Quote from: pcj on Thu 05/01/2012 01:33:51That's important, then? I went right, I couldn't go left due to the robo-masher.
Did you go right or left?
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Show posts MenuQuote from: pcj on Thu 05/01/2012 01:33:51That's important, then? I went right, I couldn't go left due to the robo-masher.
Did you go right or left?
Quote from: pcj on Thu 05/01/2012 01:32:18Except none of the pods were open.
That's a red herring, you should be able to go right to the escape pods, avoid the robot, and get in.
Quote from: David Ostman on Mon 05/12/2011 11:59:46They're a commercial company. It isn't likely that they'll be releasing Gobby for public use. And really, nobody knows very much about it beyond what's been said in that blog post, although the tech they're using is good seeing as they're interested in cross-platform compatibility. So yes, it does appear to meet the criteria of "serious, modern adventure game engine" but you or I are not going to be getting our hands on it. Then again, we never got our hands on SCI, AGI, MADS etc. and they were reverse-engineered...
Unsure how many have noticed this, but Theo/Skygoblin left AGS and developed their own adventure games engine, Gobby, for the development of The Journey Down HD, and the blog post outlines some stuff that might be relevant to this thread.
I searched this forum for "gobby", which brought up an unrelated thread, so I'm guessing this hasn't been discussed much yet?
Quote from: Darkdan on Wed 09/11/2011 21:55:18Could you please use a more standard compression? I've got nothing that handles .ACE - why not use 7Zip?
Stefano, thank you for playing the game and for your report.
I'll upload a new file soon wich fixes all reported bugs (yours and Cogliostro's)... and... a fast walking Gilbert
edit : done.
Quote from: Scorpio82 on Wed 09/11/2011 18:33:40Excellent! Better late than never.
Also...Quote from: Sslaxx on Tue 04/01/2011 18:10:38Is this (still) going to be in the game?
Yes. It will. Sorry for the late reply.
Quote from: Calin Leafshade on Sat 05/11/2011 06:10:12I assume they're working together, then? Is there anywhere their stuff is available?
Since JJS and bero have a decent crossplatform build process and stuff i propose we adopt their branch as the official (or at least the actively developed) one.
Quote from: Calin Leafshade on Wed 26/10/2011 14:27:02Yup, figured it out just a minute ago!
You need to initalise StrippedTo
line 3:
String StrippedTo = "";
String StripChars (String ToStrip)
{
String StrippedTo;
char StripLook = 0;
int Count = 0;
while (Count < ToStrip.Length)
{
StripLook = ToStrip.Chars [Count]; // Get the char at the current position in the string to strip.
if (StripLook == ' ')
{
StripLook = '_';
}
StrippedTo = StrippedTo.AppendChar (StripLook);
Count++;
}
return (StrippedTo);
}
Quote from: TheJBurger on Wed 26/10/2011 02:29:19Hope you can get that sorted, then...
Remember that thing that wrecked Balder's face? Yes, that is what's happening.
Quote from: Dave Gilbert on Tue 25/10/2011 14:15:36If that's what I think it is, good. And I hope other Wadjet Eye games get the same treatment, too.
Something Gemini Rue related is happening tomorrow. Something possibly involving pressurized water vapor.
Quote from: Monsieur OUXX on Wed 19/10/2011 13:31:28What will that be?
I've created a Google Code project, called "mao-mao-ags", but there is nothing in it yet.
Quote from: Domino on Wed 14/09/2011 00:32:18Agree with you about Bethesda, Morrowind is a game I love. Just got Fallout 3, great game that as well.
Bethesda Softworks
I love their games, and they always keep me playing for hundreds of hours.
The Elder Scrolls, Fallout 3....I would mention New Vegas, but they only published the game. (Had to stop playing after constant freezing after the Old World Blues DLC)
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