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Messages - SkyeFyre

#1
So I am working on a game in the style of the old Sierra AGI adventure games (like King's Quest 3, Space Quest 1-2, Police Quest) and while I've made a lot of progress there's a few things that aren't quite right yet.

The main problem I'm looking for help with, is that whenever the character stops moving they return to their resting position. In the old games the character would remain in the same position as they were when they stopped (even if mid-step). I have no clue as to how this could be achieved. Any help with this would be greatly appreciated. Basically I don't want the animations to reset back to standing, and if possible to omit the standing frame altogether.

The second thing, which I think I could solve myself given some time is I'm using a keyboard movement script I found on here which works beautifully, but whenever I attempt to input anything to my parser (Basically pressing any key) the character stops moving. I'm confident that with time I could code myself a new movement script (or try and figure out what's causing this behaviour with the existing script) but I was just curious if anyone knew of an easier solution to spare me some grief.
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