Quote from: Grundislav on Sun 01/06/2014 17:51:49Looking forward to hearing how it'll sound, too! Gemini Rue had a great soundtrack.
Looking great!
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Show posts MenuQuote from: Grundislav on Sun 01/06/2014 17:51:49Looking forward to hearing how it'll sound, too! Gemini Rue had a great soundtrack.
Looking great!
Quote from: Grok on Wed 28/05/2014 16:47:45It'd work either way.Quote from: AprilSkies on Sun 25/05/2014 15:40:12
Very peculiar art-style, especially the way you made the characters.
Looking forwardto play it.
I take it that by peculiar you mean "distinctive and characteristic" rather than " bizarre and weird"
Quote from: Adeel S. Ahmed on Tue 27/05/2014 13:48:56Thank you.
Happy Belated to Wyz and Sslaxx!
Quote from: Ponch on Tue 27/05/2014 04:44:00Thanks, Ponch, I did!Quote from: Arj0n on Mon 26/05/2014 11:16:18Hope you guys had a good b-day!
Happy BD to Sslaxx & Wyz
Quote from: abstauber on Mon 26/05/2014 22:09:14Indeed it was, thanks!
Happy one to Slaxx as well
Quote from: Arj0n on Mon 26/05/2014 11:16:18Thanks! Having a good day here.
Happy BD to Sslaxx & Wyz
Quote from: Grundislav on Sun 13/04/2014 19:15:47Do a podcast with BT.
Do one of what? GDC wrap-ups? Listen to Episode 40
Quote from: Blackthorne on Mon 24/03/2014 02:53:54You need to do one of these, if you haven't already.
Hey! Awesome Podcast! I had a blast meeting you, and yeah - heh - it was a fun way to meet. And playing "Backdoor Man" with you and Edmundo was seriously a highlight of the whole shindig. I am really stoked for A Golden Wake, and I can't wait to throw thousands of bitcoins your way for it! Heh.
You did a really great wrap up for GDC, and listening to it, I got filled in on the stuff I missed. Anyway, I'm still recovering from my week, but I can definitely say it was great to meet and share AGS war-stories with you.
Bt
Quote from: tzachs on Mon 27/01/2014 17:16:22License is Lesser GPL v3. This is GPL compatible, and should be Artistic License compatible too.
I've had big headaches in the past while working with scintilla (including some very ugly hacks while integrating the docking suite with it), so I'm all for it. Especially since the control you linked to looks very nice and feature complete.
Some points of concern:
- Do you know of any big project that uses this control successfully?
- Is the license good for us?
- Know that you will be entering a world of pain if you actually attempt this. It looks like a lot of work configuring and integrating it. You will also need to make a list of all the text editing features AGS currently has, and making sure they all still work.
QuoteAGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2013 others
ACI version 3.3.0.1144
AGS: ***** ENGINE STARTUP
AGS: Reading config file
AGS: Initializing allegro
AGS: Setting up window
AGS: Initializing game data
AGS: Initializing TTF renderer
AGS: Initializing mouse
AGS: Checking memory
AGS: Initializing speech vox
Speech sample file found and initialized.
AGS: Initializing audio vox
Audio vox found and initialized.
AGS: Initializing keyboard
AGS: Install timer
Checking sound inits.
AGS: Initialize sound drivers
ALSA lib rawmidi_hw.c:233:(snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory
AGS: Install exit handler
AGS: Initialize path finder library
AGS: Load game data
Script link failed: Runtime error: unresolved import 'Character::ChangeRoom^4'
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