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Messages - Sslaxx

#201
He may not have "yet worked on any finished games", but without him none of us would be here. So perhaps, it could be changed to something to acknowledge that? Because, as nice as it would be, listing every single AGS game would make for a long, long page.
#202
Quote from: Leisure Suit Harry on Tue 01/01/2013 11:07:48
Almost one year has passed since the release of the first part of this game.
In the meanwhile I have added 2 more rooms with lots of new puzzles. I am not sure if I should already upload an extended version of this part 1 or wait for the game to be completed - which might be years away from now.
Problem being: I still spend too much time on drawing. Maybe someone wants to assist me in drawing the backgrounds...

Happy New Year everybody!!

Yours Harry (aka Boston McShew)
Sounds like it'd be fun to see!
#203
Quote from: Goldmund on Thu 27/12/2012 08:36:56
I was wondering, would anyone be interested in Donna's OST? I could remaster some tracks and put together an album. If there's interest.
Please do!
#204
Quote from: Armageddon on Thu 27/12/2012 09:53:35
This is just an emulator isn't it? You can't actually make your own games.
It's a reverse-engineered implementation of the Infinity Engine, and I understand that they are trying to add features to allow people to create their own games.
#205
Quote from: MUFFINinc on Tue 18/12/2012 04:40:20
Wow, I'm glad I'm not the only one making inappropriate games.  Downloaded. 
Considering the attitude of some people around here to games with only incidental nudity, maybe more "inappropriate" titles would be good...
#206
Quote from: Calin Leafshade on Tue 25/12/2012 17:06:49
I should be clear that I am not advocating for Lua *over all other languages*, merely *over AGS Script in its current state*.

If AGS Script were more C like (pointers to custom structs and so on) then I would not be as combative on the issue (Although I still think Lua would be preferable to C in a scripting environment).

The reason I advocate for Lua specifically is because its there and it works now.
Then the aim should be to add those features to AGS Script.

My concern is more backwards compatibility than anything else. It comes across as "throw the baby out with the bathwater". If we're talking version 4+ stuff, maybe keep it around (but with the proviso that it's obsolete and Lua is the new primary language) for a while.

Natural Inform/Inform 7, by the way, is merely a fancy pre-processor. Inform 6 is never far away.
#207
Quote from: Calin Leafshade on Tue 25/12/2012 16:07:41
I think that would be a very bad idea.

Can you imagine something like Resonance written in an Inform 7 style language?
It would be... interesting, I think. Best person to ask that question would be VinceTwelve though.

I don't necessarily mean a shift to something like Natural Inform (Inform 7). But equally I don't think Lua would be enough of a shift from the existing AGS Script language. Or at least you haven't given any reasons in this thread.
#208
Frankly, I'd expect a paradigm shift like Inform 6 to Inform 7 to be worth serious consideration regarding changing AGS's primary language. Lua is not that shift.
#209
AGS Games in Production / Re: THE BUM
Tue 11/12/2012 10:46:45
Heh! Any chance we can get to play just the sock at all in any part?
#210
Going to make things... interesting. Not sure what they're going to do with LucasArts, if anything. Merge it into Disney Interactive maybe?
#211
Quote from: SeamanNaranja on Sat 20/10/2012 13:44:22
Quote from: Sslaxx on Sat 20/10/2012 10:30:59
Not entirely sure what I did, but I appear to have triggered a bug with the game where you can't move, and any messages you see when trying to do things disappear immediately.

Game not running full-screen, either...

I'm not sure what is causing these problems! This is the first I've heard of problems with moving and disappearing messages. The full screen thingie is a problem on my computer as well, but I have no idea what's causing it! Some of my beta testing buddies haven't encountered problems with it, so I thought it might just be my lousy computer.

Does the first bug happen every time you run the game?
Going to try running it again and see if I can replicate the issue.
#212
Not entirely sure what I did, but I appear to have triggered a bug with the game where you can't move, and any messages you see when trying to do things disappear immediately.

Game not running full-screen, either...
#213
Quote from: SSH on Fri 19/10/2012 21:11:22
The next game will be The Blackwell Conception...
Isn't it about three months late?
#214
Beta leaking is an entirely different question from decompiling game assets or code.
#215
Site & Forum Reports / Re: Server migration
Tue 18/09/2012 18:48:05
Yeah, I've noticed varied speeds at times (UK).

Has anyone else been having trouble with not receiving forum notifications as they should?
#216
Heh! Sequel to the Perfidious Petrol Station at all?
#217
Editor Development / Re: Transition to .net 4?
Tue 18/09/2012 17:43:25
.NET 4.0 is the last version of .NET that still supports XP, so it isn't a great idea to exclude a still quite sizable portion of the AGS audience by using 4.5. Last time anyone checked viz .NET 2.0, the Win2K users were ten at the time; I'd be surprised if any of them haven't or wouldn't be able to have made the change to XP at least by now; I was one of them and I certainly have. That's not to say there might not be other compatibility issues if the .NET version required is set to 4.0, though.
#218
Quote from: Ali on Fri 17/08/2012 22:01:44
New version for testing: http://www.gamefront.com/files/22143642/smooth_scroll_and_parallax_1_7.zip
(Please let me know if you can host a mirror)

This version allows you to change who the camera is looking at with the following code:

Code: AGS
targetCharacter = cDummy;


You could use an invisible character to create camera movements and other effects. The camera has to be pointing at someone at all times. Setting targetCharacter to null should just revert to the player without crashing, but it's better not to try it.

Let me know if you find any bugs!
What happens if you set the targetCharacter to a character not in the current room?
#219
Would being able to refer to the music/sound files by their AudioCache index number be at all a useful compromise there?
#220
Quote from: Grundislav on Tue 14/08/2012 00:35:47
If you were just trying to download it now, I was re-uploading a fixed version.  Should work fine now.
Anything notable been fixed? I hadn't noticed any bugs myself.
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