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Messages - Scummbuddy

#3221
I am, I am.  

Did you get Dan C., Hank Azaria, and all the other voices for your game?  Just say you are from Fox Interactive..blah, blah, blah...
#3222
You really should just edit your first post, at least as well, with your new abilities...keep the post cleaner for others.
#3223
Yup.   These tutorials are a smashing hit with the community.
#3224
*sniff*, you went on without me...


Mods, I can change, I can draw.....well I guess its alright, schools starting and I'll probably never have enough time to meet your constraints.
#3225
The Rumpus Room / Re:Haiku maybe help?
Sat 18/01/2003 08:31:29
Quote from: WanderLady on Thu 16/01/2003 05:26:58A question haiku
For all who have written here...
Who's used their fingers?

To all you lamers
who use fingers to type out,
for I used my nose.

For last night, carried
away went the girl with tight
straps keeping me bound.

The girl did leave when
ropes tight and wallet empty
No pants have I on....

So now here I sit
praying my friends come find me
'fore my parents do.
#3226
Hmmm, I don't know what happened to my previous post, but I stated something right under psyKIKME's post saying that if they were posted right under our avatar, it could get all clogged up since people, like psyKIKME and others do have IRC, AOL and other stuff there, and I was wondering if there was a better place for it.  My post was to be right around where Mods gave his idea to put them in our profiles.   Hmmm, Mods what happend.  Or was I drunk for the first time and didn't hit the "post" button? :P
#3227
Display
Display (string message, ...)

Displays a message to the screen. It will be displayed in the standard message box, and centred in the middle of the screen. You can insert the values of variables using "%d" and "%s" in the message. To insert the value of an integer variable, use %d, to insert a string use %s.
Example:

str maincharname;
Display ("Your name is %s.", maincharname);
#3228
The Rumpus Room / Re:Haiku maybe help?
Sun 12/01/2003 06:52:27
Coming are gophers.
Use Gopher repellent on
gopher horde.  Look out.

It's BoZo the clown
Give Stylish Confetti to
BoZo, the clown.  Weeeee!
#3229
The Rumpus Room / Re:Haiku maybe help?
Sat 11/01/2003 07:31:09
With all this rappin'
I know that Mr. Haiku
Is rollin in grave

:)
#3230
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 07:35:16
I hope you all aren't
serious when you dis Las
give it a break now.
#3231
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 03:04:04
Who uses ten syllables? That's stupid.
I do like my hiakus like my forums
to Conform and be distracting.
This silliness has to stop
A hiaku is better
Then what you made up
What did you say?
A Fahkyu?
Bless you
Thanks

:P
#3232
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 00:47:12
Chris weeps with sadness
For now he pays more money
With each double post

Poor house he lives in
No updates for AGS
Community Death
#3233
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 08:59:00
silly new people
dont know the hiaku power
reaches deep inside

fix wounds new and old
our tired bonds reforming
chris will cry in joy

Happy will be rest
when they wake they see hiaku
the board is restored
#3234
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 08:37:15
     If I were a mod.
I would delete your profiles.
   Oh, but wait, I am.
#3235
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 08:33:06
Hai-ku How thou make?
Look online, copy, plagarise
Makes you look brilliant.

Edit [By my idiocy, I can't even adhere to simple syllable rules when talking about brains.  We'll better than the one word hiakus.  What were they trying to say in those?]
#3236
The name of the subject should reflect what game it is.  Doesnt it say that in the "before posting in this forum"?  Hmmm? :D
#3237
I would think to put a link to the online, and your offline tutorial where it says the tutorial for the manual, plus umm, oh great, now I can't remember.  I'll get back to you.  

It came out very nice and friendly.
#3238
If you do something extremely stupid in a LucasArts game, you can die, but they wont penalize you that bad.
#3239
When Sam n Max came from LucasArts, it came a little closer to sierra style with its interface.
#3240
The difference between them is only in what motivates them.  Both get a game idea across, both usually very well.  Different styles of portraying these stories are used, mostly by the interface.

For some ideas, check out this list.  It may not be most agreed on, but its good.
http://www.adventuregamers.com/display.php?id=186
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