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Messages - Sslaxx

#481
Depending on the settings you've picked, the cursor item should be the inventory graphic item anyway, so player.ActiveInventory would work?

Code: ags
function Girl_AnyClick()
{
 if (player.ActiveInventory == iTeddyBear)
 {
     //some scripting
 }
 else
 {
 }
}
#482
Quote from: Calin Leafshade on Mon 01/11/2010 14:57:22
Quote from: Xenogia on Sun 31/10/2010 22:58:16
I actually wrote that article.. haha

And it seems the commentators reactions have been pretty volatile.
Some people are open source zealots. Unfortunately people like that are going to just reinforce any negative opinion of open source CJ has, and make opening up the rest of the code (or working with CJ on the code at all) all that much harder. I will point out that I noted on that blog that the license CJ has picked is GPL-compatible, though.

I admit to having scant love for Mono (no thanks to Microsoft's involvement), but I'm not going to not want to be involved with any AGS development on Linux/Mac OS X because of it. I'd never thought I'd say this either, but right now Mono/.NET looks to be a safer bet to use (thanks to Oracle's screw-ups).
#483
DeadSuperHero has posted http://ubuntuforums.org/showthread.php607495 to try and get more support for Linux devs.
#484
Quote from: Calin Leafshade on Sat 30/10/2010 02:07:46Some people have had some trouble running this file so I was hoping that CJ might be able to shed some light on that.
Basically it seems that AGS.Native is defaulting to version 0.0.0.0 in VS2010 so the runtime cant find the assembly when it tries to run... but this only seems to be an issue on certain PCs.. possibly registry based?
Do these machines have anything in common, e.g. which version of Windows?
#485
Quote from: Calin Leafshade on Fri 29/10/2010 23:35:13
Would anyone like to test my editor 'adjustments' thus far?

not ready for public consumption but i'd like some feedback on the changes ive made
I'd be interested in taking a look. Linux (Mono), Win2K and WinXP (.NET) here to try it on. Also got Mono via WINE too.
#486
Quote from: monkey_05_06 on Fri 29/10/2010 18:49:59
I don't think CJ is saying he doesn't ever want the editor to run on other platforms so much as he just doesn't think that it's as high of a priority as other things.
Indeed so.

Quote from: Pumaman on Thu 28/10/2010 23:17:01I should just point out that I'm not opposed to somebody porting the editor code to Linux if they want to, I'm just trying to explain why it's not a big factor in my decisions surrounding the AGS source code releases.
#487
There's also options like GitHub, SourceForge or Google Code.
#488
I take it http://twitter.com/lefticus is you, then?

Yeah, I checked out IrrKlang a bit earlier, has some degree of Linux support. Still, there might be better options out there?
#489
Quote from: DeadSuperHero on Wed 27/10/2010 16:05:11
Quote from: smiley on Wed 27/10/2010 05:06:57
It at least starts in openSUSE.

That is epic. I wonder how trivial it is to just switch toolkits?
Unless a third-party interface is used, how about "not all all trivial"?
#490
I think it's meant to be his own take on the Doctor, Cirius.
#491
At this point, it might be a good idea to open a new forum section for the editor and its source code.
#492
Quote from: smiley on Wed 27/10/2010 05:06:57Components that need to be modified:
* Debugger (uses PInvokes for named pipes, which are supported in .NET 3.5, not sure about Mono)
* Audio (Irrklang is a mixed-mode assembly)
* SourceControl
plus all the other stuff that relies on native methods.
http://stackoverflow.com/questions/35853/p-invoke-in-mono - if this is to be believed, then PInvoke has been in Mono for a while now. IrrKlang - could something else replace this if necessary?
#493
Windows.System.Forms for one, I do believe, possible issues regarding the Native DLL too.
#494
This is main website news, Pumaman. When is the main site going to reflect this?
#495
http://www.telltalegames.com/bttfoffer

Episode 1 is being offered for free, it seems. Check it out!
#496
The Space Quest 4.5 guy, correct? If so, good luck to you two!
#497
Quote from: Pumaman on Sun 24/10/2010 20:26:06
Quote from: Sslaxx on Thu 21/10/2010 15:39:40AGS as open-development (not open source) - Inform 7 broadly follows this model. It is still, ultimately, under the control of Graham Nelson (and the code for the compiler is closed source), but there are also a team of developers, working on the UIs (which are open source), standard libraries etc. This might be the best compromise concerning Chris's mistrust of open source licenses and loss of control. This would allow the community to be more broadly involved with the project.
Yes, this sounds good and is probably the license model I will choose.
Would you decouple the compiler from the editor, in this case?
#498
Nice to see more Who-related games around these parts. Your own Doctor, eh?

What sort of things are you in need of? My artistic skills are elementary at best (though I'm starting to make an effort to change that!), so drawn backgrounds are out, unfortunately, as are sprites (apart from maybe the most basic types). If there's anything else, though, I'd be interested to see what I could do.
#499
Needs of the developer versus the needs of the community.

The developer is lacking time and motivation to continue to develop AGS as it is. Whatever course of action he wants to take has to take into consideration the existing community and the effects his decision will ultimately have upon it.

Assuming that AGS development as-was can no longer continue.

"AGS is cancelled" - one person (at least) appears to support this. While NWN1 and Morrowind have not been commercially sold or supported for several years now, they still have reasonably active communities. But the games are aging, and compatibility is increasingly an issue - Windows 7, for example, has known issues with both games. An AGS that is no longer developed or supported might not necessarily have the community to ensure its survival. And even if it does, eventually it will begin to hit the same issues older games are having with modern operating systems (as indeed it already has with the old DOS versions). Unlike AGS, Morrowind's file formats are at least well documented enough to allow at least one open source project to exist with the aim of allowing the game to be playable on modern/future OSes (and perhaps more). An OpenAGS on this basis could still be created though, but it would take more time to reverse-engineer the existing file formats. Either that, or (more likely) something else would take its place.

AGS as open-development (not open source) - Inform 7 broadly follows this model. It is still, ultimately, under the control of Graham Nelson (and the code for the compiler is closed source), but there are also a team of developers, working on the UIs (which are open source), standard libraries etc. This might be the best compromise concerning Chris's mistrust of open source licenses and loss of control. This would allow the community to be more broadly involved with the project. It might require decoupling of the compiler from the editor (to help allay Chris's concerns regarding file formats) if open-sourcing the editor was to be considered - this would have the side-effect of making the editor more cross-platform (with the proviso that Chris could or would supply (or allow to be supplied) compilers for those platforms).

AGS as open source - this would require careful planning with regards to licensing. It would have to be fairly conservative with regards to permissions granted, in order for Chris to retain overall control. A copyright assignment agreement might help allay any fears here. The file format issue would have to be addressed as well, perhaps even more importantly from Chris's perspective. The GPL might be considered by Chris to be too liberal in this regard - the LGPL might be acceptable. Any licensing along open source lines would have to take into account the licensing agreements for any third-party software or libraries used by AGS, and issues caused if they would need to be replaced. As with open development, this would allow the community to be more actively involved in AGS's development - perhaps more than Chris would like, as the issue of code forking would exist (although code forks are not necessarily bad, viz EGCS-versus-GCC, XFree-versus-XOrg etc).

AGS as commercial - this, along with AGS as open-development, appears to have the broadest support (at least in this thread). It also has the potential to damage the community the most - at least one person has indicated they would not use AGS if they had to pay for it. There may be a feeling of "second class citizen" if there are (older/more restricted) free versus (certain platforms available only via/newest version) commercial edition issues - certainly, any commercial issues would get the lions share of support/development. Depending on Chris's circumstances, this still may not fix the time issue (even if it would fix the motivation issue), although it might allow Chris the opportunity to hire paid developers - on the (very important) proviso that it would be financially viable to do so (or indeed, any of this).
#500
Quote from: Dualnames on Thu 21/10/2010 13:24:24
Quote from: Dualnames on Thu 21/10/2010 01:22:00
Are we yet on the war that was caused by AGS topic?

Why is everyone constantly saying random things expressing their fears and doubts, when CJ has actually told on his first post, exactly the direction he'll be somewhat taking?

We're all concerned about the course of actions CJ will take, but suggesting over imaginary things without actual actions happening is just really silly. Calm down, and take a walk on the wild side.

We're all here to support him and his actions. So for once let the man step down and do something that at this point we all rather agree is a positive step in AGS development.

Ahem.

Can we stay on topic. Really.
This started from open-source to panels to commercial. So I'm starting the next part. Akira and AGS. Yes, akira the movie. The anime one.
The topic is the future of AGS. Discussion about what form AGS's development should take in the future - from open source to commercial - is therefore valid. This thread doesn't look like it's gone off-topic from here.
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