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Messages - Schizmo

#1
I've been watching this thread anonymously for a bit and I'm not seeing a whole lot of activity so far, I hope that it means everyone is really busy working on their games, but I'm worried that it means NO ONE is working on their games because everyone decided they didn't like the theme.

I discovered AGS last month and I was far too late to participate in the MAGS for August (I had an idea about a space ship drifting off its course towards a sun; which I think is great for HEAT) but I decided I would consider participating this month because small little projects always seem like a good way to throw yourself into a program head first. I learn best when I dive in.

UNFORTUNATELY due to circumstances completely outside of my control, I find myself painfully lacking in free time this month and I don't think I will actually have time to participate, which sucks because I was looking forward to it. But I thought I'd share what little I came up with in a few days so that people don't get discouraged by the theme.

My game was set to be about a dinosaur in captivity in some sort of science lab/jurassic park/secret complex. His goal was to escape. Nothing too complex about it, but I was hoping that dinosaurs might be an interesting take on the theme of Animals since they're extinct however they were very real at one time. The first puzzle was more about timing than anything, there is a man in a security room in the foreground overlooking the dinosaurs terrarium, casually reading the paper and not paying much attention to his job. The terrarium would span 3 simple screens, the leftmost screen being the security room and the rightmost screen being the edge of the terrarium where an electrified fence is currently active and preventing the dinosaurs escape from the first area. The goal would be to interact with the window while the man takes a sip of his coffee, attacking it and startling the man, causing him to spill his coffee on the console, which would begin to flash red and disable the fence in the next room. If the player could not figure out the timing and interact with the window when the man was holding his coffee (or if I could not figure out how to program a timing dependent puzzle) then interacting with the window 3 or 4 times would cause the coffee to tip over, solving the puzzle by default.



Don't judge the WIP screens too harshly, I had a rough sketch of the room and never got around to finishing the man or putting doors in. He doesn't even have a chair, but I assure you he is kicking back and living it up on his secret government paycheck. (also it looks like tinypic converted my images to jpgs which is why some of the edges are fuzzy, namely the word "danger")

I hadn't gotten much further than that concept when my life went crazy so that's all I have for now, but surely the dinosaur would not be able to hold any items due to the fact that it had tiny hands (T Rex perhaps?). I was thinking its abilities would have been PUSH BITE and ROAR but like I said I had in no way thought that far ahead.

I hope this encourages people to keep working and to think outside the box, and at some point I would like to work on this again if only to learn how to make a simple "escape the room" type game.
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