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Messages - Sslaxx

#401
Maratis does look quite an interesting little tool. Note that it's the editor that's released under the terms of the GPL - the core engine is using the zlib license. GLFW is either being used or going to be incorporated (to facilitate ports to other OSes e.g. Linux). It also uses Lua.
#402
Quote from: DeadSuperHero on Wed 16/02/2011 14:06:58
Alternatively, what about getting some documentation on the AGS API's, file formats, and so on and so forth? I think ultimately, this might make a straight-up from-scratch port seem a lot easier than trying to port it in Mono and graft a new interface over it...

Any word on when the code drop might be for the compiler and such?
Yes, there are three components - editor, compiler and runtime. At the moment though, for cross-platform purposes the most immediately useful next item would be the runtime, really. On another related note, separating out the compiler from the editor and/or runtime into its own executable would be useful in facilitating cross-platform use.
#403
Quote from: Ascovel on Wed 16/02/2011 12:12:57
Hello fellow ACG writer (and a great one to boot!),

I think this unofficial export script for CS3 does what you are looking for nicely (I've tried it before):

http://jufa.wordpress.com/2009/11/03/getting-back-functionality-that-went-mia-in-the-adobe-workflow-export-layers-to-png-with-transparency/
I'll note that Akril does not have, as yet, CS3. It seems really odd that PSP or PhotoShop doesn't have this option by default - neither does, for that matter, GIMP. Is this ability really not considered important, then?
#404
If I'm missing the obvious I apologise, but what's the minimum version of AGS you need to use this module?
#405
Quote from: barefoot on Wed 09/02/2011 21:02:52
Hi guys

can 3.2.1 still open and play 3.2 without fault?

cheers

barefoor
If you mean 3.2 projects, 3.2.1 opens them with no problems. Don't expect the other way around to work though.

I also propose calling this version 3.3, as a minor version number increment might make people think that projects saved in 3.2.1 as it stands would work with 3.2.0.
#406
Quote from: monkey_05_06 on Wed 09/02/2011 19:39:15
P.S. Is there a free SVN program that can be easily integrated/interoperated with VS Express (2008 or 2010)? I would like to start taking a look at the latest branch of the source, but I've been coming up empty-handed in my search for a program..
TortoiseSVN doesn't work for you?
#407
Quote from: Akatosh on Mon 31/01/2011 11:17:51
Quote from: Tuomas on Mon 31/01/2011 11:02:20
I'm a bot, and all I've ever said has been either random words or drunken rant. It's 1 PM, so this would be a drunken rant.

This just raises further questions!

For example, "What does a bot use to get drunk?" and, perhaps more importantly, "Can I have some?".
If you could make your way to the Red Dwarf, I'm sure Kryten has some.
#408
General Discussion / How are spambots handled?
Sun 30/01/2011 21:25:36
I'm curious, because I've noticed (at least) three spambot accounts listed on the front page - EthanTaylor, pretty_heather (reported this one anyway) and danilogarcia2787 - but none of them have been active (apparently) since the day they registered.

I presume the accounts are disabled, then? Spambot accounts aren't removed?
#409
Quote from: DrSlash on Sat 29/01/2011 17:13:20
to neon
omg I've just found out that ALL texts in timepod ARE REALLY in russian... wtf I thought that I've translated them...
Well, at least that's fixable.
#410
Quote from: dbuske on Tue 25/01/2011 14:29:46
I am not a programmer so I hope this suggestion isn't too dumb or not possible.
I noticed that the character processing system allows artifacts into the transparency.
Any editing of the character causes either or both pink halos around the character or not all of the pink is transparent.
Any way to stop this by redoing the code?
Nothing to do with AGS. Check the transparency of your images, and also make sure you're using the same colour to represent transparency if need be. Also, don't use JPEGs for sprites.
#411
From what I understand, it's not as much a rewrite as KQ2+ was, but it isn't a 1:1 remake. At least that's what I understood http://www.postudios.com/blog/forum/index.php?topic=9923.msg311412#msg311412 the TSL forums...
#412
More pertinently, seeing as this also seems to be the end of AGDi, where are the games going to be hosted in future?
#413
Quote from: AGD2 on Thu 20/01/2011 14:00:35
'Sbeen a long time, but v2.0 of the Quest for Glory II remake has just been released after being compiled with AGS 3.2 and receiving a crap-load of additional beta testing. And now there's an all new Mac port, too!
Oh arse, and I'd just downloaded 1.1 too! Oh well, shall check out this new version anyway.
#415
Quote from: Squinky on Sun 16/01/2011 22:01:54
Dosbox did it, minus the crappy Midis I used :)

Thanks muchly.
I would suggest porting it, but the amount of hassle switching from a 2.1.x version to 3.x would most likely not be worth it. Not to mention you'd (still) need to have the source images, sounds etc. Still, whatever works!
#416
2.14? Getting on a bit I guess.

Any, would http://www.dosbox.com/ this be of any help?
#417
Interestingly enough, with MonoDevelop 2.4 (Ubuntu 10.10) it appears to be crashing the compiler instead of calling an error message properly when it gets to try to handle AGS.Native.dll. Presumably due to it being, well, not .NET/Mono I'd imagine. This is with the trunk version, though the 3.2.1 branch behaves the same way. SVN revision 28.

Quote
** (/usr/lib/mono/2.0/gmcs.exe:28814): WARNING **: The following assembly referenced from /home/stuart/CVS/AdventureGameStudio/trunk/Editor/References/AGS.Native.dll could not be loaded:
    Assembly:   AGS.Types    (assemblyref_index=1)
    Version:    3.2.1.105
    Public Key: (none)
The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/home/stuart/CVS/AdventureGameStudio/trunk/Editor/References/).


** (/usr/lib/mono/2.0/gmcs.exe:28814): WARNING **: Could not load file or assembly 'AGS.Types, Version=3.2.1.105, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
/home/stuart/CVS/AdventureGameStudio/trunk/Editor/AGS.Editor/Components/DialogsComponent.cs(206,20): warning CS0219: The variable `dialog' is assigned but its value is never used
/home/stuart/CVS/AdventureGameStudio/trunk/Editor/AGS.Editor/ImportExport.cs(279,21): warning CS0219: The variable `weAreOwner' is assigned but its value is never used
/home/stuart/CVS/AdventureGameStudio/trunk/Editor/AGS.Editor/ImportExport.cs(278,21): warning CS0219: The variable `permissions' is assigned but its value is never used
/home/stuart/CVS/AdventureGameStudio/trunk/Editor/AGS.Editor/Panes/ScintillaWrapper.cs(1763,20): warning CS0219: The variable `scriptExtract' is assigned but its value is never used

Unhandled Exception: Mono.CSharp.InternalErrorException: /home/stuart/CVS/AdventureGameStudio/trunk/Editor/AGS.Editor/NativeProxy.cs(54,17): AGS.Editor.NativeProxy.NativeProxy() ---> System.TypeLoadException: Could not load type 'AGS.Native.NativeMethods' from assembly 'AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
 at (wrapper managed-to-native) System.MonoType:GetMethodsByName (string,System.Reflection.BindingFlags,bool,System.Type)
 at System.MonoType.GetMethods (BindingFlags bindingAttr) [0x00000] in <filename unknown>:0
 at Mono.CSharp.MemberCache.AddMethods (BindingFlags bf, System.Type type) [0x00000] in <filename unknown>:0
 at Mono.CSharp.MemberCache.AddMethods (System.Type type) [0x00000] in <filename unknown>:0
 at Mono.CSharp.MemberCache..ctor (IMemberContainer container) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeHandle..ctor (System.Type type) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeHandle.GetTypeHandle (System.Type t) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeHandle.GetMemberCache (System.Type t) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeManager.MemberLookup_FindMembers (System.Type t, MemberTypes mt, BindingFlags bf, System.String name, System.Boolean& used_cache) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeManager.RealMemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeManager.MemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.MemberLookupFinal (Mono.CSharp.ResolveContext ec, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0
 at Mono.CSharp.New.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Assign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.SimpleAssign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.ExpressionStatement.ResolveStatement (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.StatementExpression.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
 at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in <filename unknown>:0
 --- End of inner exception stack trace ---
 at Mono.CSharp.TypeContainer.EmitConstructors () [0x00000] in <filename unknown>:0
 at Mono.CSharp.TypeContainer.EmitType () [0x00000] in <filename unknown>:0
 at Mono.CSharp.RootContext.EmitCode () [0x00000] in <filename unknown>:0
 at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
 at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
#418
Quote from: nervous156 on Thu 13/01/2011 13:38:22
The stuff looks great.  I think you should contact MMGames and see if they want you on their team.  It seems pointless to have 2 remakes going, because fan projects don't often get finished and it would really suck if neither this or the MMGames one got completed.
That'd lose points with those of us who don't like the fact that KQIX-Team/King Alexander is part of the Magic Mirror project...
#419
Quote from: strangechicken on Thu 13/01/2011 10:29:54
I Would like to apologise, and i thankyou all for your continued patience. However this game is being delayed to mid-late february due to the recent flash flooding disaster in the city where I live in Australia. So there will be some delay due to this unforeseen event, but don't worry, I am still working on this.
I'd say being dry and safe is more important than an adventure game, so take as long as you need.
#420
Gonna give this a go, but before I do: switched to .NET 3.5 yet? Not of any concern, just need to know if I need to update the VM with a more recent Windows or not (2K currently).
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