Quote from: Khris on Fri 25/03/2011 23:08:12An overlay is a pointer, yes? So what'd happen if AGS tried to remove an overlay that was no longer in memory?
The "RAM" of the game is destroyed and replaced by the one in the savegame.
Obviously, this means that the Overlay is going to disappear, but why would it crash the game? Every single other game object should cause the same crash, if that were the case.