Quote from: Pumaman on Tue 04/01/2011 23:26:06Consider that id Software released the source code for the original Doom in an initially non-compilable state due to its use of proprietary libraries. It certainly did not stop people from getting it working, and there are people here who I am sure could get the code for the AGS runtime to work in a similar fashion (eventually, at least - I'd not doubt in the slightest it'd be hard going).Quote from: Sslaxx on Tue 04/01/2011 20:36:24Any plans for when the engine release is to be added?
The engine code is much more complicated because it has dependencies on various statically linked libraries, so I need to sit down and spend some time sorting it out so that it can be compiled easily on other machines. That's not my top priority at the moment, I'll take a look at it in a few weeks once we have this editor development process sorted.