AGS is first and foremost a hobbyist adventure game software. The handful of people who have made any decent money from their games are (above company included) generally people who got plenty of freeware games and a decent reputation under their belts long before they took the plunge and started charging money for their games.
You’re gonna have to be enthusiastic about the genre if you want people to believe that you made a game for them and not for the money. If money is your main motivation, that’s fine, but I don’t think it’s wise to admit that to your potential customers.
Others have said “start off smallâ€. I would add to that “start off even smallerâ€. Things will take much much longer than you think…. no, longer than that, especially as you’re still learning the software. I recommend starting off with a little one-room escape game, as they contain all the elements of a classic adventure game (puzzles, items, dialogue, menus, maybe a couple of animations, if you’re able).
Best of luck. I see you’ve already been around the forums with questions . Keep doing that, everyone round here is pretty friendly.
QuoteId have to spend 2-3 years on making a game and i would hate that only 500 people buy it.For most people, 500 sales would be called a success for their first commercial project, and is not an insignificant chunk of income if they charge a proper price for it. But if you’re looking to actually earn a living you’re going to need people to know who you are, and you’re going to need them to want your game before it’s released. So you’ll be marketing, you’ll be engaging with the community (here on these boards, and in the wider adventure community). You’ll be playing other people’s adventure games, talking about them publicly, entering jams and contests, sharing your learning process on blogs and social media, and hopefully building a network of fellow enthusiasts.
You’re gonna have to be enthusiastic about the genre if you want people to believe that you made a game for them and not for the money. If money is your main motivation, that’s fine, but I don’t think it’s wise to admit that to your potential customers.
Others have said “start off smallâ€. I would add to that “start off even smallerâ€. Things will take much much longer than you think…. no, longer than that, especially as you’re still learning the software. I recommend starting off with a little one-room escape game, as they contain all the elements of a classic adventure game (puzzles, items, dialogue, menus, maybe a couple of animations, if you’re able).
Best of luck. I see you’ve already been around the forums with questions . Keep doing that, everyone round here is pretty friendly.