Quote from: Ali on Sun 19/09/2010 17:21:42Have done. 62p a game? Even if for some reason I hate the lot of 'em, at that price I ain't complaining!
Buy them now before the exchange rate changes!
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Show posts MenuQuote from: Ali on Sun 19/09/2010 17:21:42Have done. 62p a game? Even if for some reason I hate the lot of 'em, at that price I ain't complaining!
Buy them now before the exchange rate changes!
Quote from: Ali on Sun 19/09/2010 14:17:45Heh, nice! £3.26 for them.
I'm not sure if this constitutes spam but if I hadn't bought the game ages ago (like a chump) I'd want to know.
Tales of Monkey island is $4.95, ending Monday 20th Sept in honour of talk like a pirate day.
Quote from: AGD2 on Mon 13/09/2010 05:54:56So what's changed? Oh, and you need to change the disclaimers at the bottom of the pages to say Activision, not Sierra.
I didn't want to create a new thread for this announcement, so I thought this would be the best place to post it:
King's Quest II: Romancing the Stones (Version 3.1) has been released for both PC and Mac. You can get the latest builds from the King's Quest 2 page on the AGDI website.
Also, King's Quest I: Quest for the Crown (Version 4.1) is now ready for both PC and Mac. You can get it from the King's Quest 1 page.
Important: Remember to uninstall any previous versions of both games from your system prior to installing these new ones. Since we have changed installer software, the latest versions shouldn't be installed over an existing installation of the games, as this has the potential to leave ghost files behind when you later uninstall. Also, note that save game files aren't compatible between different game versions.
Quote from: LimpingFish on Sat 17/07/2010 20:41:54Who knows? I'm not sure what the largest AGS game has ever been, but I'm sure it would have to have had a lot of video or high-quality digital sound.Hazarding a guess, Phoenix-1 is probably very close to being the largest at the moment.
if (player.HasInventory(iSheets) || player.HasInventory(iCane_wrap) || player.HasInventory(iCane_torch))
{
cNarr.Say("I already had all the misappropriated bedding I would probably need.");
cNarr.Say("And while I usually had no problem with general vandalism, this was MY room, after all.");
cNarr.Say("I may yet require it. For napping.");
}
else
{
player.Say("Bedsheets, your country needs you!");
player.Animate(19, 4, eOnce, eBlock);
player.AddInventory(iSheets);
}
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