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Messages - Sslaxx

#381
Quote from: Khris on Fri 25/03/2011 23:08:12
The "RAM" of the game is destroyed and replaced by the one in the savegame.
Obviously, this means that the Overlay is going to disappear, but why would it crash the game? Every single other game object should cause the same crash, if that were the case.
An overlay is a pointer, yes? So what'd happen if AGS tried to remove an overlay that was no longer in memory?
#382
Quote from: monkey_05_06 on Fri 25/03/2011 22:48:09
Why would the existence of an Overlay cause restoring a save file to crash?

It would take some work to actually make this type of thing useful, but it wouldn't be impossible (nor would it cause crashes of your game).
I dunno, what'd happen to the overlay variable created after the restore function had been called?
#383
I'm not really sure if it'd be worth it, but anyway...

So I want to use an overlay to indicate when there's disc activity of any type. Saving the game would be fairly straightforwards, but what about restoring - what happens to the overlay? I can see crashes happening that way.

So, I'm wanting to know if it's possible to safely use overlays to indicate disc activity when restoring a saved game?
#384
Quote from: Stupot on Fri 25/03/2011 14:22:20
It's probably time for a forum upgrade  :-\
To 1.1.13? Or different forum software altogether?
#385
Has anyone else not been receiving topic notification emails lately? Because mine just suddenly stopped as of the 21st.
#386
Quote from: Ouxxey_games on Thu 24/03/2011 09:22:16
I find it hilarious that someone would use AGS for a scam. It's like setting up a sportscars scam with an old can of beans, and then go advertise it in a farmers' bar instead of going to a tuning fans gathering.It makes strictly no sense.
Scams rarely make sense when you think about them.
#387
Hints & Tips / Re: King's Quest III Redux
Sun 20/03/2011 11:56:27
Quote from: computernerdsa on Sat 19/03/2011 17:51:39.The cat won't kill the fly in the observatory until you have been into town and seen the bandits in the bar.
Seen the cat exterminate the fly several times in various playthroughs never having left the house.
#388
Quote from: hedgefield on Sat 19/03/2011 20:13:32So don't get me wrong, I am all for charging for your content - IF you make it worth it for the consumer. But I think we can agree on that point, and I hope Msd realizes it now too. Otherwise he is in this for all the wrong reasons.
Sadly, I suspect Msd very much is. I doubt he'll be back to read all this either, somehow.

Out of curiosity, is this the first attempted scam using AGS?
#389
Perhaps, but if those screenshots are any indication, I think these shysters are just ripping it and looking for suckers.
#390
I dunno, maybe someone could do a sequel. "Beat the shit out of shirt" - I'd bet it'd be fucking hilarious.
#391
Quote from: monkey_05_06 on Thu 03/03/2011 16:57:51That being said though, it's not like AGS could be converted into a F/OSS project overnight anyway. As you've already pointed out, both the editor and the engine alike have been engineered with Windows in mind. The number of users who have ever come here asking for support for other systems has always been relatively low.
You're conflating "open source" with "cross platform". The editor was converted to open source overnight. Making it cross-platform, though, would be a much longer and very involved task. As for the engine, that we shall have to wait (and see) for.
#392
Oh, and regarding what you said concerning OGREKit - I'd be interested, for one at least.
#393
Try replacing ControlModes.asc and ControlModes.ash with the files from http://sslaxx.twu.net/ControlModes.zip and see what happens, RoliX.
#394
The irony of all that is is that so far, Microsoft has only made vague threats - it's Oracle (who own Java) that've been the aggressors. Patent issues regarding .NET (in particular Mono) might still well be an issue at the moment, but I say (as someone who has little love of Microsoft) that it seems the safer bet over Java right now.

As for the code:

There is a site for the SVN code for AGS, and people have already been contributing.

In short: look over recent postings and use the search function. This sort of thing has been asked about - and answered - several times over.
#395
Quote from: Erpy on Thu 24/02/2011 12:55:12
QuoteI was amused by the music if you fall off the cliff...

I was wondering how long it would take for someone to get that reference.
Loved that cartoon as a kid.
#396
Quote from: Arj0n on Thu 24/02/2011 11:52:56
That wait cursor: awesomeness...
I was amused by the music if you fall off the cliff...
#397
Quote from: Calin Elephantsittingonface on Tue 22/02/2011 14:23:06
Why do you care, traitor?

http://forum.dead-code.org/index.php?topic=3734.0  :P
"on: July 26, 2009, 02:33:45 AM" - or is this just a poor attempt at a joke?
#398
Quote from: Ascovel on Mon 21/02/2011 12:34:35
Quote from: Jared on Mon 21/02/2011 07:49:46
Spoiler
I thought death was already pretty easily cured in MI, what with LeChuck coming back EVERY SINGLE GAME
[close]

Spoiler
The important difference being LeChuck is the series' main villain. And underdog heroes like Guybrush fighting all-powerful villains is what fantasy fiction is all about. Also, LeChuck paid the price for being brought back to life - he's ugly, rotten, and possibly sold his soul to some dark gods. Guybrush being revived, completely healed, and even getting a perfectly healthy body again is a cheesy deus ex machina ending that weakens all that happened before, as well as the importance of death in the Monkey Island universe.
[close]
Well,
Spoiler
isn't it more that they're both being manipulated by the Voodoo Lady - who Telltale seemed to make out to be the real villain of the series?
[close]

But anyway, should be interesting to see what they do with the old Sierra stuff.
#399
What would this have over the standard in-built sound system, with the exception of being able to use external sound files?
#400
Quote from: Ouxxey_games on Fri 18/02/2011 09:22:41
Quote from: Sslaxx on Thu 17/02/2011 20:52:09
it's the editor that's released under the terms of the GPL - the core engine is using the zlib license.

It's not too much of a constrain, is it? All you have to do is to say in the credits and the readme that the game was made with Maratis.

Quote from: Sslaxx on Thu 17/02/2011 20:52:09
GLFW is either being used or going to be incorporated (to facilitate ports to other OSes e.g. Linux). It also uses Lua.

I'm not sure I get your point. Are you saying that at the moment it's using something else internally? Whether or not it's using GLFW, the developer doesn't really care, does he? How is GLFW bbetter than what they're using right now?
It's not about "better", it's about cross-platform compatibility, for the runtime at least.

As for constraints, unless for some reason you use the editor's code in your game, it isn't at all.
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