Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - StillInThe90s

#21
Very honoured and surprised to have Camp 1 up there amongst the nominees. :-D
I'm still allowed to vote, right? (I voted in categories where my own game was not nominated...)
#22
Unless this is too late...

For your consideration:     Camp 1
A short (or medium length), dark story about bureaucracy, penal labor, isolation and desperation.
Featuring both 320x200 resolution and Erik Satie! What more could you want?






Download here    or here for installer,    or here if all else fails.


Thank you and thanks to the wonderful testers!


#23
I contacted Janet about her/their OS X port last june and she directed me here. It was open source then and it probably still is.
That was as far as I got, since I don't know anything about compiling source. It would be great if you could post about your progress.
#24
Congrats! Been looking forward to this release.
Btw, it still says "Release date: Late 2015" on www.orderofthethorne.com but I guess you guys will update that tomorrow...
#25
Quote from: Fitz on Tue 24/11/2015 10:05:52
After a year and four months in production, Magenta is nearing completion. Can you believe it?!
Not really.:-D Intro looks great though, so best of luck with the rest!
#26
I 2nd Mandle's post. This game both sounds and looks very promising.
Keep it up and take your time!
#27
Recruitment / Re: Testing OSX wrap of Camp 1
Sat 05/09/2015 11:45:15
Great Stupot! Crossing fingers...
#28
Had some free time and tried out sonneveld's old OS X wrapper.
There's a link and a list of known issues over HERE if anyone feels like taking it for a test drive.
#29
Recruitment / Testing OSX wrap of Camp 1
Thu 03/09/2015 16:14:41
Hi all,
I wrapped my game Camp 1 using sonneveld's 3.2.1 OS X wrapper.
Anyone interested in trying it out?

Known issues:
- Setup can not be accessed. The cfg has to be edited directly.
- Backspace does not work.
- Fade effect, run from code is not working properly.
- Some transitions produce a little flickering.
- Some of the sound effects make noises before they start playing.
- Music went dead in the ending scene when I played it through.
EDIT:
- Fullscreen does not work but window size can be altered by changing filter ín the cfg.
- ...this unfortunately also means that gamma can not be increased.

Here is a download [LINK]

Thanks!

EDIT: Removed link. Pm me if you are interested.
#30
I won't make it. Good luck everyone!
#31
Is it too late to enter at this point? I've had a semi-project going on since tuesday...
#32
Are you using a particle generator? I had very similar cutscene skip lag with WeatherModule or SnowRainPS module. Don't remember which one.
#33
Updated to v1.14 (or 1.1.4. I keep getting it wrong).
A couple of minor bugs were fixed and a few small puzzle hints were added. Other than than, this update is not that relevant to most AGS:ers.
Since people have been complaining about small hotspots, some of these have been enlarged (the ones that would not break other things).

Links can be found in the first post.

Edit: Forgot to update games page link. Sorted.
#34
Hints & Tips / Re: Camp 1
Sun 14/06/2015 13:33:12
@Mite:
Spoiler
You can find Chen's tag nr in the topic of the mail she sent to Parker. I.e. on the computer Parker is logged in to. It's a 7 digit number.
Also, Anke posted the solution earlier in the thread.
[close]
#35
Thanks nosehair.
I have a feeling this will be harder than it looks, but I'll definitely give it a try.
Won't get my hands on a mac for a couple of days though.
#36
Hints & Tips / Re: Camp 1
Fri 12/06/2015 21:41:58
@Arodregular (gamejolt request):
It's still a bit tricky to pinpoint exactly where you are in the game, but I hope this helps.
Spoiler
Did you manage to log into the computer? (solution earlier in this thread)
Spoiler
Did you read Chen's deleted messages? (will produce a new game note)
Spoiler
Adwa should answer on the radio after this. (You can only talk to him on the radio once.)
[close]
[close]
[close]
Edit:
About using the key in the sink: That's the response for the lump of ice. I.e. not a clue. My bad.

Edit2:
Spoiler

Did you get power back on?
Spoiler
You need to fix both the coolant pressure  and restart the generators.
Spoiler
For this, you need the shower hose, metal shears and the manual.
Spoiler
Plus infusion from a hose on the floor.
[close]
[close]
[close]
[close]
#37
Hints & Tips / Re: Camp 1
Thu 11/06/2015 16:35:13
By request, solution to the fuse box puzzle:
Spoiler
U = up, D = down, M = in between.

Row 1: U D D D
Row 2: U D D M
Row 3: D M U D

A red light indicates when a row is correctly set up. One for each row.
[close]
#38
I was afraid you would say that. Oh, well. Not enough time atm anyway.
Thanks for clarifying, CW.
#39
Epic graphics style.
Will pull the blinds and sink my teeth into this as soon as possible.
#40
AGS Games in Production / Re: Shadow Wars
Thu 11/06/2015 12:53:55
2nd pretty much everything said. This looks really nice. You have managed to turn a bad idea (mixing 3D rendered, photo & pixelart) into something new and very interesting.
One small thing: The boxshot (top image) is not representing this unique style very well, imo. It may scare off people who are not into hi-res 3D-sprite adventures (I almost missed this gem because of it). I hope that was not too harsh.
Best of luck!
SMF spam blocked by CleanTalk