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Messages - Tabata

#1041
No prob to have an other opinion Tamponline, but still â€"
doing your trick with this guideline might be a better way to explain it.

In relation to the shirt there are 8 pixels difference in the frontview.

In the sideview I am missing that big difference when the leg is up at this high or straight.
That might be the reason why I think that the "wobbeling-effect" is missing there.
Just my 2 cents  :cheesy:
#1042
As you said the main movement is in the hips and since his stommac is big enough, I think it needs to go up and down in the sideview much more because it is squeezed by the leg that goes forward (to be seen is nearly no movement at that part right now).

I don't know how to explain it in other words, but maybe it's understandable  (roll)
#1043
There's already something going on :grin:
C U
#1044
Quote from: Ali on Sat 02/03/2013 14:02:11
That stage is not far off. I'm hoping to release a short demo in the not-too-distant future.
YAY - great news
Eagerly awaiting the demo to see this nice pics "in motion" - looks pretty cool  :cheesy:
#1045
Cool experience again!  (nod)
Thank you for lowering the music. It's been very loud and (over the hours) annoying for me. Also I had the same probs about it bothering the pics/text and speach of the stream (like brutal told about).

I like the boxes (and the other stuff, too), but how about the sticker coloured in grey or a lighter brown (instead of the colour of the wall) to become a bit more realistic?

Well deserved break for you now - Guten Appetit! :grin:
#1046
Quote from: cat on Fri 01/03/2013 22:05:52
Quote from: Tabata on Fri 01/03/2013 20:34:21
You asked for a game that takes place on a train - I remember Agatha Christie: And Then There Were None

No, I think this one takes place on an island. Murder on the Orient Express takes place on a train, as well as The Last Express.
Yepp - I mixed those  (roll)
Thank you for clearing and helping, cat  :kiss:


Edit:
It was veeery interesting and I will watch more for sure. (nod)
btw.
The package/thing we are looking for could be a message (telling a meeting point or something else and it can include another puzzle to be deciphered)
#1047
It's very interesting to watch you and hearing your thoughts while creating!

Thank you for sharing this (just don't like the very present/loud music ;) )

c u later


Edit:
You asked for a game that takes place on a train - I remember Agatha Christie: And Then There Were None
#1048
The Rumpus Room / Re: Happy Birthday Thread!
Fri 01/03/2013 17:10:12


Aah - Arj0n, master of game testing!
Hope you have a great day and celebration  (nod)
... already tested a bit of your birthday wine - it "works" :grin:
#1049
Hints & Tips / Re: Nine Hours To Dawn
Fri 01/03/2013 16:55:01
I'd love to give a hint, but I am not sure if I understood correct at what point you are. Are you still at the street?
Or did you explore the surroundings and went to the mansion?

First goal is to enter the mansion, so you need to explore the surroundings of the mansion, too.
#1050
AGS Games in Production / Re: A Golden Wake
Mon 25/02/2013 10:04:05
YAY! What a cool idea!  :cheesy:
This will become an interesting game.
You have already captured the spirit of that time in graphics beautifully. 

Good luck for this nice project.
       
#1051
Hints & Tips / Re: 2034 AC
Sun 24/02/2013 16:21:00
Sometimes you need to watch at things first (to give the char an idea)
to be able to do/try something new afterwards ...
Spoiler
- go back to the dogs for some more „experiments“
[close]
#1052
   

Great news - best of luck for this wonderful project!
#1053
WOW!  :shocked:
That is very impressive - and all those animations are really cool!
Awesome work on every part of the design 
#1054
Hints & Tips / Re: Nine Hours To Dawn
Sat 16/02/2013 23:11:40
Quote from: merlin86 on Sat 16/02/2013 15:06:44
Where can I get the lighter?

You wil be able to get it ...
Spoiler
... from Gordy  ... (after his "accident").
[close]
#1055
Hints & Tips / Re: Nine hours to dawn
Sat 16/02/2013 23:11:15
Please take a look at the end of the original thread:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=43522.0

You might find a hint in there for other aspects later on, too.
#1056
The Rumpus Room / Re: The Thread With The Hat
Sat 16/02/2013 13:48:14
You guys are soo cool 

I can't believe I am really doing it, but this thread deserves as much hats as possible (laugh)
so here's mine
          
Now you know why I often act like having a sunstroke
despite telling that I have worn the biggest straw hat I own :grin:
#1057
The Rumpus Room / Re: The Thread With The Hat
Thu 14/02/2013 22:14:13
WOW â€" cooool members to be seen here â€" chapeau for that

Babar â€" your pic is the very best â€"  clap, clap, clap
… the hat is unique and the similarity to your avatar is breathtaking (laugh)

Nick - your pics remind me of a German proverb: „Wie der Herr, so's Gescherr.“
I could only google for the English Version. It seems to be:  „Like master, like man.“  or „As the tree is, so is the fruit.“  :wink:
or to say it with Cuiki's words "quite informative"   :grin:

Hope to see more
#1058
@Goldmund & Ponch
It might not be worth a thing, but just to let you know. There definitely ARE voters for both of you.
I know for sure because I did!   

... and there are also some other games that I am missing  :cry:
#1059
I would have voted for Falling Skywards (BakeSale) 
- hope it will be entered in the database this year (for the next years awards) -



Edit:
Best Tutorial or Documentation isn't part of the awards anymore?
#1060
The Rumpus Room / Re: Happy Birthday Thread!
Fri 08/02/2013 17:03:27

   Big party today - YAY!  :cheesy:
   ... and fully responsible for it from now on   :undecided:
   Best wishes for your great day, King Icey! (laugh)
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