Quote from: Crimson Wizard on Sat 06/07/2013 10:17:16
That's interesting, I may look into this if I have time;
but I must say that since many things in AGS are constant sized, like objects number, not only this prevents from making more objects, but this adds a lot of unused data. For example, there's data for all 50 hotspots for every room, even though only small number of these may be used. The amount of useless chunks grow with room count.
The game is 4mb normally, and there's no extraneous stuff in my game - the compiled file literally explodes outward when I add in elements from Austauber's platform engine. I'm loathed to let the project slip out of my grasp, but if it helps, I can provide you with both the pre-TENG project files and the post-TENG project files.