that the GUI will import into AGS 3.0+ and renamed so that people have a better idea what it does!

Also added:

Global.Dump function to dump all variable and timer values to a file
max setting for Global.Inc to allow increments to automatically stop when they reach the top...
#937
Not really SP1-specifc, perhaps, but:

Code: ags

  import static function Inc(String name, int max=2147483647);


gives:

Quote
Failed to save room room1.crm; details below
UltraVariables.ash(178): Error (line 178): default parameter out of range

EDIT:
Trial and error shows that the limit for a default parameter is 32000... very odd!

The data types part of the help file says that is maxint... is that wrong?

(N.B. it would be nice if MAXINT was defined along with other constants like limits.h has)
#938
Completed Game Announcements / Re: Nanobots
Wed 02/07/2008 14:03:35
Quote from: Ghost on Wed 02/07/2008 13:54:03
Quote from: Zyargeikunn on Wed 02/07/2008 12:13:55
The game is great, from the graphics to the puzzles, but somehow it creates a Nanobots subfolder in my "My Documents" folder (resp. "Eigene Dateien", my Windows is german), but the savegames are in a subfolder in the Nanobots game folder (where they belong).

It's common for AGS to create this folder in Eigene Dateien, but Ivy has obviusly written own code to place her savegames. No need to worry.

Its not possible to write code to do that in AGS! You can change some settings in AGS 3.01 that affect this, though (3.01 was used for Nanobots)
#939
Well, CJ may fix this in AGS 3.03 or somesuch, but meanwhile, GUIs appear on top of Sierra-tyle speaking view portraits, but behind the text, which can look odd. This module works around the problem by using a GUI to display your Speech View.

Thanks to Dave Gilbert for raising the issue.

The GuiPortrait module


Let me know if you need any additional features!
#940
Don't think that approach would work with that GUI. But instead, I proudly present:

The GuiPortrait module

GuiPortrait documentation

Let me know if you need any additional features!
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