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Topics - Snarky

#181
Critics' Lounge / Forest stream BG
Fri 25/04/2014 19:07:50
[IMGzoom]http://i.imgur.com/8rLYolV.gif[/IMGzoom]

Putting this here because...

Quote from: Andail on Fri 25/04/2014 15:39:54
If you put this on the critics lounge, I'd only have a couple of suggestions.

I'd appreciate any feedback!

Here's a view of the drawing process, by the way:

[imgzoom]http://i.cubeupload.com/xqzbFa.gif[/imgzoom]

Also, I thought I'd experiment with keeping the reference images I use on Pinterest: https://www.pinterest.com/snarkibartfast/forest-river-ref/
#182
You Can't Get There From Here



For this Blitz, you have to draw a background with (at least) two separate walkable areas, where you can't simply walk from one right onto the other. Despite the title, it doesn't need to be literally impossible to get from one place to the other, but it should implicitly involve e.g. climbing, jumping, swimming, taking a detour, fixing a broken bridge or ladder, getting past a locked door, etc.

No format restrictions.
Let's make the initial deadline 11. May, 2014, with the opportunity to ask for extensions if needed.

Edit: Voting is now open, until 22. May. See details in this post.
#184
By now, most of you have probably heard of Heartbleed, the bug in the OpenSSL implementation of SSL/TLS encryption (which is the basis for HTPPS and pretty much all secure internet communication), which means that a lot of the passwords to major internet sites have been vulnerable to undetectable hacking for the last two years:

http://heartbleed.com/
http://www.cnet.com/news/how-to-protect-yourself-from-the-heartbleed-bug/

Taking appropriate countermeasures and future precautions is essential. Security experts recommend changing ALL your passwords (though not necessarily right away, as some sites may not have been patched yet). More details in the CNET link.

As far as I can tell, the AGS forums shouldn't be affected, for the simple reason that passwords have never been encrypted with SSL in the first place when sent to the server. That could means that (like many other forums' account info) it wasn't particularly secure in the first place (though it is encrypted in some other way before sending, and stored in encrypted form in the database). That's an important reminder that reusing passwords across different sites exposes ALL of them if ANY of the sites have a security hole.

The best way to stay safe is to never use the same password across multiple sites, and to pick long, random passwords. Of course, that makes it completely impossible to remember your passwords, so you should use a password manager like KeePass, Lastpass or 1Password (or one of many other alternatives).

I switched to Lastpass from my own super-seekrit method of generating new passwords from a common template about a month ago, and feel a lot less vulnerable now.

Anyway, start preparing to change your passwords!
#188
(wtf)
#190
The BG Blitz has been dead for a while, and I thought it was time to kick it back up again.

Background Blitz: Fan Game Location


Just some of the many things that might make good fan game material.
First row: Obscure Cities (Schuiten & Peeters), Corto Maltese (Pratt), True Detective
Second row: The Wind in the Willows (Grahame), Jeeves & Wooster (Wodehouse), The Secret Agent (Conrad)
Third row: Vermilion Sands(Ballard), Buffy the Vampire Slayer, Rear Window


The topic for this round is fan games. Pick something you like â€" a book, a film, a TV show, a comic, an already existing game, whatever â€" and imagine you're making an adventure game based on it. Then make a background for that game. It should be an established or otherwise "authentic" location from the original work (if not extremely well known, you may want to include descriptions or reference pictures in your post), but you should feel free to exercise artistic freedom and adapt it to fit better as an adventure game background.

Additional rules
Entries should be designed as playable backgrounds within an imagined third-person AGS game, so they should have: a walkable area, at least one exit, and at least one hotspot with a useful interaction (which you should indicate either in the text of your post or in a sketch). Any resolution permitted.

Dates
The contest part of the Blitz will run for slightly over two weeks, with submissions due on Saturday, 22 February.
Voting is currently ongoing, until Monday, 3 March. See this post for a list of the entries.
#191
Editor Development / Winsetup in the editor
Mon 03/02/2014 14:20:50
I decided to start a new thread separately in order to avoid confusing the newbie.

Quote from: Crimson Wizard on Mon 03/02/2014 07:41:49
Quote from: rozoviykefir on Mon 03/02/2014 05:01:17
Yes. But its not comfortable - build exe every time, when you want just a check. And its not comfortable run game like pixelquest at fullscreen.
You don't have to rebuild the exe every time to setup a graphics filter. Do that once, then use F5 (test game), and it will use same configuration.

My experience is that I have to do that again every time... I start up the editor, I think? The config settings don't seem to persist across sessions. Is that just on my system, or known behavior of AGS? And if so, would it be possible to change it? (Presumably it has to do with the AGS editor deleting the Compiled folder at the drop of a hat for no good reason I can see.)
#193
This is a quick little module for having dynamic time in your game, with day/night-cycles and seasons. The module takes care of the timekeeping and working out what that means in terms of time-of-day, season, etc. It doesn't actually make it dark at night or add flowers to your backgrounds in the spring, but the demo game shows how it can be used to create such effects. (Though you'll have to imagine the seasons.)

Simple to use:
Spoiler
Code: AGS

// Setup/start
{
  DayNight.SetTime(1, 4, 55);
  DayNight.SetTimeSpeed(40);
  DayNight.SetTimeRunning(true);
}

// Display current time
{
  lblStatus.Text = String.Format("%s, Day %d (%s) %02d:%02d",
                                  DayNight.GetSeasonName(), 
                                  DayNight.GetDay(),
                                  DayNight.GetTimeOfDayName(),
                                  DayNight.GetHour(),
                                  DayNight.GetMinute());
}

// Add an overlay to make the screen darker at night
{
  DayNight_TimeOfDay timeOfDay = DayNight.GetTimeOfDay();
  if(timeOfDay == DayNight_Night)
  {
    gNightOverlay.Visible = true;
  }
}
[close]
Downloads:
v 1.2.0
Day/Night module
Day/Night demo game (AGS 3.3 beta project)
Demo game EXE

v 1.0.1
Day/Night module
Day/Night demo game (AGS 3.3 beta project)
Demo game EXE

Screenshots:

The same screen at night, daybreak and daytime. Precise effect up to game creators.


Demo UI to set the time and clock speed

Version info:
1.2.0 Added year count, simplified and generalized API, optimized internally. Demo game set to 800x600
1.0.1 Fixed bug in demo game, improved responsiveness of notifications when setting time of day manually
1.0.0 Initial release
#194
Anything good?

After the fun of playing Resistance at Mittens, I put it on my wishlist, and sure enough! Had an epic session playing it with friends and family on boxing day. (Sorry sis, guess you're not able to spot traitors by our "micro-expressions" after all! :-D)

Plus new cross-country ski boots and a highly appreciated jacket. No books for me this year, unusually, but I accidentally ordered two copies of Alice Munro's Hateship..., so I'm keeping one for myself. Hey, it's been a nice Christmas!

(Depending on how this thread goes, it might end up in the Rumpus Room instead.)
#198
PART THREE:
BOY GETS GIRL BACK (OR VICE VERSA)

For part three of the book club discussion, I don't think there's any point dividing it into sections, so the discussion here will assume people have read all the way to the end.
#199
There's not been a ton of activity in the first thread, but what with the spoilers, I thought it would still be best to do this as a separate thread. It will contain unmarked spoilers for Part One of the book. So...

PART TWO:
BOY MEETS GIRL

And again I'm dividing it into sections, where discussion of all but the first should be behind labeled spoiler space:

Section 4 from
Amy Elliott Dunne â€" The Day Of
"I'm so much happier now that I'm dead."
(p. 247 in my edition)

Section 5 from
Nick Dunne â€" Seven Days Gone
"I had to phone Tanner..."
(p. 269 in my edition)

Section 6 from
Nick Dunne â€" Nine Days Gone
"Good morning!"
(p. 345 in my edition)
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