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Messages - Sslaxx

#521
Quote from: Ali on Sun 19/09/2010 17:21:42
Buy them now before the exchange rate changes!
Have done. 62p a game? Even if for some reason I hate the lot of 'em, at that price I ain't complaining!
#522
Quote from: Ali on Sun 19/09/2010 14:17:45
I'm not sure if this constitutes spam but if I hadn't bought the game ages ago (like a chump) I'd want to know.

Tales of Monkey island is $4.95, ending Monday 20th Sept in honour of talk like a pirate day.
Heh, nice! £3.26 for them.
#523
Can't you just have the list as a link to a text file somewhere? That image is insane.
#524
Definitely a thing of beauty, this game. I hope it plays as well as it looks!
#525
Quote from: AGD2 on Mon 13/09/2010 05:54:56
I didn't want to create a new thread for this announcement, so I thought this would be the best place to post it:

King's Quest II: Romancing the Stones (Version 3.1) has been released for both PC and Mac.  You can get the latest builds from the King's Quest 2 page on the AGDI website.

Also, King's Quest I: Quest for the Crown (Version 4.1) is now ready for both PC and Mac. You can get it from the King's Quest 1 page.

Important: Remember to uninstall any previous versions of both games from your system prior to installing these new ones. Since we have changed installer software, the latest versions shouldn't be installed over an existing installation of the games, as this has the potential to leave ghost files behind when you later uninstall. Also, note that save game files aren't compatible between different game versions.
So what's changed? Oh, and you need to change the disclaimers at the bottom of the pages to say Activision, not Sierra.
#526
Frankly, 3D Realms should've just sold their entire IPs to Gearbox and shut up shop. They're a joke in the industry - and I'm astonished Gearbox has employed ex-3DR people. If I were Randy Pritchard, I've have made 3D Realms pay Gearbox to take Duke Nukem off their hands.

Will it pay off? I'd imagine the guys at Triptych certainly hope so...
#527
Ummm, you say 3.2 has been released but the main site's frontpage still says 3.1.2 and it's only 3.1.2 available for download, not 3.2...
#528
You know you can get the Wizard's name before you ask what it is?
#529
Completed Game Announcements / Re: Robolution
Tue 17/08/2010 23:08:20
"Can't we just talk to the humans?" "No, because they are dead."

The humans are dead! The humans are dead!

Heh, fun little game, though I haven't got as far as I'd like to yet.
#530
What's the tech you're using? Standard Direct3D?
#532
Amusing little cutscene there! And a month, eh? Good luck with getting this out there!
#533
Lack of detail, seriously? I don't think so! Lovely stuff you're making for this game!
#534
Quote from: LimpingFish on Sat 17/07/2010 20:41:54Who knows? I'm not sure what the largest AGS game has ever been, but I'm sure it would have to have had a lot of video or high-quality digital sound.
Hazarding a guess, Phoenix-1 is probably very close to being the largest at the moment.
#536
Adventure Related Talk & Chat / Re: TSL Alive?
Fri 16/07/2010 11:39:04
So, my understanding is that "Episode 1" is just the demo? Seems a bit lame really, almost contemptuous of the audience.
#537
AGS Games in Production / Re: King's Quest IX
Tue 13/07/2010 23:51:46
Is this really the place for piss-take threads?
#538
Depends I guess. There's the GIMP (which does a fair whack of what PhotoShop does) - http://www.gimp.org/ or Inkscape if you want to work with vectors - http://www.inkscape.org/ - or Blender http://www.blender.org/ if you want to do 3D (also Google SketchUp - http://sketchup.google.com/ - and Sculptris - http://www.sculptris.com/ - for 3D too). Certainly, GIMP and Blender can do animation. SynFig - http://www.synfig.org/ - might be useful too animation-wise, you'd have to check it out.
#539
Is there an English translation for this? I'd like to play it, but right now my connection is pretty crappy, and I don't want to download a game I'd not know the language for.
#540
Unrelated, but I'd do some condensing:

Code: ags
  if (player.HasInventory(iSheets) || player.HasInventory(iCane_wrap) || player.HasInventory(iCane_torch))
  {
    cNarr.Say("I already had all the misappropriated bedding I would probably need.");
    cNarr.Say("And while I usually had no problem with general vandalism, this was MY room, after all.");
    cNarr.Say("I may yet require it. For napping.");
  }
  else
  {
    player.Say("Bedsheets, your country needs you!");
    player.Animate(19, 4, eOnce, eBlock);
    player.AddInventory(iSheets);
  }
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