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Messages - Sslaxx

#541
Quote from: Bobsy on Sun 11/07/2010 13:49:01
I engaged my brainlobes and came up with this rather simpler system:
{
  int cardran=Random(9);
  cNarr.Say("My card. It read:");
  cNarr.Say("'Sir Alfred D. Venture.'");
  if (cardran==0) cNarr.Say("'The D is for DANGER!'");
  else if (cardran==1) cNarr.Say("'The D is for DEBONAIR!'");
  else if (cardran==2) cNarr.Say("'The D is for DASHING!'");
  else if (cardran==3) cNarr.Say("'The D is for DECISIVE!'");
  else if (cardran==4) cNarr.Say("'The D is for DYNAMIC!'");
  else if (cardran==5) cNarr.Say("'The D is for DAPPER!'");
  else if (cardran==6) cNarr.Say("'The D is for DANDY!'");
  else if (cardran==7) cNarr.Say("'The D is for DEVILISHLY HANDSOME!'");
  else if (cardran==8) cNarr.Say("'The D is for DAMN FINE FELLOW!'");
  else
  {
    cNarr.Say("'The D is for DONALD!'");
    player.Say("Wait, it's not supposed to say that.");
  }
}
AGS could so do with a "switch...case" statement.
#542
Quote from: Dualnames on Sat 10/07/2010 21:06:21
It's possible. First a)I couldn't manage to contact the right proprietor for a much smaller game (that means they completely disregard you) b)You'll probably receive a template letter simply stating you can't. c) You wouldn't be able to buy one copyright out of them. It's like wanting to buy Sephiroth.

Look at me, BBC doesn't give a f#$%. And that's for the best.
H2G2? That's more Douglas Adams' estate. And maybe Activision (if they hold any ancillary rights still related to the original Infocom game).
#543
I dunno, but maybe something like:
Code: ags
String ThingsToSay [10];
ThingsToSay [1]= "a";
...
character.Say (ThingsToSay [(Random (9)+1)];
#544
Perhaps using a Wait (some small amount of time here) statement before the professor starts talking?
#545
An eminently sensible attitude! Hope you can get this out by then, though, does look interesting.
#546
It's download time... just a shame about this POS connection, sigh...
#547
Congrats on keeping it going! Looking really nice - planning on a demo or not?
#548
Quote from: david on Fri 02/07/2010 13:08:45
so, I downloaded it and wanted to unzip it, but the file was broken CRC 61 end  ???
It's a Windows executable file...
#549
Seeing as this is going to take four hours at least on this POS connection, I sure do hope it's worth it...
#550
Might it just be something like
Code: ags
if (!File.Exists ("$SAVEGAMEDIR$"+input))
{
...
}
instead?

As it is, you're missing a closing parentheses at the end of the "if (!" line anyway.
#551
I was thinking about how to do this the other day. The way I'm leaning towards is using two GUIs, maybe transparent, one at the top of the screen and one at the bottom. Hovering over a hotspot would show text on the top GUI, over an object the bottom GUI. The GUIs would only be enabled when the cursor was over an object or hotspot. I shall have to give it a go...
#552
Quote from: Calin Leafshade on Mon 28/06/2010 15:06:20
Quote from: Sslaxx on Mon 28/06/2010 15:03:57
Except that has nothing to do with what I asked.

heh lulz.

Characters are unaffected by state changes since they are considered independent of the rooms..although I think you can set a characters room to -1 or 0 to acheieve the same effect so you dont need another room.
Can I now? I'll try that one out, thank you!
#553
Quote from: barefoot on Mon 28/06/2010 14:54:27
Hi check out

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39215.0

-barefoot-
Except that has nothing to do with what I asked (or, perhaps, meant to ask, so I've edited the post accordingly).
#554
I want to use room 999 as the location for any characters not currently in play. However, I note this room would be a non-state saving room. Would this affect what I want to do - as in, would the locations of any characters at room 999 be saved? X/Y positions wouldn't be as important.
#555
That really looks rather impressive! Hope it plays as good as it looks!
#556
Sounds like it's related to the initial issue you were having?
#557
Adventure Related Talk & Chat / Re: TSL Alive?
Fri 25/06/2010 20:45:57
Quote from: Radiant on Fri 25/06/2010 19:36:46
They've got a countdown set to a few days from now. I guess they have something to tell us about that cease-and-desist order they got last month?
That quote on the site makes me think "re-write stripping out the Vivendi-owned stuff", actually...
#558
Run into a problem with cutscene text being behind something. http://sslaxx.twu.net/CutSceneTextIsWrong.jpg shows what's up.

Running in a window in DirectX 5 mode (for maximum compatibility, seeing as I'm running this via WINE).
#559
Quote from: Dualnames on Sat 19/06/2010 17:40:57
Weird points made so far:
1)Are you a friend of icey games?

What kind of response do you expect? And what would be your reaction to Yes or No?
Also shouldn't we acknowledge the fact that icey games that he said he'll behave and he has?
And I'm not sarcastic, he has actually decided to listen.
Not disagreeing, but Icey has already said yes, he knows this person! It doesn't help Icey when his friends decide to "help" him like this!
#560
Quote from: Crazy on Sat 19/06/2010 17:15:49
Quote from: straydogstrut on Sat 19/06/2010 13:49:26
It's obviously just me then, but I find the original post highly offensive.

Rap or not, it is clearly hate speech and discriminates against various peoples on the grounds of sexuality and gender, amongst others. I don't appreciate seeing abuse of this kind on an otherwise friendly forum (especially one where the minimum age is 16!). At the very least, it violates the first two golden rules.
Call me crazy but I do believe that was the entire point.
That is called "stating the obvious".

Oh, Icey, in case it wasn't crystal clear, having stuff like this happen does not help your case, at all.
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