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Messages - Sslaxx

#241
Hints & Tips / Re: Resonance.
Wed 20/06/2012 12:00:45
Read the emails, but I can't find the relevant info in them.
#242
Hints & Tips / Resonance.
Wed 20/06/2012 00:31:17
May as well start a thread looking for help on this one.

And here is my question.

Spoiler
During Ray's sequence with the Antevora mainframe (7.30am), I've got the secretary to leave, but now I'm at a loss, can't remember what needs to be done next to get the information for Patterson's mainframe username and password.
[close]

Help?
#243
If you're in the UK and using Steam, Resonance is unlocked now.
#244
Is it possible to get all the achievements through one playthrough?
#245
Quote from: Dave Gilbert on Thu 14/06/2012 19:31:57
My advice regarding the pins and wire:

Spoiler
Ignore it. :) This is a totally optional puzzle and the hardest one in the game. There's another way past the door. Focus your efforts on the boulder outside the building.
[close]
Spoiler
It didn't occur to me at first to do things that way, so I went through the pins puzzle.
[close]
#246
AGS Games in Production / Re: Mythaumatology
Sun 10/06/2012 16:37:35
Quote from: WHAM on Sun 10/06/2012 16:06:22
Quote from: Frito Master on Sun 10/06/2012 02:55:04
Only one thing though is I think the nudity takes away more then it adds imo its kinda distracting.

If ya can't stand the boobies, stay away from the mammaries! ;)
I'm sure Ghost wouldn't just throw in boobies for the sake of boobies in a game that already seems to have such high production quality.
Well, at least he didn't be as much of a jackass about it as SaneCo. What is with the prudes lately?
#247
AGS Games in Production / Re: Mythaumatology
Sun 03/06/2012 01:32:05
It's a shame someone felt so offended by pixels representing nudity that they had to impersonate the creator like that. Whatever happened to "if you don't like something, don't look"?

Really do like the way that this looks thus far, Ghost. Nice style going on there with those graphics, going to be interesting to see how this all plays out.
#248
Quote from: Greg Squire on Sat 02/06/2012 19:56:17
Is anyone else worried that this kickstarter isn't going to make it?  It has nine days left and they are only a little over half-way there.
It's pretty unfortunate if it doesn't. Doubly so because of who's behind it. But if it fails, it fails. I'm sure Two Guys LLC has contingency plans.
#249
Just slammed in £33.30 ($50) to this.

$2,392 as of right now - $392 over the goal, 19 hours to go. Congrats!

[Wow, something's screwy with the forum software and unrecognised/problematic character symbols (such as the pound sign). Just had to edit this to get it to show up again properly in the thread.]
#251
Quote from: monkey_05_06 on Tue 29/05/2012 12:47:02
That's a known compiler issue...if you have no GUIs in your project then this won't build.
Ah. Need to modify some of my default project templates then. Thanks!

The plugin's adding the script files to the project directory but not importing them into AGS, though. AGS seems to add them anyway, but it causes duplication issues, and trying to remove the duplicate definitions removes the actual .as* files. Trying to reimport manually appears not to include the InterfacerInteractions.as* files. Closing and reopening the project appears to resolve this, though.
#252
Just trying Beta 3 with a new empty project and getting compilation errors.

Quote from: AGS 3.2.1Interfacer.asc(127): Error (line 127): undefined symbol 'gui'

This doesn't make much sense, obviously. Is this an error of omission on my part?

Trying to import the script module into a new AGS Empty Game template project seemed to be unreliable - sometimes it would duplicate the Interfacer.as* files (as Interfacer1.as*). One time it did not import the InterfacerInteractions.as* files. Trying to remove the files appeared to corrupt the Game.agf file.
#253
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/05/2012 11:08:21
Happy birthday to you, Wyz! Hope you have a great one.
#254
Quote from: Vince Twelve on Tue 22/05/2012 15:22:44
Finally got around updating the first post with the preorder link and trailer.  Holy crap you guys, it's almost out!  If all goes according to plan, the game should be gold by the end of this week!
Looking forward to getting my boxed copy of this!
#255
Quote from: Sughly on Sun 20/05/2012 06:44:01
Alrighty, here it is (line 1 is really line 773, 5 is 777)...

Code: ags
cAnna.Say("No! I can't think like that!");
cAnna.Say("Grandpa needs me. I HAVE to find a way to help him!");");
Wait(20);
cAnna.Walk(cAnna.x, cAnna.y + 50, eBlock, eAnywhere);
cAnna.Say("And I can't just keep waiting around here!");
Wait(10);


So it seems to be bringing up line 777 (5) at the first apostrophe following the error...
cAnna.Say("Grandpa needs me. I HAVE to find a way to help him!");"); - you need to remove the duplicated "); at the end of this line.
#256
Site & Forum Reports / Re: Forum upgrade
Fri 18/05/2012 16:19:09
Perhaps we should do something about the old-ass favicon the site and/or forums have right now. The default blue mug icon would work.
#257
As of now, $181,672 with 25 days to go. Can we get this to happen? I hope so.
#259
Quote from: theo on Sun 13/05/2012 21:44:08
Sure thing Andail, bättre blir det inte!

Armageddon: I wish. We have managed to sign with lots of stores, but not with Steam. Who knows what happens in the future though, we'll keep on pestering them!
Might be worth talking to Dave Gilbert (Wadjet Eye) about it?
#260
Quote from: Monsieur OUXX on Fri 11/05/2012 14:49:44
Quote from: monkey_05_06 on Fri 11/05/2012 14:39:34
Even a useful feature such as this isn't always heavily utilized though, making it seem less useful.

Well for example when I see entries in the "File" Menu like: "Game statistics", "Make template", "auto-number speech lines", etc. ... I could see them being moved to a "Tools" menu (like it's done in most apps) and then within this Tools menu, subdividing things into "stuff related to dialogs", etc. for example I could see a submenu with "Auto-number speech lines", "Create voice acting script", where the external plugin "Dialog manager" would also nicely fit.
Honestly, the "Game statistics" option and "Auto-number" item should be under a separate tools top-level menu anyway. Placing them with the existing build menu items would work best.
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