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Messages - Storygamer

#1
Thanks for the help!  I set the program to run as administrator, and that seems to have fixed the problem.
#2
Hey all!  My apologies if this topic is covered elsewhere--I looked through the help file, ran a few searches on these forums and even googled the problem and couldn't find the solution, but if I missed something obvious than I apologize.

It's been years since I used AGS, and learning version 3.3 is almost like learning a whole new program.  I notice that I can now conveniently create a room template from a right-click menu on the room in the explorer.  This opens up a wizard which just asks for a template name.  Unfortunately, no matter what name I type, I get an error message: "There was an error creating your template: ERROR: unable to open file for writing".  Anyone have any idea why I'm getting this?  I'm hoping this is some easy-to-solve bug that my longtime absence from using AGS has made me ignorant of.

Thanks in advance to anyone who can answer my question!
#3
For Question 1--I've tried it getting there first, and I've tried it getting their after.
For Question 2--The first time, I made the miner last. The second time, I made the far left guy last.
For Question 3--Yep, tried that repeatedly in fact.
#4
Hunh.  Everyone else seems to be finishing it with no problems.  Wish I had some idea why nothing is happening for me at the end.

Here's a screenshot of my current predicament:
#5
You don't need to apologize for the bugs--first releases nearly always have something somewhere :).  This game is actually much better than most "first games" I've played--really feels professional to me, or at least experienced.  I'll try the new version and see if I can get that sequence to play.

BTW, to hide text, just type the word "hide" in brackets before the text (without the quotes), and "/hide" in brackets after it.

EDIT: Just played through it again and had the same problem at the end.  I even did things in a different order to see if that would fix it, but it didn't.  To clarify, here's everything I've done:
Spoiler
-Picked up cork automatically
-Picked up flowers
-Picked up hammer
-Picked up box
-Used hammer on cracked rock
-Interacted with the miner and received the candle
-Interacted with the window to see the sheep
-Used the box, then used the window again, then picked up the box to get the sheep
-Burned the haystack down
-Broke the box
-Used the left spring to go to the left island
-Used the cork on the smokestack, returned to the main area to get killed by the falling stone, using up my 1 life.
-Broke the stone, gaining the ore and the diamond
-Gave the diamond to the miner, causing him to walk over near the gate
-Used the right spring to go to the right island
-Gave Bo Peep the sheep and received the ribbon
-Gave Bo Peep the flowers and received the letter
-Hit the tree with the hammer to get the apple
-Gave the apple to the sheep
-Came back to the main area and used the ore in the furnace
-Used the hammer on the gold
-Used the ribbon on the medal, receiving the medal-on-a-ribbon
-Gave the medal-on-a-ribbon to the blacksmith, causing him to join the miner by the gate
-Gave the letter to the far left guy, causing him to join the others at the gate.
-Went to the gate, where nothig happened.  Pressed the "interact" key in several different places, but it always results in the player character doing the little "think bubble" animation where he sees three stick figures standing together again.  Can't seem to proceed any farther
[close]

I've posted it all because maybe it's not a bug--maybe I simply missed a step, although I'm thinking that with three people standing by the gate (four including me) the game should move forward, but I may have missed something.

All in all, like I said, this is a really fun game.  Hopefully I can see the end soon!
#6
I found a couple bugs to add to your list--there are 2 hotspots I found that don't turn "off" correctly.  I'll hide them in spoiler tags to (duh) keep from spoiling anyone.

Spoiler
The first one is the guy at the far left of the screen. Once you give him the letter, he goes over to the castle. However, if you interact with this hotspot again (i.e. press action key at the spot where he used to stand), he will teleport back to his previous position and do his old animation again--and now it is impossible to get him to move, because the player no longer has the letter to give him. The second bug is similar to the first, but happens with the guy (miner?) who was underground on the far right. Press interact on his old hotspot and he will teleport back there to give you the candle again. Since the diamond is now gone, there is no way to get him to move back to the castle
[close]

Finally, I'm not sure if this is a bug or if there is more I have to do to finish, but...

Spoiler
Even when I get all three guys to stand by the castle, pressing the action button there still only results in the player character pointing up and giving the "three-people-together" thought-bubble icon.  I'm not sure if it is simply that there is more I need to do or if the three guys are supposed to open the gate for me, which is what I had assumed.
[close]

Fun little game though.  Nice graphics and music, very entertaining.
#7
Hints & Tips / Re: The Journey Down
Fri 20/08/2010 09:03:36
I'm stuck much earlier :(

Spoiler
I'm pretty sure I need to paint the shirt like a sailor shirt in order to trick the sailors into giving me the password, but I don't have anything to paint with. Or maybe I am completely on the wrong track here--at any rate, if I am wrong about the shirt, then what do I need to do to get onto the ship?
[close]
#8
Hints & Tips / Re: sync::routine
Wed 18/08/2010 05:19:29
I got the other computer working, which was how I got the username I was trying (which was wrong).  Was the other one in there somewhere too?
#9
Very challenging and fun game.  Are you going to continue the story at all?  It felt like a prologue to a larger story.
#10
Completed Game Announcements / Re: ∞ bit
Mon 16/08/2010 22:09:36
Amazing work as always, Vince.  The fact you managed to do this with AGS is a testament to your ability.  The game's a bit hard for me so I don't know if I'll finish it, but I'll certainly try!
#11
Hints & Tips / Re: sync::routine
Mon 16/08/2010 21:44:36
Wait, THAT's the username?  Where was the clue for that?
#12
Hints & Tips / Re: sync::routine
Mon 16/08/2010 12:04:42
Same problem.

Spoiler
After looking at the hints here, I tried "r0p33a53", then "3a53r0p3", then "R0P33A53", and finally "3A53R0P3".  None worked.  Still completely stumped.
[close]
#13
Hints & Tips / Re: Annie Android
Fri 30/01/2009 22:47:12
Stuck--

Spoiler
Can't figure out how to get the virus or how to get past the guard and into the weather tower.  Got the hammer, piece of glass, tech-support unit, waterfruit, and codebreaker.
[close]
#14
Hints & Tips / Re: Loftus and the Sky Cap
Fri 21/11/2008 06:31:56
Thanks!  But now I'm stuck trying to figure out
Spoiler
How to get the monster to go into the magic shop.  Inessa always tells Bridget to wait outside when I try.
[close]
#15
Hints & Tips / Loftus and the Sky Cap
Thu 20/11/2008 21:01:01
Interesting game so far.  Obviously I'm stuck, since I'm posting this thread ;)

Spoiler
I've got the mug, key, blueprints, broom and basket of chickens.  Talking to Alfonso reveals that he's looking for something he's lost, but apparently I am unable to ask him what it is.  From the in-game hints it's clear I need to find this item to get him to help me with reading, but I have no idea what it is or where to look for it.  I've searched Loftus' place, the crossroads, forest, main street of town, castle drawbridge area and alley to no avail.
[close]
#16
Best game I've played in a long time.  I especially enjoyed that you threw in the "Squirrel with the Power" parody of "Girl in the Tower".  Is the parody really by Sierra too?  I always assumed it was fan-made.

Anyway, fantastic game!
#17
Hints & Tips / Re: Quest for Glory 2 VGA
Fri 05/09/2008 19:31:54
Probably a stupid question--but how do I get
Spoiler
incense from Harik?
[close]
I'm at the point now where I'm about to need it.
#18
Quote from: AGD2 on Tue 26/08/2008 14:01:24
Yes, this is a feature we added to the game at the very last minute. You'll now be able to change your class if it gets recognized as the wrong type upon importing it into the remake. ;D

Excellent!  But if I import my thief as a fighter, will he still be able to join the Thieves' Guild in this and later QFGs?  This worked before but I don't know if it will work now.
#19
AWESOME!!!!!  Downloaded it, playing it...don't think I can ever go back to the original now.  I can't even imagine the amount of work you must have put into this--it's a gorgeous game.

Quick question for you.  My original QFG1 character was a thief in the QFG1 remake who spent points on the "other class" skills at the beginning of the game, so as to, in effect, be all three classes in one.  Interestingly enough, when I imported him into classic QFG2, the game recognised him as a Fighter, instead of a Thief--but I guess he still had the Thief Sign on his hand, because in this and in later games, I was still able to join Thieves' Guilds and use their services.  (Needless to say, I became a Paladin and was now FOUR classes in one).

My question for you is: If one uses your remake instead of classic QFG2, is this sort of (admittedly exploitative) progression possible?  Is it possible to import a thief as a fighter (thus gaining the ability to become a paladin) without losing the ability to make use of thief guilds?

Thanks in advance!
#20
Completed Game Announcements / Re: ColourWise
Tue 29/07/2008 19:18:11
Excellent and fun puzzle game!  I'm impressed by the amount of programming it must have taken to do this.

Unfortunately...it doesn't work very well for one small portion of the population--those of us who are colorblind, like me :(.
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