I made one too, although I spent a couple of extra hours tweaking it.
Without further ado, I present to thee:
My vote shall come later.
Without further ado, I present to thee:
My vote shall come later.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: AtelierGames on Sun 23/05/2010 09:28:33
... your account will be automatically terminated by the forum computer.
Quote from: IndieBoy on Sat 22/05/2010 18:51:06
And there was me thinking Jim was a girl :'(
Quote from: Crimson Wizard on Sat 22/05/2010 14:34:57
icey games, please post here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0
It's a special thread for finding teammates.
Quote from: Lyaer on Sat 22/05/2010 00:57:00
What if a few of us people who haven't finished a real first game yet started from scratch on one this summer? Say mid June, when most people are out of school (at least in the US, dunno how it is other places, but we can flex for that). The goal would be to release a short to shorter-medium game of at least mostly decent quality before the end of the summer. If there is a lot of interest we could split off into groups of two to maybe four or five tops. Then we meet in a chat and brainstorm. Maybe enter MAGS or another competition, or just set our own deadline, depending on the scope of what we are trying for. Doesn't have to be a whole summer long, but that would be the absolute upper limit.
We come up with an idea that is small, but that everyone is happy with. Then we tally our strengths, weaknesses, and interests and divvy out the work (team management, coding, writing, art and animation, music, puzzle design) accordingly. If there is something nobody is good at, we find a way to work with it, or recruit someone else who can help us. Then we keep in touch. Weekly, twice weekly, bi-daily, or daily team meetings, depending on project length, and have individual team members collaborate with each other in the interim, as needed.
Would anyone else be interested in something like this?
Quote from: icey games on Thu 20/05/2010 00:45:59
umm..true love?
Quote from: Cabbage on Tue 18/05/2010 16:59:34QuoteI'm not a troll, I'm sick of people calling me that were both (='s) in different way's
To what does "We're both (='s) in different ways" refer?
Judging by the brackets I'd say that's an eastern smiley. And '=S' is a confused smile I believe... is this a crying confused smile to show mixed emotions? Maybe saying that everyone who calls you a troll is confused or upset for no apparent reason to you? Your grammar confuses me (='s)
Quote from: Calin Leafshade on Mon 17/05/2010 19:49:15
You're a cock end Dualnames
*kisses*
Quote from: Calin Leafshade on Mon 17/05/2010 09:49:45Quote from: Pumaman on Sat 03/12/2005 13:29:58
The recent Hyper Magazine thread reminded me that we never did get round to creating a thread as a kind of "archive" of when AGS or AGS Games have featured in the media.
Therefore, I have created this thread for just that purpose.
Quote from: Calin Leafshade on Mon 17/05/2010 07:24:47
other reviews include:
http://indiereview.tk/index.cgi/reviews/Eternally-Us-Review.html
http://jayisgames.com/archives/2010/05/weekend_download_134.php
http://captaind-pc-gaming.blogspot.com/2010/05/eternally-us-mini-review.html
http://www.indiegames.com/blog/2010/05/freeware_game_pick_eternally_u.html
Quote from: Xellie on Fri 14/05/2010 13:32:31Hah, he'd probably get shot if he took that to pixeljoint... they don't take too kindly to a bit of photo-filteringQuote from: Jim Reed on Fri 14/05/2010 12:54:44
It's a pic, I just made it use the provided palette, with a few additional tinkerings.
Well dude, I bow to your awesomenes... Well done! Looks great.
You should join www.pixeljoint.com , if you haven't already. Great place if you're into pixelart.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.068 seconds with 14 queries.