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Messages - Sslaxx

#21
Yeah I found Dog Mendonca (demo and final game) pretty disappointing for the same reasons you did, Grundislav and Ben - but then, I didn't back the KickStarter for the game. I backed Dog to support Godot. That's come a long way since the days of the KickStarter. So for me, there's been a positive result from that, even if the actual product itself was lacking.
#22
AGS Games in Production / Re: Unavowed
Sun 27/03/2016 13:28:25
If you play one character, do you intend for the player to encounter the other as an NPC during the game?
#23
General Discussion / Re: I give up
Mon 07/03/2016 22:47:56
Something needs to be done. I think whoever takes this on going forward needs to look into replacing the runtime as a matter of urgency.
#24
General Discussion / Re: I give up
Mon 01/02/2016 12:28:34
If development of AGS is impacting on your mental health, Crimson, then take a break. Please. Your health is more important than whatever features AGS has. Burning yourself out over this any more isn't going to help you.

If we need to appeal to more developers outside of the AGS community, what can we do (beside just money) to attract them?
#25
Any chance of this being integrated into AGS proper?
#26
AGS Games in Production / Re: Neofeud
Mon 25/01/2016 16:45:36
Quote from: Gurok on Mon 25/01/2016 16:35:01
I had a dream about this game the other day. I dreamt that there was an organic greengrocer who was closed-minded and also wanted his staff to be "100% organic" (100% human). I don't know what this means. Just sharing it. And needless to say, I love this game's setting and think about it a lot.
It means you could also do gags about "no GMOs"!
#27
AGS Games in Production / Re: Neofeud
Wed 20/01/2016 18:27:38
If you're looking for a Linux tester, I'd be game.
#28
Well...

Fallout: New Vegas - I had brought this one over a year ago, only finally installed it about six weeks ago. Not a bad game at all, certainly seems better than 3 did. 4 I have no interest in buying.

Mount and Blade: Warband - nice game, especially with the Floris mod (my personal mod of choice at the moment).

Not really much else at the moment.
#29
Quote from: Monsieur OUXX on Thu 17/12/2015 09:30:20
Quote from: Sslaxx on Mon 02/11/2015 15:13:49
Open Quest was created with AGS 2.72 and is now updated to work with 3.3.4

https://dl.dropboxusercontent.com/u/67740160/Open_Quest_Source.7z

I would like not to see this die.
Intend for it not to. Still so much to do, and I noticed it stopped working due to script compilation (thought I'd got everything but hadn't, but from what I can see it's mostly old music/sound scripting still in there).
#30
Quote from: Crimson Wizard on Tue 15/12/2015 13:46:05
I keep asking to report the bugs in the issue tracker :(.
(This for now: http://www.adventuregamestudio.co.uk/forums/index.php?action=projects)
I really cannot keep track of the bugs reported in the 20-pages long forum thread.
It's clear people aren't getting the message about this, but what to do about it?
#31
"Proper" video support? Video playback is patent hell, never mind anything else. Theora is, frankly, the best of a range of bad/non-existent options available under Linux. VLC can convert videos to Theora format if necessary, and there're other tools that can do it too.
#32
Quote from: Monsieur OUXX on Fri 13/11/2015 09:48:36I have one demand though: make sure that folders manipulation in the script leaves no room for headaches and humans mistakes. For example: When you're never sure of the name of that special folder (was it C:\AppData? C:\Users? whatever). Another example: Beginners mistakes, like trying to hard-code the whole path in their script (like "C:\Users...") and then the game is on a foreign system and the path is actually "C:\Utilisateurs...", you know, that kind of mistakes.
That should be up to the engine; scripting should have no ability to set locations to save files.
#33
Open Quest was created with AGS 2.72.

https://dl.dropboxusercontent.com/u/67740160/Open_Quest_Source.7z is it updated to 3.3.4, with the sound system changed to the newer version and other bare minimum changes to get it to work - it's completable from start to finish, save and load work etc. To properly modernise it to take full advantage of 3.3.4's capabilities will come later. It may be necessary to replace the artwork and sound/music, as there's no explicit license permitting their use outside of Open Quest (although the readme's "what can be reused?" "Anything you want." could be read as Public Domain).
#34
Quote from: theo on Mon 02/11/2015 10:26:27
WE MADE IT!

The campaign is over with 1,389 backers at kr409,237 SEK
The funding goal was 300,000 SEK, so very happy with where we landed!

Thanks everyone. :D
Nicely done, man!
#35
Quote from: Snarky on Sun 01/11/2015 14:40:02
There have been a couple of initiatives to update/replace the demo game, but as I recall they didn't go anywhere. Might be time for someone to have another crack at it. (I think I suggested before that instead of one big game that tries to cover "everything", we should have a game that demonstrates the basics, and then other smaller demos that just demonstrate a particular feature.)
Perhaps take a look at how Ren'Py does it? A tiny little demonstration "game" and another project that demonstrates all of its features.
#37
Any updates on this, Crimson?
#38
I've noticed this with projects imported from older versions of AGS; not yet tried it with new projects but I do not see why it wouldn't happen there.

Sometimes AGS fails to place the debug executable in the "_Debug" directory, resulting in an incorrect "Unexpected error: The process cannot access the file because it is being used by another process." error message. The debug executable is being placed directly in the project's root location. As far as I can see no other process is accessing any files or directories in these locations.

Running AGS on Windows 10 Home.
#39
No worries, got to start somewhere after all.
#40
Quote from: Gribbler on Sat 24/10/2015 12:41:11
I don't know what you're talikng about. It looks great.
Not saying it looks bad. It looks lazy. That they've done the bare minimum to bring it up to "modern" spec. Which, considering this is a remaster and not a remake, is fair enough.
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