Very surprised to see you responding, Cirius. The mini-episode ideas sounds good, good luck with them!
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Show posts MenuQuote from: Xenogia on Fri 09/04/2010 14:40:26Could we have a clip with voice acting, please?
For anyone that was requesting to see in-game footage, here it is
http://www.youtube.com/watch?v=QP81GsciESk
His walking in the video is a little slower than the actually gameplay. I should have recorded it a 60fps in Fraps. Oh well
Quote from: amuse on Sat 10/04/2010 18:34:18WaitMouseKey sounds more useful than plain Wait, really.
that set me on the right path.
I decided to go with - WaitMouseKey(180); - which I looked up after seeing the last suggestion.
thanks, this will do nicely. Works with slow readers and allows the quick clickers to jump foward.
amuse
Quote from: Xenogia on Sat 10/04/2010 13:29:14Yeah, a VM is a nice solution, that's what I do. And no problems with AGS-made games with WINE either (WINE 1.1.42). I'm not sure if installing the Windows version of Mono via WINE would help, but I've not tried it as yet.
I guess you could just continue to VM it under Linux. For most part the latest development version of WINE plays AGS games perfectly out of the box.
Quote from: Xenogia on Sat 10/04/2010 12:54:51Ditto.
I would love a linux version of the IDE, it would mean I could get rid of Windows forever.
Quote from: Trumgottist on Thu 08/04/2010 11:50:13Holy crap! By Revolution Software no less? Nice.
http://www.rockpapershotgun.com/2010/04/08/gallifree-doctor-who-the-adventure-games/
Quote from: AngelicCharon on Wed 07/04/2010 20:46:18That would be much appreciated I think. Nothing's concrete though, but that can be sorted soon enough!
Not sure why I didn't reply to this earlier, what with my deep deep adoration for Doctor Who (which I will not extoll at this venture....just because).
That said, I would gladly offer to help out with things...it'd partly depend on the Doctor being used for it, but heck, nobody ever said multiple Doctors were out of the question. Happens almost all the time.
Allons-y!
Quote from: markbilly on Mon 05/04/2010 13:19:31I don't think you'd need to know that much; just being able to help would be a good thing.
Time Snare was an excellent game! Quite a bit of it got finished...
If I was into Dr Who I would offer to help out with a project but I just don't know enough about the show, old or new.
Quote from: Ben304 on Tue 06/04/2010 14:32:23Because I like the way the games you make play, and want to replicate it.
SuperDre: Heh, one of these days there'll be a game without that one puzzle that gets you stuck. Glad to hear you enjoyed, hope you have fun with Hope
Sslaxx: Nope, the game interface was built from the empty game template. Any particular reason?
Quote from: Crimson Wizard on Mon 05/04/2010 00:16:21Old Age Pensioner.Quote from: Mods on Sun 04/04/2010 23:06:12What's OAP stand for?
I fear I'll be an OAP by the time it's up.
Quote from: Calin Leafshade on Mon 05/04/2010 00:05:42Meagre my arse.
Dr Who is actually perfect for an adventure game since the doctor is all about logic and reason over brute force.
I would happily lend any of my meagre skills to the creation of a Dr W game.
Quote from: Sslaxx on Sun 04/04/2010 12:38:20In fact, I'd be interested in doing a "Doctor Who" game - whilst I may not know much about AGS, the language is pretty obviously a C-derivative, and I know C/C++ quite well, so it'd mostly be an API and quirks-learning exercise. My lack of graphical/artistic ability, however, would be significantly more problematic.
I'd love to do an AGS-based "Doctor Who" game, but I find my lack of AGS knowledge (and my non-existent artistic ability) rather scupper that idea.
Quote from: Frodo on Sun 04/04/2010 16:02:02Looks that way, AGS-wise. Dunno about other systems/platforms though - if you're on Gallifrey Base, asking a more general question along those lines might produce results.
Seems I'm out of luck then.![]()
Oh well, thanks everyone.
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